Player Matchup

Achilles
Achilles
GreekAbyss
Achilles
Level 58
God Stats
0W - 2L
1,443 SR
Queue Stats
7W - 10L
1,425 Elo+
Party 1
Janus
Janus
SpeedyAbyss
Janus
Level 66
God Stats
2W - 3L
1,582 SR
Queue Stats
361W - 370L
1,424 Elo+
Party 1
Heimdallr
Heimdallr
TheAngryBadgers
Heimdallr
Level 107
God Stats
0W - 1L
1,192 SR
Queue Stats
54W - 58L
1,501 Elo+
Solo
Team Averages
Level 77
1,406 SR
1,450 Elo+

VS

Team Averages
Level 82
1,558 SR
1,502 Elo+
Kuzenbo
Kuzenbo
NationalTyoto
Kuzenbo
Level 68
God Stats
12W - 15L
1,756 SR
Queue Stats
129W - 142L
1,489 Elo+
Party 2
Medusa
Medusa
Restraint Lvl 0
Medusa
Level 88
God Stats
19W - 7L
1,626 SR
Queue Stats
334W - 334L
1,541 Elo+
Solo
Discordia
Discordia
TetanicShawn
Discordia
Level 89
God Stats
3W - 2L
1,292 SR
Queue Stats
139W - 156L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GreekAbyss
Achilles
10
1 / 4 / 1
6,510
651
2,758
11,105
6,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 7 / 2
6,525
653
7,878
7,241
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TheAngryBadgers
Heimdallr
9
1 / 4 / 1
6,471
647
4,905
8,208
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
2 / 1 / 13
8,578
858
4,601
7,492
8,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
4 / 2 / 6
7,704
770
6,077
6,384
2,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
TetanicShawn
Discordia
12
9 / 0 / 6
8,783
878
10,144
5,807
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
15
15
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
GreekAbyss
Achilles
1
4
1
0.38
W
Kuzenbo
2
1
13
8.5
W
4
2
6
3.5
L
1
7
2
0.29
W
Discordia
TetanicShawn
Discordia
9
0
6
12
L
Heimdallr
TheAngryBadgers
Heimdallr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,541
Damage
20,822
26,554
Taken
19,683
11,786
Mitigated
13,260
2,827
Healing
4,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
GreekAbyss
Achilles
2,758
512
0
1,808
11,105
6,407
0
5,390
5,379
0
18,105
W
Kuzenbo
4,601
1,733
623
1,620
7,492
8,750
538
2,459
4,738
7,963
0
W
6,077
1,753
0
500
6,384
2,360
644
2,528
3,630
0
28,257
L
7,878
333
0
0
7,241
2,214
0
3,659
3,276
17,523
0
W
Discordia
TetanicShawn
Discordia
10,144
381
207
1,131
5,807
2,150
302
2,218
3,425
31,758
0
L
Heimdallr
TheAngryBadgers
Heimdallr
4,905
1,782
0
1,019
8,208
3,165
0
4,774
3,102
0
28,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,506
Gold Earned
25,065
114
Minions Killed
117
0
Camps Cleared
0
499,773
Distance Traveled
592,462
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,510
651
30
3
0
188,136
1
W
Kuzenbo
8,578
858
9
1
0
188,733
0
W
Medusa
7,704
770
48
5
0
214,123
3
L
Janus
6,525
653
41
4
0
149,681
2
W
Discordia
8,783
878
60
6
0
189,606
0
L
Heimdallr
6,471
647
43
4
0
161,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role