Player Matchup

Arachne
Arachne
DavePie
Arachne
Level 44
God Stats
12W - 11L
1,638 SR
Queue Stats
111W - 111L
1,538 Elo+
Solo
Bacchus
Bacchus
DinzoTheBest
Bacchus
Level 10
God Stats
1W - 3L
1,294 SR
Queue Stats
8W - 10L
1,467 Elo+
Party 2
Ra
Ra
DocMcScruffins
Ra
Level 122
God Stats
3W - 3L
1,395 SR
Queue Stats
361W - 359L
1,513 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Durnick
Ah Muzen Cab
Level 118
God Stats
31W - 23L
1,585 SR
Queue Stats
681W - 699L
1,538 Elo+
Party 2
Thanatos
Thanatos
PlayWithNubs
Thanatos
Level 42
God Stats
3W - 0L
1,698 SR
Queue Stats
269W - 303L
1,459 Elo+
Party 2
Team Averages
Level 67
1,522 SR
1,503 Elo+

VS

Team Averages
Level 57
1,624 SR
1,598 Elo+
Tiamat
Tiamat
Izzyspolizotch
Tiamat
Level 41
God Stats
10W - 11L
1,488 SR
Queue Stats
299W - 296L
1,498 Elo+
Solo
Anhur
Anhur
PapaKaloopie
Anhur
Level 28
God Stats
12W - 6L
1,825 SR
Queue Stats
311W - 177L
1,708 Elo+
Party 3
Mercury
Mercury
RiseTheVillain
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,465 Elo+
Party 1
Athena
Athena
SexySextrain
Athena
Level 105
God Stats
7W - 6L
1,668 SR
Queue Stats
335W - 205L
1,691 Elo+
Party 3
Neith
Neith
xdyoshii
Neith
Level 84
God Stats
2W - 2L
1,639 SR
Queue Stats
69W - 66L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DavePie
Arachne
12
2 / 2 / 0
7,269
519
4,830
9,507
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
DinzoTheBest
Bacchus
12
2 / 0 / 5
7,117
508
2,925
4,814
3,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 0 / 1
8,657
618
5,374
4,067
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Durnick
Ah Muzen Cab
13
2 / 1 / 2
7,309
522
3,849
7,057
2,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
PlayWithNubs
Thanatos
12
3 / 3 / 5
7,618
544
4,734
10,853
3,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,953
497
1,499
4,854
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 4 / 2
7,245
518
5,596
7,216
2,208
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 4
5,875
420
1,489
8,336
2,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
10
2 / 1 / 2
6,137
438
3,300
6,067
4,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
xdyoshii
Neith
11
1 / 4 / 1
6,888
492
3,880
8,349
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
14
Kills
5
6
Deaths
14
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
DavePie
Arachne
2
2
0
1
W
Bacchus
DinzoTheBest
Bacchus
2
0
5
4.5
W
5
0
1
5.5
W
Ah Muzen Cab
Durnick
Ah Muzen Cab
2
1
2
3
L
0
1
0
0
L
2
4
2
0.75
W
Thanatos
PlayWithNubs
Thanatos
3
3
5
1.83
L
0
4
4
0.5
L
Athena
2
1
2
3
L
Neith
xdyoshii
Neith
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,712
Damage
15,764
36,298
Taken
34,822
12,717
Mitigated
14,630
22,973
Healing
10,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DavePie
Arachne
4,830
2,535
0
4,124
9,507
2,624
155
376
9,131
0
31,215
W
Bacchus
DinzoTheBest
Bacchus
2,925
329
0
1,793
4,814
3,071
0
1,110
3,665
15,501
0
W
5,374
626
590
2,950
4,067
1,414
0
710
3,231
59,598
0
W
Ah Muzen Cab
Durnick
Ah Muzen Cab
3,849
1,809
0
4,328
7,057
2,142
0
1,472
5,585
0
47,232
L
1,499
196
0
3,082
4,854
2,612
8
2,512
2,170
42,264
0
L
5,596
2,128
0
1,302
7,216
2,208
134
1,798
5,376
0
35,897
W
Thanatos
PlayWithNubs
Thanatos
4,734
1,662
0
9,188
10,853
3,466
30
942
9,887
0
43,747
L
1,489
687
0
1,933
8,336
2,483
0
1,818
6,480
0
22,296
L
Athena
3,300
1,091
0
1,105
6,067
4,056
0
1,498
4,499
13,907
0
L
Neith
xdyoshii
Neith
3,880
1,740
0
2,790
8,349
3,271
392
311
7,998
0
44,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,970
Gold Earned
33,098
407
Minions Killed
383
0
Camps Cleared
0
1,317,018
Distance Traveled
1,233,461
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,269
519
71
5
0
258,754
0
W
Bacchus
7,117
508
20
1
0
275,357
4
W
Ra
8,657
618
147
11
0
276,086
5
W
Ah Muzen Cab
7,309
522
98
7
0
261,267
0
L
Tiamat
6,953
497
107
8
0
238,674
4
L
Anhur
7,245
518
88
6
0
248,145
5
W
Thanatos
7,618
544
71
5
0
245,554
4
L
Mercury
5,875
420
43
3
0
249,709
1
L
Athena
6,137
438
29
2
0
278,878
6
L
Neith
6,888
492
116
8
0
218,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role