Player Matchup

Chaac
Chaac
BruhMoment5229
Chaac
Level 96
God Stats
3W - 2L
1,715 SR
Queue Stats
97W - 90L
1,511 Elo+
Party 1
Ra
Ra
ChewBaccaWakka70
Ra
Level 75
God Stats
3W - 5L
1,470 SR
Queue Stats
66W - 49L
1,496 Elo+
Party 1
Sun Wukong
Sun Wukong
ReadyJaguar8353
Sun Wukong
Level 88
God Stats
11W - 4L
1,510 SR
Queue Stats
116W - 92L
1,505 Elo+
Party 1
Team Averages
Level 86
1,565 SR
1,504 Elo+

VS

Team Averages
Level 30
1,551 SR
1,504 Elo+
Ares
Ares
Ace 666Maverick
Ares
Level 83
God Stats
23W - 14L
1,652 SR
Queue Stats
500W - 577L
1,511 Elo+
Solo
Danzaburou
Danzaburou
Crows1413
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
raffi_hosep147
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 14
8,357
836
8,257
12,515
6,790
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

11
5 / 3 / 12
8,170
817
8,663
6,743
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
ReadyJaguar8353
Sun Wukong
13
13 / 1 / 8
9,337
934
9,342
8,968
6,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 3
6,761
676
5,650
12,538
7,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Crows1413
Danzaburou
9
2 / 9 / 3
6,950
695
6,163
9,658
3,573
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
1 / 6 / 3
6,635
664
2,817
8,561
2,906
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
22
Kills
5
5
Deaths
22
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
4
1
14
11
W
5
3
12
3.67
L
Danzaburou
Crows1413
Danzaburou
2
9
3
0.39
W
Sun Wukong
ReadyJaguar8353
Sun Wukong
13
1
8
17
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,262
Damage
14,630
28,226
Taken
30,757
15,449
Mitigated
13,710
12,219
Healing
1,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,650
292
0
600
12,538
7,231
0
2,977
9,074
12,823
0
W
8,257
1,111
0
5,222
12,515
6,790
247
3,665
8,850
0
28,497
W
8,663
927
1,269
1,637
6,743
2,277
492
2,415
4,328
23,728
0
L
Danzaburou
Crows1413
Danzaburou
6,163
2,297
0
481
9,658
3,573
0
2,794
6,538
0
13,368
W
Sun Wukong
ReadyJaguar8353
Sun Wukong
9,342
1,856
0
4,091
8,968
6,382
1,618
2,446
6,522
0
20,210
L
2,817
867
404
307
8,561
2,906
0
2,248
6,032
15,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,864
Gold Earned
20,346
102
Minions Killed
51
0
Camps Cleared
0
494,739
Distance Traveled
425,443
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,761
676
15
2
0
169,020
1
W
Chaac
8,357
836
32
3
0
176,721
0
W
Ra
8,170
817
43
4
0
162,523
4
L
Danzaburou
6,950
695
15
2
0
137,419
2
W
Sun Wukong
9,337
934
27
3
0
155,495
1
L
Ra
6,635
664
21
2
0
119,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role