Player Matchup

Medusa
Medusa
AcuteDrip717
Medusa
Level 28
God Stats
4W - 3L
1,742 SR
Queue Stats
259W - 264L
1,484 Elo+
Party 1
Sobek
Sobek
HAZE_Dragon325
Sobek
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 3
Ravana
Ravana
I_LikeTurtleFood
Ravana
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 3
Merlin
Merlin
Iw8u2Di3
Merlin
Level 44
God Stats
8W - 7L
1,588 SR
Queue Stats
33W - 38L
1,417 Elo+
Solo
Jing Wei
Jing Wei
MrInCoN
Jing Wei
Level 80
God Stats
4W - 6L
1,607 SR
Queue Stats
445W - 414L
1,445 Elo+
Party 1
Team Averages
Level 45
1,588 SR
1,469 Elo+

VS

Team Averages
Level 58
1,496 SR
1,463 Elo+
Bakasura
Bakasura
 
Bakasura
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
CaffeineFilled
Artemis
Level 127
God Stats
7W - 3L
1,751 SR
Queue Stats
100W - 112L
1,476 Elo+
Party 2
Ganesha
Ganesha
Carsino
Ganesha
Level 62
God Stats
41W - 33L
1,406 SR
Queue Stats
401W - 435L
1,369 Elo+
Party 4
Mulan
Mulan
GrittyToast
Mulan
Level 49
God Stats
35W - 29L
1,614 SR
Queue Stats
401W - 395L
1,475 Elo+
Solo
Janus
Janus
Retrowavee
Janus
Level 27
God Stats
12W - 12L
1,210 SR
Queue Stats
515W - 461L
1,494 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 5 / 1
6,811
454
4,524
8,314
2,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 5 / 1
6,430
429
3,522
11,240
8,691
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 3 / 1
6,738
449
5,426
7,943
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Iw8u2Di3
Merlin
14
1 / 2 / 1
7,963
531
5,554
3,863
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
MrInCoN
Jing Wei
11
1 / 5 / 2
6,725
448
4,668
9,619
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 1 / 2
8,537
569
4,096
11,193
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
6 / 2 / 2
8,358
557
8,706
9,044
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
Carsino
Ganesha
12
0 / 1 / 9
7,534
502
3,169
10,211
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

16
10 / 2 / 1
10,090
673
12,119
11,598
9,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
14
0 / 2 / 3
8,214
548
1,765
6,176
2,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
20
20
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
2
5
L
Medusa
1
5
1
0.3
W
6
2
2
3.5
W
Ganesha
Carsino
Ganesha
0
1
9
4.5
W
10
2
1
5.25
L
1
5
1
0.3
L
3
3
1
1.17
L
Merlin
Iw8u2Di3
Merlin
1
2
1
0.75
L
Jing Wei
MrInCoN
Jing Wei
1
5
2
0.4
W
Janus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,694
Damage
29,855
40,979
Taken
48,222
18,602
Mitigated
24,942
8,419
Healing
20,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,096
3,247
0
6,844
11,193
3,918
0
1,256
9,937
0
46,529
L
Medusa
4,524
1,789
0
1,263
8,314
2,411
0
1,083
7,206
0
34,718
W
8,706
4,874
0
4,684
9,044
3,241
3,130
0
9,044
0
50,162
W
Ganesha
Carsino
Ganesha
3,169
177
0
3,362
10,211
5,983
88
527
9,684
25,336
0
W
12,119
2,112
0
4,157
11,598
9,629
652
3,369
8,229
0
57,312
L
3,522
623
0
2,988
11,240
8,691
0
0
10,446
22,888
0
L
5,426
2,143
0
1,673
7,943
2,769
0
491
7,310
0
30,776
L
Merlin
Iw8u2Di3
Merlin
5,554
188
0
977
3,863
1,263
0
1,269
2,504
54,387
0
L
Jing Wei
MrInCoN
Jing Wei
4,668
2,473
0
1,518
9,619
3,468
0
2,091
7,478
0
31,499
W
Janus
1,765
594
0
1,016
6,176
2,171
0
3,924
2,252
53,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,667
Gold Earned
42,733
312
Minions Killed
489
0
Camps Cleared
0
1,309,896
Distance Traveled
1,409,327
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,537
569
118
8
0
346,314
3
L
Medusa
6,811
454
66
4
0
251,012
0
W
Artemis
8,358
557
110
7
0
229,559
0
W
Ganesha
7,534
502
6
0
0
298,354
3
W
Mulan
10,090
673
133
9
0
250,909
1
L
Sobek
6,430
429
30
2
0
232,448
0
L
Ravana
6,738
449
41
3
0
309,758
5
L
Merlin
7,963
531
113
8
0
263,053
4
L
Jing Wei
6,725
448
62
4
0
253,625
3
W
Janus
8,214
548
122
8
0
284,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role