Player Matchup

Anhur
Anhur
IMD36
Anhur
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
JonnyTheWiesel
Izanami
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 17L
1,507 Elo+
Solo
Scylla
Scylla
N3xtLvlShT
Scylla
Level 25
God Stats
39W - 32L
1,544 SR
Queue Stats
126W - 154L
1,396 Elo+
Party 1
Fenrir
Fenrir
kr0k
Fenrir
Level 28
God Stats
0W - 3L
1,453 SR
Queue Stats
140W - 158L
1,316 Elo+
Party 1
Achilles
Achilles
sergi0203
Achilles
Level 16
God Stats
1W - 2L
1,600 SR
Queue Stats
7W - 16L
1,378 Elo+
Party 3
Team Averages
Level 22
1,519 SR
1,419 Elo+

VS

Team Averages
Level 21
1,484 SR
1,409 Elo+
Hou Yi
Hou Yi
Rostvin5
Hou Yi
Level 18
God Stats
22W - 32L
1,419 SR
Queue Stats
87W - 91L
1,440 Elo+
Party 2
Ne Zha
Ne Zha
TheSilverVase
Ne Zha
Level 26
God Stats
11W - 16L
1,436 SR
Queue Stats
39W - 71L
1,275 Elo+
Party 2
King Arthur
King Arthur
Unholyshift
King Arthur
Level 27
God Stats
22W - 15L
1,514 SR
Queue Stats
54W - 34L
1,424 Elo+
Party 4
Baba Yaga
Baba Yaga
WickedBone
Baba Yaga
Level 29
God Stats
11W - 10L
1,550 SR
Queue Stats
51W - 34L
1,405 Elo+
Party 4
Nox
Nox
username1002345
Nox
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 17L
1,502 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IMD36
Anhur
14
1 / 10 / 3
8,540
371
8,762
16,818
5,391
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 10 / 1
9,424
410
9,064
17,777
7,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
N3xtLvlShT
Scylla
18
7 / 6 / 7
11,699
509
20,250
14,807
5,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Fenrir
kr0k
Fenrir
15
3 / 10 / 2
10,388
452
7,761
20,893
9,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
sergi0203
Achilles
17
4 / 8 / 5
11,053
481
12,466
22,214
26,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Rostvin5
Hou Yi
17
9 / 1 / 8
11,477
499
14,156
10,484
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
8 / 4 / 5
12,051
524
6,876
18,181
7,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Unholyshift
King Arthur
17
7 / 3 / 18
11,648
506
23,066
33,444
31,594
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
WickedBone
Baba Yaga
17
9 / 8 / 9
12,119
527
14,202
18,570
7,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
11 / 1 / 13
11,653
507
12,735
11,420
5,163
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
97
16
Kills
44
44
Deaths
17
18
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Anhur
IMD36
Anhur
1
10
3
0.25
L
1
10
1
0.15
L
Scylla
N3xtLvlShT
Scylla
7
6
7
1.75
W
Hou Yi
Rostvin5
Hou Yi
9
1
8
13
W
8
4
5
2.63
W
King Arthur
Unholyshift
King Arthur
7
3
18
5.33
W
Baba Yaga
WickedBone
Baba Yaga
9
8
9
1.69
L
Fenrir
kr0k
Fenrir
3
10
2
0.4
L
Achilles
sergi0203
Achilles
4
8
5
0.81
W
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,303
Damage
71,035
92,509
Taken
92,099
54,578
Mitigated
55,383
13,832
Healing
27,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
IMD36
Anhur
8,762
3,064
0
1,240
16,818
5,391
352
5,202
11,458
0
38,223
L
9,064
4,742
0
1,731
17,777
7,629
160
5,502
12,209
0
62,040
L
Scylla
N3xtLvlShT
Scylla
20,250
1,290
0
2,917
14,807
5,418
546
5,167
9,361
67,968
0
W
Hou Yi
Rostvin5
Hou Yi
14,156
8,580
0
2,056
10,484
3,442
1,419
2,065
8,393
0
62,855
W
6,876
3,757
0
8,993
18,181
7,503
0
1,746
16,351
0
83,189
W
King Arthur
Unholyshift
King Arthur
23,066
4,529
0
12,410
33,444
31,594
372
7,275
25,894
0
59,391
W
Baba Yaga
WickedBone
Baba Yaga
14,202
1,276
0
3,730
18,570
7,681
139
6,760
11,537
60,773
0
L
Fenrir
kr0k
Fenrir
7,761
1,956
0
4,717
20,893
9,541
0
5,034
15,697
0
54,470
L
Achilles
sergi0203
Achilles
12,466
3,678
0
3,227
22,214
26,599
0
5,370
16,735
0
42,765
W
12,735
1,837
0
359
11,420
5,163
1,977
1,668
9,674
46,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,104
Gold Earned
58,948
403
Minions Killed
530
0
Camps Cleared
0
1,961,932
Distance Traveled
2,129,831
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,540
371
53
2
0
387,928
5
L
Izanami
9,424
410
103
4
0
366,326
2
L
Scylla
11,699
509
116
5
0
391,453
0
W
Hou Yi
11,477
499
99
4
0
421,935
1
W
Ne Zha
12,051
524
152
7
0
468,098
0
W
King Arthur
11,648
506
90
4
0
431,376
3
W
Baba Yaga
12,119
527
122
5
0
391,282
0
L
Fenrir
10,388
452
77
3
0
421,585
0
L
Achilles
11,053
481
54
2
0
394,640
3
W
Nox
11,653
507
67
3
0
417,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role