Player Matchup

Sobek
Sobek
Carlito01994
Sobek
Level 68
God Stats
2W - 2L
1,248 SR
Queue Stats
188W - 189L
1,496 Elo+
Solo
Janus
Janus
II Baldon II
Janus
Level 46
God Stats
2W - 13L
1,226 SR
Queue Stats
121W - 146L
1,339 Elo+
Party 2
Danzaburou
Danzaburou
II RecoN II
Danzaburou
Level 38
God Stats
29W - 36L
1,527 SR
Queue Stats
99W - 120L
1,336 Elo+
Party 2
Team Averages
Level 51
1,334 SR
1,391 Elo+

VS

Team Averages
Level 50
1,370 SR
1,307 Elo+
Hachiman
Hachiman
Capitan_AuronYT
Hachiman
Level 37
God Stats
28W - 33L
1,433 SR
Queue Stats
61W - 91L
1,347 Elo+
Party 1
Tiamat
Tiamat
fernandololazo
Tiamat
Level 87
God Stats
4W - 16L
1,178 SR
Queue Stats
157W - 185L
1,430 Elo+
Party 1
Ymir
Ymir
ragamuffin_97
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 51L
1,143 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
6,170
617
2,171
9,880
7,645
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 5 / 1
6,331
633
5,501
6,406
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
II RecoN II
Danzaburou
8
0 / 3 / 2
6,418
642
3,686
6,948
2,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
0 / 0 / 8
6,794
679
4,187
3,938
1,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 0 / 3
7,827
783
10,745
7,694
5,278
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 2 / 5
7,032
703
4,667
6,678
4,164
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
10
10
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
0
0
8
4
L
1
2
1
0.75
L
1
5
1
0.3
L
Danzaburou
II RecoN II
Danzaburou
0
3
2
0.33
W
7
0
3
8.5
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,358
Damage
19,599
23,234
Taken
18,310
12,026
Mitigated
10,831
3,256
Healing
3,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
4,187
2,167
608
873
3,938
1,389
684
1,291
2,517
0
26,728
L
2,171
89
270
2,102
9,880
7,645
207
6,921
2,959
7,660
0
L
5,501
369
0
510
6,406
2,089
0
4,296
2,110
16,272
0
L
Danzaburou
II RecoN II
Danzaburou
3,686
2,393
0
374
6,948
2,292
344
4,227
2,721
0
25,121
W
10,745
1,060
0
1,972
7,694
5,278
257
2,466
5,066
25,962
0
W
4,667
759
182
111
6,678
4,164
0
3,416
3,033
14,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,919
Gold Earned
21,653
91
Minions Killed
108
0
Camps Cleared
0
468,091
Distance Traveled
481,644
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,794
679
50
5
0
154,493
1
L
Sobek
6,170
617
10
1
0
157,919
0
L
Janus
6,331
633
34
3
0
157,307
0
L
Danzaburou
6,418
642
47
5
0
152,865
2
W
Tiamat
7,827
783
32
3
0
169,269
2
W
Ymir
7,032
703
26
3
0
157,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role