Player Matchup

Hun Batz
Hun Batz
DemonCharlie229
Hun Batz
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,504 Elo+
Solo
Heimdallr
Heimdallr
DontAtMeGurl
Heimdallr
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
80W - 50L
1,589 Elo+
Solo
Loki
Loki
Noma3P
Loki
Level 6
God Stats
2W - 1L
1,423 SR
Queue Stats
6W - 4L
1,551 Elo+
Party 2
Thoth
Thoth
RecklessGamer97
Thoth
Level 4
God Stats
3W - 3L
1,709 SR
Queue Stats
7W - 4L
1,679 Elo+
Party 2
Fafnir
Fafnir
sonaclan
Fafnir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,424 Elo+
Solo
Team Averages
Level 15
1,526 SR
1,550 Elo+

VS

Team Averages
Level 22
1,514 SR
1,567 Elo+
Da Ji
Da Ji
PenguinsOnPercs
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,818 Elo+
Solo
Ares
Ares
Simka_Kuleshov8
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,716 Elo+
Solo
Danzaburou
Danzaburou
URaBOTiPROMISE
Danzaburou
Level 29
God Stats
38W - 20L
1,707 SR
Queue Stats
194W - 168L
1,596 Elo+
Solo
Bacchus
Bacchus
V1T0TUX3D00
Bacchus
Level 23
God Stats
0W - 3L
1,413 SR
Queue Stats
36W - 52L
1,361 Elo+
Party 1
Anubis
Anubis
Xxdarker55xX
Anubis
Level 24
God Stats
0W - 2L
1,452 SR
Queue Stats
16W - 24L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
14 / 0 / 3
11,322
666
10,446
14,069
6,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
DontAtMeGurl
Heimdallr
15
16 / 3 / 12
10,681
628
20,986
12,118
6,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
Noma3P
Loki
14
2 / 0 / 6
8,907
524
3,460
7,504
3,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
14 / 1 / 10
11,494
676
19,888
9,958
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
sonaclan
Fafnir
14
6 / 1 / 21
10,753
633
6,431
12,889
14,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
8,725
513
6,169
14,423
4,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 12 / 1
5,657
333
1,704
13,184
5,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
URaBOTiPROMISE
Danzaburou
10
0 / 13 / 3
6,537
385
7,387
18,776
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
V1T0TUX3D00
Bacchus
11
2 / 10 / 2
7,543
444
6,710
14,934
11,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
11
0 / 12 / 2
6,869
404
4,709
14,717
5,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
14
52
Kills
5
5
Deaths
52
52
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
14
0
3
15.5
W
Heimdallr
DontAtMeGurl
Heimdallr
16
3
12
7.33
W
Loki
Noma3P
Loki
2
0
6
5
L
3
5
1
0.7
W
14
1
10
19
L
0
12
1
0.04
L
Danzaburou
URaBOTiPROMISE
Danzaburou
0
13
3
0.12
L
Bacchus
V1T0TUX3D00
Bacchus
2
10
2
0.3
L
Anubis
0
12
2
0.08
W
Fafnir
sonaclan
Fafnir
6
1
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,211
Damage
26,679
56,538
Taken
76,034
35,062
Mitigated
32,099
15,347
Healing
8,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
10,446
4,717
0
5,405
14,069
6,010
2,716
2,315
11,754
0
90,106
W
Heimdallr
DontAtMeGurl
Heimdallr
20,986
13,031
0
3,356
12,118
6,627
4,781
3,233
8,885
0
73,687
W
Loki
Noma3P
Loki
3,460
1,509
0
2,663
7,504
3,844
406
737
6,767
0
33,525
L
6,169
1,229
0
2,384
14,423
4,901
0
4,153
10,132
0
31,029
W
19,888
2,483
0
574
9,958
3,712
1,557
2,525
7,433
84,552
0
L
1,704
197
0
0
13,184
5,093
0
6,893
6,067
12,609
0
L
Danzaburou
URaBOTiPROMISE
Danzaburou
7,387
3,722
0
2,439
18,776
4,632
0
4,670
14,012
0
33,632
L
Bacchus
V1T0TUX3D00
Bacchus
6,710
640
0
1,168
14,934
11,878
0
2,936
11,954
16,456
0
L
Anubis
4,709
564
0
2,393
14,717
5,595
0
6,843
7,550
27,742
0
W
Fafnir
sonaclan
Fafnir
6,431
1,612
114
3,235
12,889
14,869
2,005
4,313
8,576
20,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,157
Gold Earned
35,331
496
Minions Killed
182
0
Camps Cleared
0
1,676,092
Distance Traveled
1,327,139
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,322
666
147
9
0
380,622
2
W
Heimdallr
10,681
628
98
6
0
288,145
2
W
Loki
8,907
524
72
4
0
326,125
0
L
Da Ji
8,725
513
58
3
0
238,333
1
W
Thoth
11,494
676
140
8
0
343,305
1
L
Ares
5,657
333
17
1
0
261,334
0
L
Danzaburou
6,537
385
46
3
0
268,778
2
L
Bacchus
7,543
444
15
1
0
352,944
1
L
Anubis
6,869
404
46
3
0
205,750
5
W
Fafnir
10,753
633
39
2
0
337,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role