Player Matchup

Ymir
Ymir
Hreodbeorth
Ymir
Level 4
God Stats
3W - 4L
1,272 SR
Queue Stats
7W - 8L
1,355 Elo+
Party 1
Sun Wukong
Sun Wukong
SarckAngel21
Sun Wukong
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
221W - 229L
1,682 Elo+
Solo
Vulcan
Vulcan
Svengun
Vulcan
Level 29
God Stats
0W - 2L
1,305 SR
Queue Stats
7W - 9L
1,285 Elo+
Party 1
Medusa
Medusa
iggebooi
Medusa
Level 16
God Stats
1W - 5L
1,372 SR
Queue Stats
7W - 9L
1,416 Elo+
Party 1
Aphrodite
Aphrodite
olofw
Aphrodite
Level 29
God Stats
4W - 8L
1,164 SR
Queue Stats
5W - 10L
1,321 Elo+
Party 1
Team Averages
Level 17
1,322 SR
1,412 Elo+

VS

Team Averages
Level 14
1,672 SR
1,633 Elo+
Izanami
Izanami
RandomPerson1313
Izanami
Level 5
God Stats
3W - 4L
1,697 SR
Queue Stats
4W - 4L
1,659 Elo+
Party 2
Kuzenbo
Kuzenbo
lsh39
Kuzenbo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,698 Elo+
Party 2
Scylla
Scylla
smurftDiamond
Scylla
Level 23
God Stats
3W - 1L
1,921 SR
Queue Stats
117W - 91L
1,596 Elo+
Solo
Bakasura
Bakasura
xPoisonous
Bakasura
Level 24
God Stats
7W - 1L
1,818 SR
Queue Stats
27W - 12L
1,661 Elo+
Solo
Cu Chulainn
Cu Chulainn
朽木冬子
Cu Chulainn
Level 17
God Stats
4W - 3L
1,424 SR
Queue Stats
27W - 20L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
5,127
427
1,284
8,477
4,430
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
SarckAngel21
Sun Wukong
3
0 / 1 / 0
4,178
348
647
1,533
432
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Vulcan
Svengun
Vulcan
9
3 / 3 / 2
5,773
481
7,569
5,405
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
iggebooi
Medusa
11
6 / 4 / 0
7,159
597
5,444
8,072
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
olofw
Aphrodite
10
0 / 3 / 3
5,709
476
3,390
7,454
2,589
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
6,371
531
2,133
3,321
1,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
lsh39
Kuzenbo
10
0 / 2 / 2
5,627
469
1,050
5,791
3,908
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 4 / 5
8,027
669
8,328
6,917
1,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
xPoisonous
Bakasura
13
7 / 1 / 1
8,082
674
6,023
8,604
3,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cu Chulainn
朽木冬子
Cu Chulainn
12
2 / 1 / 5
7,065
589
4,277
8,649
5,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
9
Kills
16
16
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
3
1
1
3.5
L
Sun Wukong
SarckAngel21
Sun Wukong
0
1
0
0
L
Vulcan
Svengun
Vulcan
3
3
2
1.33
L
Medusa
iggebooi
Medusa
6
4
0
1.5
W
Kuzenbo
lsh39
Kuzenbo
0
2
2
0.5
L
Aphrodite
olofw
Aphrodite
0
3
3
0.5
W
4
4
5
1.63
W
Bakasura
xPoisonous
Bakasura
7
1
1
7.5
W
Cu Chulainn
朽木冬子
Cu Chulainn
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,334
Damage
21,811
30,941
Taken
33,282
11,618
Mitigated
15,930
6,632
Healing
8,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,284
336
0
101
8,477
4,430
0
2,303
6,119
14,841
0
W
2,133
1,455
0
404
3,321
1,084
965
2,059
1,048
0
35,589
L
Sun Wukong
SarckAngel21
Sun Wukong
647
108
0
360
1,533
432
0
0
1,513
0
4,110
L
Vulcan
Svengun
Vulcan
7,569
2,174
0
703
5,405
1,369
0
1,796
3,408
27,889
0
L
Medusa
iggebooi
Medusa
5,444
1,808
0
828
8,072
2,798
0
3,518
4,554
0
26,601
W
Kuzenbo
lsh39
Kuzenbo
1,050
706
0
1,591
5,791
3,908
522
2,278
3,346
9,992
0
L
Aphrodite
olofw
Aphrodite
3,390
701
800
3,840
7,454
2,589
542
1,761
5,323
26,027
0
W
8,328
1,249
0
1,341
6,917
1,937
480
2,254
4,617
41,085
0
W
Bakasura
xPoisonous
Bakasura
6,023
4,350
0
2,472
8,604
3,501
498
1,394
7,174
0
49,286
W
Cu Chulainn
朽木冬子
Cu Chulainn
4,277
472
0
2,611
8,649
5,500
192
3,669
4,854
0
32,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,946
Gold Earned
35,172
170
Minions Killed
326
0
Camps Cleared
0
936,666
Distance Traveled
1,169,515
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,127
427
28
2
0
206,272
1
W
Izanami
6,371
531
73
6
0
189,430
4
L
Sun Wukong
4,178
348
8
1
0
51,189
0
L
Vulcan
5,773
481
40
3
0
236,446
1
L
Medusa
7,159
597
49
4
0
220,770
2
W
Kuzenbo
5,627
469
9
1
0
227,816
1
L
Aphrodite
5,709
476
45
4
0
221,989
1
W
Scylla
8,027
669
90
8
0
237,073
1
W
Bakasura
8,082
674
104
9
0
289,412
0
W
Cu Chulainn
7,065
589
50
4
0
225,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role