Player Matchup

Athena
Athena
Nitsad
Athena
Level 43
God Stats
2W - 4L
1,289 SR
Queue Stats
200W - 237L
1,242 Elo+
Party 2
Hercules
Hercules
ToomCaa
Hercules
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
alan32yeahhhhhhh
Hun Batz
Level 91
God Stats
9W - 5L
1,809 SR
Queue Stats
396W - 432L
1,486 Elo+
Party 1
Heimdallr
Heimdallr
alucardinator
Heimdallr
Level 124
God Stats
5W - 11L
1,268 SR
Queue Stats
382W - 393L
1,442 Elo+
Party 2
Janus
Janus
prebzblaster
Janus
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 64L
1,484 Elo+
Solo
Team Averages
Level 82
1,473 SR
1,431 Elo+

VS

Team Averages
Level 73
1,606 SR
1,427 Elo+
Tiamat
Tiamat
Dabi 459
Tiamat
Level 57
God Stats
7W - 7L
1,612 SR
Queue Stats
51W - 79L
1,427 Elo+
Party 4
Chiron
Chiron
Dalbojobas33
Chiron
Level 87
God Stats
31W - 31L
1,480 SR
Queue Stats
312W - 304L
1,429 Elo+
Solo
Nemesis
Nemesis
PeterGriffin11
Nemesis
Level 53
God Stats
23W - 19L
1,675 SR
Queue Stats
59W - 80L
1,493 Elo+
Party 4
Chang'e
Chang'e
Yajìrushi
Chang'e
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,394 Elo+
Party 3
Artemis
Artemis
frabui
Artemis
Level 89
God Stats
2W - 1L
1,761 SR
Queue Stats
11W - 13L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Nitsad
Athena
15
3 / 2 / 3
8,827
420
3,036
11,490
4,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
ToomCaa
Hercules
15
0 / 5 / 2
9,094
433
4,202
13,920
15,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
4 / 2 / 3
11,432
544
7,432
13,902
5,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
alucardinator
Heimdallr
19
4 / 1 / 5
11,189
533
13,212
12,737
5,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 0
8,555
407
4,206
7,929
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dabi 459
Tiamat
14
3 / 4 / 0
8,963
427
5,755
11,975
5,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
19
9 / 2 / 1
12,078
575
18,008
13,835
6,359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
5,475
261
0
0
0
Chang'e
Yajìrushi
Chang'e
15
0 / 1 / 3
8,871
422
5,841
9,180
3,317
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
frabui
Artemis
14
2 / 5 / 1
8,197
390
8,648
11,795
3,734
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
12
Kills
14
14
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Dabi 459
Tiamat
3
4
0
0.75
L
Chiron
9
2
1
4.75
W
Athena
Nitsad
Athena
3
2
3
2.25
L
0
0
0
0
W
Hercules
ToomCaa
Hercules
0
5
2
0.2
L
Chang'e
Yajìrushi
Chang'e
0
1
3
1.5
W
4
2
3
2.75
W
Heimdallr
alucardinator
Heimdallr
4
1
5
6.5
L
Artemis
frabui
Artemis
2
5
1
0.5
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,088
Damage
38,252
59,978
Taken
46,785
34,224
Mitigated
19,400
17,199
Healing
16,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Dabi 459
Tiamat
5,755
781
0
3,566
11,975
5,990
910
1,464
10,363
46,060
0
L
Chiron
18,008
8,151
0
6,893
13,835
6,359
602
904
12,594
0
86,703
W
Athena
Nitsad
Athena
3,036
1,146
217
3,240
11,490
4,698
0
2,417
9,073
34,479
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
ToomCaa
Hercules
4,202
958
0
2,975
13,920
15,960
51
91
13,801
0
43,676
L
Chang'e
Yajìrushi
Chang'e
5,841
882
601
2,712
9,180
3,317
160
1,587
7,499
48,884
0
W
7,432
912
0
6,014
13,902
5,335
0
405
13,493
0
92,222
W
Heimdallr
alucardinator
Heimdallr
13,212
4,403
0
3,426
12,737
5,781
1,313
4,724
7,865
0
87,749
L
Artemis
frabui
Artemis
8,648
3,878
0
3,183
11,795
3,734
0
2,909
8,740
0
44,116
W
4,206
0
0
1,327
7,929
2,450
396
3,593
4,150
50,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,097
Gold Earned
43,584
537
Minions Killed
423
0
Camps Cleared
0
1,914,748
Distance Traveled
1,483,519
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,963
427
96
5
0
355,887
1
L
Chiron
12,078
575
158
8
0
377,613
0
W
Athena
8,827
420
66
3
0
381,918
3
L
Nemesis
5,475
261
0
0
0
0
0
W
Hercules
9,094
433
92
4
0
375,534
2
L
Chang'e
8,871
422
98
5
0
412,546
2
W
Hun Batz
11,432
544
150
7
0
447,670
3
W
Heimdallr
11,189
533
143
7
0
369,523
7
L
Artemis
8,197
390
71
3
0
337,473
3
W
Janus
8,555
407
86
4
0
340,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role