Player Matchup

Artio
Artio
Drakegamer77336
Artio
Level 34
God Stats
1W - 3L
1,617 SR
Queue Stats
104W - 133L
1,288 Elo+
Party 1
Fenrir
Fenrir
Lord SonicSugar
Fenrir
Level 29
God Stats
3W - 7L
1,273 SR
Queue Stats
56W - 81L
1,254 Elo+
Party 1
Athena
Athena
Mazion
Athena
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 155L
1,356 Elo+
Solo
Scylla
Scylla
PillowCase7430
Scylla
Level 23
God Stats
0W - 2L
1,773 SR
Queue Stats
53W - 83L
1,293 Elo+
Party 1
Merlin
Merlin
oppietron69
Merlin
Level 24
God Stats
7W - 18L
1,353 SR
Queue Stats
7W - 19L
1,272 Elo+
Solo
Team Averages
Level 28
1,503 SR
1,293 Elo+

VS

Team Averages
Level 27
1,496 SR
1,362 Elo+
Ares
Ares
BongusShlongus
Ares
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 70L
1,455 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gudini72
Cu Chulainn
Level 27
God Stats
17W - 17L
1,559 SR
Queue Stats
60W - 63L
1,421 Elo+
Solo
Pele
Pele
HamnoyFromNorway
Pele
Level 27
God Stats
12W - 7L
1,496 SR
Queue Stats
111W - 116L
1,324 Elo+
Solo
Izanami
Izanami
ethan0497
Izanami
Level 27
God Stats
7W - 7L
1,424 SR
Queue Stats
206W - 243L
1,292 Elo+
Solo
Janus
Janus
la_tips
Janus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 28L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
8,969
498
6,894
19,557
11,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 1 / 1
8,785
488
6,557
12,820
8,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Mazion
Athena
8
2 / 3 / 0
6,870
382
4,351
12,557
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 7 / 1
7,675
426
8,444
11,343
3,602
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
10
0 / 4 / 1
6,471
360
5,448
6,221
1,554
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
9,018
501
5,818
15,525
14,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
Gudini72
Cu Chulainn
15
1 / 5 / 4
8,979
499
6,761
13,533
11,405
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 1 / 5
8,472
471
6,485
12,575
4,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
ethan0497
Izanami
14
4 / 1 / 6
9,033
502
11,667
8,243
4,255
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
la_tips
Janus
15
5 / 2 / 3
9,461
526
12,454
9,685
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
11
Kills
15
16
Deaths
11
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
4
1
3
5.5
W
Cu Chulainn
Gudini72
Cu Chulainn
1
5
4
0.6
W
2
1
5
4.5
L
4
1
1
4.5
L
Athena
Mazion
Athena
2
3
0
0.67
L
1
7
1
0.21
W
Izanami
ethan0497
Izanami
4
1
6
7
W
Janus
la_tips
Janus
5
2
3
3.25
L
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,694
Damage
43,185
62,498
Taken
59,561
30,232
Mitigated
38,494
11,917
Healing
14,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,818
1,244
0
3,308
15,525
14,174
347
5,056
9,878
25,711
0
L
6,894
188
509
8,097
19,557
11,969
426
6,622
12,651
50,553
0
W
Cu Chulainn
Gudini72
Cu Chulainn
6,761
1,050
0
2,388
13,533
11,405
264
6,143
7,390
0
52,136
W
6,485
2,178
0
4,097
12,575
4,833
0
3,420
9,155
0
50,803
L
6,557
1,275
0
2,242
12,820
8,112
0
905
11,915
0
56,880
L
Athena
Mazion
Athena
4,351
1,271
0
504
12,557
4,995
0
3,066
9,491
21,401
0
L
8,444
578
0
565
11,343
3,602
925
5,829
5,102
27,547
0
W
Izanami
ethan0497
Izanami
11,667
8,445
0
2,814
8,243
4,255
2,742
3,819
4,424
0
67,853
W
Janus
la_tips
Janus
12,454
1,048
0
2,061
9,685
3,827
536
6,108
3,577
44,668
0
L
Merlin
5,448
118
0
0
6,221
1,554
0
1,132
5,067
27,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,770
Gold Earned
44,963
298
Minions Killed
422
0
Camps Cleared
0
1,512,932
Distance Traveled
1,702,876
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,018
501
34
2
0
348,487
4
L
Artio
8,969
498
88
5
0
359,552
3
W
Cu Chulainn
8,979
499
95
5
0
304,322
1
W
Pele
8,472
471
79
4
0
381,737
0
L
Fenrir
8,785
488
94
5
0
380,473
1
L
Athena
6,870
382
37
2
0
260,656
1
L
Scylla
7,675
426
34
2
0
312,213
1
W
Izanami
9,033
502
134
7
0
330,248
1
W
Janus
9,461
526
80
4
0
338,082
0
L
Merlin
6,471
360
45
3
0
200,038
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role