Player Matchup

Hera
Hera
Anactaria
Hera
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BaileyUK
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
NeroHawks
Jormungandr
Level 16
God Stats
34W - 25L
1,798 SR
Queue Stats
109W - 89L
1,725 Elo+
Party 1
Medusa
Medusa
SikiciTR
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 62L
1,518 Elo+
Solo
Bellona
Bellona
ZoneDynasty
Bellona
Level 11
God Stats
6W - 4L
1,395 SR
Queue Stats
120W - 99L
1,636 Elo+
Party 1
Team Averages
Level 21
1,538 SR
1,576 Elo+

VS

Team Averages
Level 19
1,611 SR
1,718 Elo+
Ra
Ra
H4T3BR33D3R
Ra
Level 23
God Stats
4W - 8L
1,744 SR
Queue Stats
229W - 237L
1,583 Elo+
Solo
Cthulhu
Cthulhu
HastePT
Cthulhu
Level 4
God Stats
2W - 1L
1,812 SR
Queue Stats
3W - 2L
1,715 Elo+
Party 2
Ravana
Ravana
Milko89
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 104L
1,685 Elo+
Solo
Merlin
Merlin
Ruxara
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 75L
1,654 Elo+
Solo
Artemis
Artemis
Zoleiuon
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,952 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
20
10 / 3 / 9
14,253
679
18,915
10,890
3,829
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
BaileyUK
Danzaburou
20
17 / 0 / 3
15,273
727
18,894
17,586
8,278
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jormungandr
NeroHawks
Jormungandr
18
4 / 3 / 8
10,740
511
10,089
14,322
10,589
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
SikiciTR
Medusa
6
2 / 1 / 1
7,109
339
2,266
2,278
548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
ZoneDynasty
Bellona
19
0 / 2 / 5
11,119
529
4,254
9,614
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
10,446
497
5,925
13,465
13,909
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
HastePT
Cthulhu
14
1 / 7 / 2
9,072
432
4,087
17,176
15,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ravana
Milko89
Ravana
16
1 / 7 / 1
9,860
470
8,752
13,689
6,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Ruxara
Merlin
18
3 / 6 / 1
11,198
533
7,854
12,031
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Zoleiuon
Artemis
15
2 / 7 / 1
9,299
443
7,055
16,605
5,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
33
Kills
9
9
Deaths
33
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hera
10
3
9
4.83
W
Danzaburou
BaileyUK
Danzaburou
17
0
3
18.5
L
2
6
1
0.42
L
Cthulhu
HastePT
Cthulhu
1
7
2
0.29
L
Ravana
Milko89
Ravana
1
7
1
0.21
W
Jormungandr
NeroHawks
Jormungandr
4
3
8
2.67
L
Merlin
Ruxara
Merlin
3
6
1
0.58
W
Medusa
SikiciTR
Medusa
2
1
1
2.5
L
Artemis
Zoleiuon
Artemis
2
7
1
0.36
W
Bellona
ZoneDynasty
Bellona
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,418
Damage
33,673
54,690
Taken
72,966
30,298
Mitigated
45,597
18,759
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
18,915
5,175
0
1,278
10,890
3,829
37
3,454
7,436
112,353
0
W
Danzaburou
BaileyUK
Danzaburou
18,894
13,056
0
11,465
17,586
8,278
2,252
6,144
11,442
0
152,844
L
5,925
821
269
4,003
13,465
13,909
448
3,549
9,849
61,113
0
L
Cthulhu
HastePT
Cthulhu
4,087
631
405
732
17,176
15,384
560
5,743
11,167
35,872
0
L
Ravana
Milko89
Ravana
8,752
1,532
0
536
13,689
6,652
0
6,715
6,814
0
79,002
W
Jormungandr
NeroHawks
Jormungandr
10,089
1,278
0
3,022
14,322
10,589
606
3,367
10,955
54,906
0
L
Merlin
Ruxara
Merlin
7,854
157
0
1,350
12,031
3,910
0
6,124
5,650
85,006
0
W
Medusa
SikiciTR
Medusa
2,266
901
0
435
2,278
548
147
1,035
1,243
0
11,089
L
Artemis
Zoleiuon
Artemis
7,055
3,823
0
3,864
16,605
5,742
2,359
5,852
10,482
0
48,914
W
Bellona
ZoneDynasty
Bellona
4,254
960
0
2,559
9,614
7,054
997
3,866
5,748
0
61,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,494
Gold Earned
49,875
629
Minions Killed
551
0
Camps Cleared
0
1,668,263
Distance Traveled
1,798,531
12
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,253
679
202
10
0
403,081
3
W
Danzaburou
15,273
727
205
10
0
433,237
1
L
Ra
10,446
497
124
6
0
310,161
9
L
Cthulhu
9,072
432
58
3
0
423,962
5
L
Ravana
9,860
470
132
6
0
382,421
5
W
Jormungandr
10,740
511
75
4
0
390,514
0
L
Merlin
11,198
533
151
7
0
387,440
11
W
Medusa
7,109
339
16
1
0
61,516
2
L
Artemis
9,299
443
86
4
0
294,547
2
W
Bellona
11,119
529
131
6
0
379,915
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role