Player Matchup

Hercules
Hercules
Cthulhu2
Hercules
Level 148
God Stats
5W - 4L
1,485 SR
Queue Stats
128W - 143L
1,445 Elo+
Solo
Janus
Janus
Nazhgul96
Janus
Level 150
God Stats
48W - 47L
1,571 SR
Queue Stats
250W - 256L
1,592 Elo+
Solo
Fenrir
Fenrir
SeethingLion
Fenrir
Level 129
God Stats
2W - 4L
1,643 SR
Queue Stats
82W - 70L
1,543 Elo+
Solo
He Bo
He Bo
capras2910
He Bo
Level 158
God Stats
10W - 7L
1,724 SR
Queue Stats
334W - 344L
1,543 Elo+
Solo
Ganesha
Ganesha
rjdmgd
Ganesha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 138
1,585 SR
1,524 Elo+

VS

Team Averages
Level 135
1,444 SR
1,548 Elo+
Athena
Athena
BPBallistics
Athena
Level 143
God Stats
4W - 5L
1,603 SR
Queue Stats
38W - 49L
1,416 Elo+
Solo
Ra
Ra
Dead-by-GRAVES
Ra
Level 157
God Stats
2W - 4L
1,279 SR
Queue Stats
317W - 311L
1,591 Elo+
Solo
Awilix
Awilix
GRiujim10
Awilix
Level 137
God Stats
6W - 10L
1,536 SR
Queue Stats
239W - 261L
1,597 Elo+
Solo
Ganesha
Ganesha
J3han
Ganesha
Level 127
God Stats
1W - 1L
1,302 SR
Queue Stats
110W - 115L
1,531 Elo+
Solo
Ah Puch
Ah Puch
JescompDragon
Ah Puch
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cthulhu2
Hercules
14
1 / 4 / 5
8,777
878
6,098
15,982
21,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
Nazhgul96
Janus
15
5 / 3 / 3
10,116
1,012
14,289
11,086
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
14
1 / 9 / 4
8,883
888
9,453
17,127
9,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
14
2 / 5 / 5
8,977
898
8,116
10,357
3,535
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
rjdmgd
Ganesha
15
0 / 6 / 7
9,003
900
6,729
17,493
17,806
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

139

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
6 / 0 / 17
11,726
1,173
10,752
10,392
11,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
10 / 1 / 13
11,242
1,124
13,756
5,845
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
GRiujim10
Awilix
17
8 / 2 / 13
11,233
1,123
16,882
7,906
3,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Ganesha
J3han
Ganesha
17
0 / 4 / 24
9,571
957
7,644
19,214
14,189
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
17
3 / 2 / 20
10,425
1,043
18,546
5,945
2,435
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
114
9
Kills
27
27
Deaths
9
24
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Athena
6
0
17
14.5
L
Hercules
Cthulhu2
Hercules
1
4
5
0.88
W
10
1
13
16.5
W
Awilix
GRiujim10
Awilix
8
2
13
7.25
W
Ganesha
J3han
Ganesha
0
4
24
3
W
Ah Puch
3
2
20
6.5
L
Janus
Nazhgul96
Janus
5
3
3
2.17
L
Fenrir
1
9
4
0.33
L
He Bo
2
5
5
0.9
L
Ganesha
rjdmgd
Ganesha
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,685
Damage
67,580
72,045
Taken
49,302
55,493
Mitigated
34,034
4,760
Healing
10,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
10,752
2,975
0
982
10,392
11,153
0
7,233
3,159
18,177
0
L
Hercules
Cthulhu2
Hercules
6,098
2,408
0
3,597
15,982
21,274
0
9,894
5,918
0
14,270
W
13,756
841
2,373
216
5,845
2,538
0
2,815
3,030
26,004
0
W
Awilix
GRiujim10
Awilix
16,882
8,136
0
519
7,906
3,719
0
4,583
3,323
0
28,750
W
Ganesha
J3han
Ganesha
7,644
953
0
5,194
19,214
14,189
0
12,389
6,825
11,460
0
W
Ah Puch
18,546
902
0
774
5,945
2,435
0
2,114
3,831
54,594
0
L
Janus
Nazhgul96
Janus
14,289
831
0
287
11,086
3,855
0
8,834
2,208
47,339
0
L
Fenrir
9,453
1,385
0
278
17,127
9,023
0
11,827
4,973
0
15,535
L
He Bo
8,116
662
340
258
10,357
3,535
0
7,873
2,365
25,122
0
L
Ganesha
rjdmgd
Ganesha
6,729
659
0
0
17,493
17,806
0
11,326
5,883
16,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,756
Gold Earned
54,197
178
Minions Killed
180
5
Camps Cleared
7
832,704
Distance Traveled
937,550
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,726
1,173
19
2
3
195,378
0
L
Hercules
8,777
878
32
3
2
189,848
0
W
Ra
11,242
1,124
28
3
1
198,593
0
W
Awilix
11,233
1,123
30
3
2
200,910
0
W
Ganesha
9,571
957
0
0
0
158,588
1
W
Ah Puch
10,425
1,043
103
10
1
184,081
2
L
Janus
10,116
1,012
76
8
1
199,048
1
L
Fenrir
8,883
888
31
3
2
167,727
0
L
He Bo
8,977
898
38
4
0
154,951
0
L
Ganesha
9,003
900
1
0
0
121,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role