Player Matchup

Sobek
Sobek
BadXNight
Sobek
Level 107
God Stats
1W - 0L
1,751 SR
Queue Stats
21W - 21L
1,589 Elo+
Solo
Rama
Rama
GatoSenior
Rama
Level 129
God Stats
6W - 4L
1,500 SR
Queue Stats
159W - 187L
1,641 Elo+
Solo
Anubis
Anubis
vD iCallouT
Anubis
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
553W - 555L
1,542 Elo+
Solo
Team Averages
Level 132
1,584 SR
1,591 Elo+

VS

Team Averages
Level 120
1,560 SR
1,501 Elo+
Hera
Hera
Joe Adams 1993
Hera
Level 101
God Stats
1W - 3L
1,515 SR
Queue Stats
61W - 65L
1,364 Elo+
Solo
Horus
Horus
Klausbathory
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
zZblackx0utZz
Pele
Level 111
God Stats
6W - 2L
1,666 SR
Queue Stats
136W - 96L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BadXNight
Sobek
11
6 / 2 / 14
8,483
848
6,682
10,066
8,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 0 / 10
8,418
842
4,990
5,708
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Anubis
12
9 / 0 / 9
8,962
896
10,585
6,924
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,752
575
4,288
5,989
1,613
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 6 / 1
6,784
678
3,814
11,032
6,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 8 / 1
6,702
670
6,185
10,128
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
20
Kills
2
2
Deaths
20
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
BadXNight
Sobek
6
2
14
6.5
W
5
0
10
10
L
0
6
1
0.08
L
1
6
1
0.25
W
Anubis
9
0
9
13.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,257
Damage
14,287
22,698
Taken
27,149
13,407
Mitigated
10,822
10,317
Healing
4,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BadXNight
Sobek
6,682
400
0
4,084
10,066
8,088
0
2,803
7,263
13,537
0
W
4,990
3,952
0
1,999
5,708
1,942
896
1,245
4,463
0
33,375
L
4,288
794
297
264
5,989
1,613
0
3,559
2,330
13,277
0
L
3,814
1,773
554
2,793
11,032
6,638
0
6,090
4,667
0
11,865
W
Anubis
10,585
650
0
4,234
6,924
3,377
1,329
716
6,208
41,508
0
L
6,185
1,257
0
608
10,128
2,571
0
7,278
2,725
0
28,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,863
Gold Earned
19,238
138
Minions Killed
75
0
Camps Cleared
0
520,523
Distance Traveled
477,065
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,483
848
11
1
0
202,641
1
W
Rama
8,418
842
64
6
0
162,052
1
L
Hera
5,752
575
21
2
0
137,412
0
L
Horus
6,784
678
22
2
0
172,947
0
W
Anubis
8,962
896
63
6
0
155,830
5
L
Pele
6,702
670
32
3
0
166,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role