Player Matchup

Fenrir
Fenrir
Apeilion
Fenrir
Level 123
God Stats
5W - 7L
1,557 SR
Queue Stats
245W - 214L
1,619 Elo+
Party 3
Thoth
Thoth
Auquify
Thoth
Level 148
God Stats
3W - 4L
1,414 SR
Queue Stats
32W - 30L
1,420 Elo+
Party 3
Sol
Sol
CapitateStalked
Sol
Level 109
God Stats
21W - 25L
1,378 SR
Queue Stats
171W - 192L
1,501 Elo+
Party 4
Ymir
Ymir
Coretuhzee
Ymir
Level 123
God Stats
19W - 15L
1,606 SR
Queue Stats
159W - 163L
1,552 Elo+
Party 4
Apollo
Apollo
zJumpy
Apollo
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
159W - 175L
1,534 Elo+
Party 4
Team Averages
Level 114
1,491 SR
1,525 Elo+

VS

Team Averages
Level 104
1,549 SR
1,555 Elo+
Ullr
Ullr
AiмZ
Ullr
Level 138
God Stats
8W - 11L
1,289 SR
Queue Stats
1,106W - 1,118L
1,469 Elo+
Party 2
Sylvanus
Sylvanus
MultiFaceJester
Sylvanus
Level 116
God Stats
12W - 5L
1,648 SR
Queue Stats
16W - 8L
1,658 Elo+
Solo
Cerberus
Cerberus
Ninnymu
Cerberus
Level 15
God Stats
4W - 1L
1,627 SR
Queue Stats
7W - 5L
1,542 Elo+
Party 1
Janus
Janus
Speckterr
Janus
Level 145
God Stats
1W - 2L
1,190 SR
Queue Stats
88W - 70L
1,614 Elo+
Party 1
Fenrir
Fenrir
TimboSlyce6
Fenrir
Level 105
God Stats
9W - 6L
1,990 SR
Queue Stats
617W - 564L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Apeilion
Fenrir
9
0 / 3 / 1
5,653
514
2,725
7,506
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
Auquify
Thoth
11
1 / 2 / 0
6,282
571
2,780
4,378
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 1 / 0
6,334
576
2,064
4,330
1,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 4 / 1
5,196
472
849
8,470
3,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
zJumpy
Apollo
9
1 / 3 / 0
5,402
491
2,003
4,695
1,199
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
AiмZ
Ullr
11
1 / 0 / 7
6,443
586
5,335
3,212
961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
10
4 / 1 / 5
6,577
598
3,194
6,054
4,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Ninnymu
Cerberus
10
1 / 0 / 1
5,655
514
2,280
6,220
2,105
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Speckterr
Janus
13
4 / 1 / 0
7,061
642
3,639
5,125
1,358
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
3 / 0 / 3
6,561
596
4,048
6,893
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
13
13
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ullr
AiмZ
Ullr
1
0
7
4.5
L
Fenrir
Apeilion
Fenrir
0
3
1
0.17
L
Thoth
Auquify
Thoth
1
2
0
0.5
L
0
1
0
0
L
0
4
1
0.13
W
Sylvanus
4
1
5
6.5
W
Cerberus
Ninnymu
Cerberus
1
0
1
1.5
W
Janus
Speckterr
Janus
4
1
0
4
W
Fenrir
3
0
3
4.5
L
Apollo
zJumpy
Apollo
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,421
Damage
18,496
29,379
Taken
27,504
9,690
Mitigated
11,214
9,139
Healing
11,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
AiмZ
Ullr
5,335
1,734
0
215
3,212
961
612
258
2,954
0
42,954
L
Fenrir
Apeilion
Fenrir
2,725
847
0
2,636
7,506
2,642
0
2,115
5,391
0
27,387
L
Thoth
Auquify
Thoth
2,780
0
0
744
4,378
1,344
0
2,064
2,314
30,975
0
L
2,064
954
0
1,854
4,330
1,477
852
2,104
2,226
36,402
3,223
L
849
56
34
2,298
8,470
3,028
0
1,864
6,606
10,132
0
W
Sylvanus
3,194
1,443
1,254
2,879
6,054
4,404
468
484
5,570
15,834
0
W
Cerberus
Ninnymu
Cerberus
2,280
51
0
2,340
6,220
2,105
33
2,013
4,167
26,395
0
W
Janus
Speckterr
Janus
3,639
268
0
779
5,125
1,358
1,394
1,543
3,424
46,486
0
W
Fenrir
4,048
941
0
3,868
6,893
2,386
0
926
5,873
0
34,338
L
Apollo
zJumpy
Apollo
2,003
1,155
0
1,573
4,695
1,199
0
966
3,729
0
30,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,867
Gold Earned
32,297
313
Minions Killed
352
0
Camps Cleared
0
942,045
Distance Traveled
1,056,482
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,443
586
85
8
0
181,188
1
L
Fenrir
5,653
514
62
6
0
177,277
0
L
Thoth
6,282
571
83
8
0
209,509
2
L
Sol
6,334
576
80
7
0
189,403
6
L
Ymir
5,196
472
18
2
0
188,501
1
W
Sylvanus
6,577
598
22
2
0
209,205
5
W
Cerberus
5,655
514
70
6
0
202,081
4
W
Janus
7,061
642
102
9
0
219,042
3
W
Fenrir
6,561
596
73
7
0
244,966
2
L
Apollo
5,402
491
70
6
0
177,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role