Player Matchup

Jing Wei
Jing Wei
Abdejasen
Jing Wei
Level 43
God Stats
16W - 23L
1,407 SR
Queue Stats
56W - 85L
1,395 Elo+
Party 1
Bacchus
Bacchus
Dorakos
Bacchus
Level 79
God Stats
2W - 0L
1,746 SR
Queue Stats
13W - 20L
1,364 Elo+
Solo
Zhong Kui
Zhong Kui
JosemaGl05
Zhong Kui
Level 56
God Stats
4W - 6L
1,404 SR
Queue Stats
66W - 66L
1,417 Elo+
Party 1
Team Averages
Level 59
1,519 SR
1,392 Elo+

VS

Team Averages
Level 30
1,488 SR
1,288 Elo+
Discordia
Discordia
Angelysk
Discordia
Level 28
God Stats
9W - 14L
1,250 SR
Queue Stats
48W - 115L
1,168 Elo+
Party 2
Cabrakan
Cabrakan
Meikimemoshi
Cabrakan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,390 Elo+
Solo
Nike
Nike
Saphiro32
Nike
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
86W - 119L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Abdejasen
Jing Wei
14
5 / 4 / 13
10,892
726
11,261
11,548
4,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Dorakos
Bacchus
14
5 / 3 / 14
11,511
767
9,884
12,326
13,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
JosemaGl05
Zhong Kui
15
11 / 0 / 8
11,632
775
16,206
15,569
11,184
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Angelysk
Discordia
13
3 / 8 / 4
9,608
641
11,921
12,150
4,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Meikimemoshi
Cabrakan
10
2 / 6 / 4
9,445
630
7,933
17,817
19,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nike
12
2 / 7 / 4
9,664
644
7,687
17,602
12,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
21
Kills
7
7
Deaths
21
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Abdejasen
Jing Wei
5
4
13
2.88
L
Discordia
Angelysk
Discordia
3
8
4
0.63
W
Bacchus
Dorakos
Bacchus
5
3
14
4
W
Zhong Kui
JosemaGl05
Zhong Kui
11
0
8
15
L
Cabrakan
Meikimemoshi
Cabrakan
2
6
4
0.67
L
Nike
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,351
Damage
27,541
39,443
Taken
47,569
29,821
Mitigated
37,011
12,978
Healing
6,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Abdejasen
Jing Wei
11,261
9,188
0
2,577
11,548
4,761
2,311
5,390
5,657
0
50,219
L
Discordia
Angelysk
Discordia
11,921
881
72
1,481
12,150
4,982
312
7,292
4,858
45,868
0
W
Bacchus
Dorakos
Bacchus
9,884
1,233
0
1,821
12,326
13,876
374
5,904
5,830
25,592
0
W
Zhong Kui
JosemaGl05
Zhong Kui
16,206
1,715
0
8,580
15,569
11,184
1,045
7,799
7,284
48,954
0
L
Cabrakan
Meikimemoshi
Cabrakan
7,933
967
736
2,370
17,817
19,496
0
9,003
8,814
27,887
0
L
Nike
7,687
398
0
1,913
17,602
12,533
0
9,868
7,734
0
28,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,035
Gold Earned
28,717
149
Minions Killed
137
0
Camps Cleared
0
826,969
Distance Traveled
721,105
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,892
726
70
5
0
284,990
0
L
Discordia
9,608
641
56
4
0
231,124
0
W
Bacchus
11,511
767
23
2
0
256,111
1
W
Zhong Kui
11,632
775
56
4
0
285,868
3
L
Cabrakan
9,445
630
34
2
0
230,144
1
L
Nike
9,664
644
47
3
0
259,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role