Player Matchup

Ra
Ra
Freeze B1509
Ra
Level 68
God Stats
9W - 7L
1,606 SR
Queue Stats
71W - 80L
1,448 Elo+
Solo
Tiamat
Tiamat
HitReset
Tiamat
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
353W - 358L
1,493 Elo+
Solo
Tyr
Tyr
Mercurak
Tyr
Level 82
God Stats
4W - 6L
1,270 SR
Queue Stats
199W - 223L
1,305 Elo+
Solo
Artemis
Artemis
Xipe Chaac
Artemis
Level 69
God Stats
5W - 6L
1,806 SR
Queue Stats
241W - 273L
1,468 Elo+
Solo
Apollo
Apollo
tthutch
Apollo
Level 108
God Stats
5W - 1L
1,500 SR
Queue Stats
12W - 14L
1,327 Elo+
Solo
Team Averages
Level 90
1,537 SR
1,408 Elo+

VS

Team Averages
Level 113
1,554 SR
1,464 Elo+
Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BigDaddyPangoro
Fenrir
Level 68
God Stats
6W - 2L
1,580 SR
Queue Stats
79W - 90L
1,358 Elo+
Solo
Cthulhu
Cthulhu
CLOSE ONE21
Cthulhu
Level 126
God Stats
42W - 38L
1,599 SR
Queue Stats
55W - 58L
1,574 Elo+
Party 1
Vulcan
Vulcan
IamGrimmjo
Vulcan
Level 89
God Stats
19W - 20L
1,462 SR
Queue Stats
51W - 42L
1,399 Elo+
Solo
Neith
Neith
SickJungle06
Neith
Level 123
God Stats
47W - 43L
1,631 SR
Queue Stats
101W - 97L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 0
6,544
467
4,044
8,938
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
HitReset
Tiamat
13
1 / 2 / 1
6,448
461
2,429
8,210
6,650
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 4 / 1
6,386
456
4,038
11,433
4,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
Xipe Chaac
Artemis
12
1 / 2 / 2
6,608
472
3,554
5,957
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
tthutch
Apollo
9
1 / 2 / 3
5,997
428
2,768
6,710
2,250
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
2 / 0 / 2
8,579
613
4,721
6,120
2,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 2 / 4
7,597
543
4,443
7,372
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
CLOSE ONE21
Cthulhu
12
4 / 0 / 4
7,810
558
7,071
6,163
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
IamGrimmjo
Vulcan
13
6 / 1 / 4
8,181
584
9,124
5,066
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 3
7,168
512
1,539
5,777
1,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
16
17
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
2
3
W
3
2
4
2.5
W
Cthulhu
CLOSE ONE21
Cthulhu
4
0
4
6
L
2
7
0
0.29
L
Tiamat
HitReset
Tiamat
1
2
1
0.75
W
Vulcan
IamGrimmjo
Vulcan
6
1
4
8
L
1
4
1
0.38
W
1
3
3
0.83
L
Artemis
Xipe Chaac
Artemis
1
2
2
1
L
Apollo
tthutch
Apollo
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,833
Damage
26,898
41,248
Taken
30,498
18,290
Mitigated
14,338
14,122
Healing
10,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,721
884
0
3,775
6,120
2,379
3,346
1,971
4,107
53,630
0
W
4,443
878
0
2,290
7,372
3,271
656
968
6,332
0
31,848
W
Cthulhu
CLOSE ONE21
Cthulhu
7,071
323
301
2,142
6,163
4,895
374
1,128
4,962
25,099
0
L
4,044
221
213
1,131
8,938
2,781
126
4,656
4,068
32,838
0
L
Tiamat
HitReset
Tiamat
2,429
310
0
4,024
8,210
6,650
0
3,598
4,604
33,266
0
W
Vulcan
IamGrimmjo
Vulcan
9,124
3,443
0
879
5,066
1,814
892
1,562
3,398
43,706
0
L
4,038
786
0
4,766
11,433
4,762
0
5,450
5,815
0
33,875
W
1,539
248
0
850
5,777
1,979
0
551
5,226
0
42,788
L
Artemis
Xipe Chaac
Artemis
3,554
1,203
0
1,821
5,957
1,847
0
2,864
3,093
0
37,841
L
Apollo
tthutch
Apollo
2,768
1,478
0
2,167
6,710
2,250
0
3,910
2,752
0
24,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,983
Gold Earned
39,335
317
Minions Killed
373
0
Camps Cleared
0
1,243,026
Distance Traveled
1,318,334
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,579
613
117
8
0
244,053
2
W
Fenrir
7,597
543
63
5
0
300,654
2
W
Cthulhu
7,810
558
47
3
0
269,515
1
L
Ra
6,544
467
67
5
0
257,084
2
L
Tiamat
6,448
461
50
4
0
241,210
1
W
Vulcan
8,181
584
72
5
0
300,294
2
L
Tyr
6,386
456
68
5
0
285,837
2
W
Neith
7,168
512
74
5
0
203,818
2
L
Artemis
6,608
472
83
6
0
231,829
2
L
Apollo
5,997
428
49
4
0
227,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role