Player Matchup

Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DeeTree
Neith
Level 18
God Stats
16W - 9L
1,752 SR
Queue Stats
69W - 54L
1,506 Elo+
Party 1
Tsukuyomi
Tsukuyomi
EndlessBranch78
Tsukuyomi
Level 17
God Stats
14W - 9L
1,766 SR
Queue Stats
66W - 34L
1,531 Elo+
Party 1
Ra
Ra
Kikuorica
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,119 Elo+
Party 2
Bellona
Bellona
Vaporeno
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,274 Elo+
Party 2
Team Averages
Level 18
1,604 SR
1,386 Elo+

VS

Team Averages
Level 18
1,540 SR
1,325 Elo+
Tsukuyomi
Tsukuyomi
Cyberwolf6614
Tsukuyomi
Level 27
God Stats
3W - 7L
1,241 SR
Queue Stats
113W - 133L
1,294 Elo+
Solo
Merlin
Merlin
Okeo222
Merlin
Level 26
God Stats
19W - 20L
1,484 SR
Queue Stats
83W - 81L
1,354 Elo+
Solo
Thanatos
Thanatos
PepeElGrillo674
Thanatos
Level 11
God Stats
6W - 3L
1,806 SR
Queue Stats
103W - 92L
1,219 Elo+
Solo
Hercules
Hercules
PopperPeche
Hercules
Level 12
God Stats
3W - 6L
1,401 SR
Queue Stats
154W - 137L
1,252 Elo+
Solo
Baron Samedi
Baron Samedi
RonaCZN
Baron Samedi
Level 15
God Stats
6W - 2L
1,769 SR
Queue Stats
7W - 4L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
10 / 5 / 7
15,671
1,045
27,998
18,599
9,486
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
DeeTree
Neith
20
0 / 6 / 11
12,722
848
4,195
16,371
7,315
Tsukuyomi
EndlessBranch78
Tsukuyomi
20
19 / 4 / 5
18,563
1,238
32,853
24,277
11,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 10 / 17
13,978
932
16,341
19,989
11,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Vaporeno
Bellona
19
1 / 17 / 9
12,872
858
17,794
36,780
30,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

0

VS

Team 2 Tickets

37

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cyberwolf6614
Tsukuyomi
20
9 / 12 / 12
15,302
1,020
21,232
21,314
8,551
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Okeo222
Merlin
20
9 / 4 / 17
15,417
1,028
28,948
18,455
7,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Thanatos
19
5 / 5 / 11
13,219
881
7,543
13,559
4,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
PopperPeche
Hercules
20
7 / 6 / 14
14,719
981
17,966
31,645
31,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
RonaCZN
Baron Samedi
20
12 / 4 / 13
16,510
1,101
31,205
24,502
11,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
109
31
Kills
42
42
Deaths
31
49
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
10
5
7
2.7
W
Tsukuyomi
Cyberwolf6614
Tsukuyomi
9
12
12
1.25
L
Neith
DeeTree
Neith
0
6
11
0.92
L
Tsukuyomi
EndlessBranch78
Tsukuyomi
19
4
5
5.38
L
1
10
17
0.95
W
Merlin
Okeo222
Merlin
9
4
17
4.38
W
Thanatos
5
5
11
2.1
W
Hercules
PopperPeche
Hercules
7
6
14
2.33
W
Baron Samedi
RonaCZN
Baron Samedi
12
4
13
4.63
L
Bellona
Vaporeno
Bellona
1
17
9
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,181
Damage
106,894
116,016
Taken
109,475
69,785
Mitigated
63,824
8,963
Healing
26,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
27,998
1,557
484
2,428
18,599
9,486
0
9,593
8,839
51,962
0
W
Tsukuyomi
Cyberwolf6614
Tsukuyomi
21,232
9,671
146
1,003
21,314
8,551
0
6,657
14,657
0
39,943
L
Neith
DeeTree
Neith
4,195
523
0
1,002
16,371
7,315
0
6,689
9,556
0
13,619
L
Tsukuyomi
EndlessBranch78
Tsukuyomi
32,853
5,224
0
219
24,277
11,402
0
14,140
9,857
0
76,457
L
16,341
2,421
913
2,785
19,989
11,275
0
6,617
13,152
37,301
0
W
Merlin
Okeo222
Merlin
28,948
1,117
2,193
3,853
18,455
7,442
0
8,285
10,170
68,703
0
W
Thanatos
7,543
2,410
0
3,995
13,559
4,932
0
6,632
6,927
0
16,209
W
Hercules
PopperPeche
Hercules
17,966
4,050
0
6,057
31,645
31,499
0
16,033
15,612
0
35,796
W
Baron Samedi
RonaCZN
Baron Samedi
31,205
4,756
4,488
4,778
24,502
11,400
0
7,853
16,649
60,000
0
L
Bellona
Vaporeno
Bellona
17,794
5,177
0
1,132
36,780
30,307
0
21,751
14,459
1,133
29,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,806
Gold Earned
75,167
232
Minions Killed
244
2
Camps Cleared
6
1,326,734
Distance Traveled
1,143,553
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,671
1,045
44
3
0
244,656
1
W
Tsukuyomi
15,302
1,020
25
2
2
209,132
0
L
Neith
12,722
848
17
1
0
262,626
1
L
Tsukuyomi
18,563
1,238
99
7
1
345,962
3
L
Ra
13,978
932
47
3
1
218,628
0
W
Merlin
15,417
1,028
91
6
2
239,780
1
W
Thanatos
13,219
881
12
1
1
185,167
0
W
Hercules
14,719
981
47
3
1
272,659
1
W
Baron Samedi
16,510
1,101
69
5
0
236,815
1
L
Bellona
12,872
858
25
2
0
254,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role