Player Matchup

Loki
Loki
Orrangutan
Loki
Level 68
God Stats
56W - 42L
1,568 SR
Queue Stats
303W - 271L
1,579 Elo+
Party 3
Scylla
Scylla
SixPathsBrandon
Scylla
Level 108
God Stats
10W - 11L
1,574 SR
Queue Stats
290W - 301L
1,471 Elo+
Party 1
Horus
Horus
TasteJustice
Horus
Level 145
God Stats
6W - 10L
1,337 SR
Queue Stats
242W - 246L
1,585 Elo+
Party 1
Izanami
Izanami
TheSchubes
Izanami
Level 111
God Stats
7W - 5L
1,500 SR
Queue Stats
165W - 166L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
congolol
Cthulhu
Level 66
God Stats
17W - 11L
1,685 SR
Queue Stats
447W - 416L
1,592 Elo+
Party 3
Team Averages
Level 100
1,533 SR
1,566 Elo+

VS

Team Averages
Level 76
1,517 SR
1,535 Elo+
Bacchus
Bacchus
DinzoTheBest
Bacchus
Level 9
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 10L
1,510 Elo+
Party 2
Mulan
Mulan
DocMcScruffins
Mulan
Level 122
God Stats
1W - 8L
1,172 SR
Queue Stats
361W - 359L
1,522 Elo+
Party 2
Rama
Rama
Durnick
Rama
Level 118
God Stats
11W - 18L
1,625 SR
Queue Stats
681W - 699L
1,549 Elo+
Party 2
Baron Samedi
Baron Samedi
PlayWithNubs
Baron Samedi
Level 42
God Stats
39W - 30L
1,425 SR
Queue Stats
269W - 303L
1,468 Elo+
Party 2
Ne Zha
Ne Zha
spongesandwhich
Ne Zha
Level 88
God Stats
11W - 7L
1,865 SR
Queue Stats
535W - 513L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 5
6,281
571
3,843
6,987
1,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 4
5,846
531
1,054
4,317
1,227
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 4
5,797
527
1,846
5,972
2,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
TheSchubes
Izanami
11
4 / 1 / 2
6,556
596
4,757
4,844
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
congolol
Cthulhu
12
3 / 0 / 1
6,602
600
5,212
6,836
4,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DinzoTheBest
Bacchus
9
2 / 3 / 1
5,881
535
2,048
4,868
3,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,914
538
3,737
6,364
3,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
Durnick
Rama
10
0 / 2 / 1
5,367
488
2,105
5,343
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
PlayWithNubs
Baron Samedi
11
2 / 3 / 1
6,378
580
5,054
6,029
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 2
5,653
514
2,829
7,054
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
5
5
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DinzoTheBest
Bacchus
2
3
1
0.83
L
0
2
0
0
L
Rama
Durnick
Rama
0
2
1
0.25
W
4
3
5
2.17
L
Baron Samedi
PlayWithNubs
Baron Samedi
2
3
1
0.83
W
1
1
4
3
W
1
0
4
3
W
Izanami
TheSchubes
Izanami
4
1
2
5
W
Cthulhu
congolol
Cthulhu
3
0
1
3.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,712
Damage
15,773
28,956
Taken
29,658
11,351
Mitigated
12,090
12,712
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DinzoTheBest
Bacchus
2,048
133
0
895
4,868
3,358
0
560
4,290
6,577
0
L
3,737
732
0
2,537
6,364
3,113
0
3,150
2,864
0
34,050
L
Rama
Durnick
Rama
2,105
1,733
0
2,171
5,343
1,210
0
0
5,343
0
35,979
W
3,843
1,257
0
2,004
6,987
1,969
0
1,482
5,405
0
28,405
L
Baron Samedi
PlayWithNubs
Baron Samedi
5,054
1,010
36
2,019
6,029
2,394
0
1,828
4,176
36,285
0
W
1,054
80
0
1,169
4,317
1,227
0
1,810
2,311
28,273
0
W
1,846
847
517
3,470
5,972
2,732
0
1,724
4,192
0
12,510
W
Izanami
TheSchubes
Izanami
4,757
3,235
0
2,274
4,844
1,163
405
768
4,076
0
48,124
W
Cthulhu
congolol
Cthulhu
5,212
736
0
3,278
6,836
4,260
0
966
5,545
37,394
0
L
2,829
1,138
0
2,464
7,054
2,015
0
335
6,719
0
30,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,082
Gold Earned
29,193
320
Minions Killed
315
0
Camps Cleared
0
1,041,889
Distance Traveled
1,029,443
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,881
535
14
1
0
210,788
4
L
Mulan
5,914
538
90
8
0
207,471
4
L
Rama
5,367
488
77
7
0
187,466
0
W
Loki
6,281
571
66
6
0
216,017
4
L
Baron Samedi
6,378
580
69
6
0
182,858
2
W
Scylla
5,846
531
53
5
0
188,780
0
W
Horus
5,797
527
10
1
0
224,130
2
W
Izanami
6,556
596
109
10
0
199,439
6
W
Cthulhu
6,602
600
82
7
0
213,523
3
L
Ne Zha
5,653
514
65
6
0
240,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role