Player Matchup

Apollo
Apollo
AlteredToast880
Apollo
Level 15
God Stats
3W - 5L
1,403 SR
Queue Stats
19W - 29L
1,443 Elo+
Party 3
Odin
Odin
ArdenGoneAWOL92
Odin
Level 26
God Stats
5W - 3L
1,669 SR
Queue Stats
103W - 108L
1,527 Elo+
Party 1
Aphrodite
Aphrodite
Beraldii
Aphrodite
Level 16
God Stats
94W - 77L
1,571 SR
Queue Stats
879W - 924L
1,622 Elo+
Solo
Zeus
Zeus
OfBlood
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 121L
1,504 Elo+
Party 1
Kuzenbo
Kuzenbo
StankFeetm9
Kuzenbo
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 3
Team Averages
Level 17
1,529 SR
1,519 Elo+

VS

Team Averages
Level 18
1,502 SR
1,525 Elo+
Ares
Ares
I Synthesis I
Ares
Level 5
God Stats
6W - 3L
1,511 SR
Queue Stats
48W - 37L
1,900 Elo+
Solo
Nemesis
Nemesis
Jevigo
Nemesis
Level 17
God Stats
4W - 0L
1,786 SR
Queue Stats
23W - 16L
1,505 Elo+
Party 2
Fenrir
Fenrir
nplazy
Fenrir
Level 39
God Stats
12W - 7L
1,358 SR
Queue Stats
149W - 139L
1,383 Elo+
Party 2
Zhong Kui
Zhong Kui
ppforlife
Zhong Kui
Level 26
God Stats
6W - 9L
1,576 SR
Queue Stats
137W - 134L
1,505 Elo+
Solo
Neith
Neith
yassmams
Neith
Level 5
God Stats
2W - 7L
1,277 SR
Queue Stats
4W - 12L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
8,405
400
6,642
11,399
4,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 8 / 1
9,414
448
9,536
20,215
12,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Beraldii
Aphrodite
13
0 / 9 / 1
8,100
386
3,558
13,592
4,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
OfBlood
Zeus
16
1 / 7 / 0
9,734
464
13,129
13,166
4,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
StankFeetm9
Kuzenbo
12
0 / 3 / 2
8,287
395
7,391
18,751
20,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 2 / 3
12,090
576
18,408
18,118
16,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Jevigo
Nemesis
20
10 / 1 / 7
12,388
590
15,106
14,970
8,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
nplazy
Fenrir
15
0 / 0 / 7
9,670
460
8,252
15,790
15,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
ppforlife
Zhong Kui
17
5 / 0 / 2
11,330
540
7,939
12,086
8,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
yassmams
Neith
15
0 / 4 / 5
9,285
442
7,518
8,296
2,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
7
Kills
28
29
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
3
8
1
0.44
L
Aphrodite
Beraldii
Aphrodite
0
9
1
0.06
W
13
2
3
7.25
W
Nemesis
Jevigo
Nemesis
10
1
7
13.5
L
Zeus
OfBlood
Zeus
1
7
0
0.14
L
Kuzenbo
StankFeetm9
Kuzenbo
0
3
2
0.33
W
Fenrir
nplazy
Fenrir
0
0
7
3.5
W
Zhong Kui
ppforlife
Zhong Kui
5
0
2
6
W
Neith
yassmams
Neith
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,256
Damage
57,223
77,123
Taken
69,260
46,246
Mitigated
50,939
14,012
Healing
20,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,642
4,445
0
2,192
11,399
4,208
440
1,931
9,332
0
45,727
L
9,536
3,269
0
2,057
20,215
12,574
1,050
7,730
12,485
743
54,991
L
Aphrodite
Beraldii
Aphrodite
3,558
612
1,422
4,230
13,592
4,672
482
6,732
6,860
38,146
0
W
18,408
1,069
0
5,913
18,118
16,356
605
5,523
12,199
73,258
0
W
Nemesis
Jevigo
Nemesis
15,106
8,021
0
1,039
14,970
8,172
1,287
5,058
9,774
0
105,230
L
Zeus
OfBlood
Zeus
13,129
2,068
0
1,751
13,166
4,743
0
5,455
7,711
66,169
0
L
Kuzenbo
StankFeetm9
Kuzenbo
7,391
2,505
0
2,360
18,751
20,049
0
4,499
14,252
25,369
0
W
Fenrir
nplazy
Fenrir
8,252
1,331
0
3,882
15,790
15,239
0
3,927
11,819
0
34,405
W
Zhong Kui
ppforlife
Zhong Kui
7,939
1,177
0
7,443
12,086
8,188
2,820
5,654
5,908
66,961
0
W
Neith
yassmams
Neith
7,518
4,463
0
2,087
8,296
2,984
411
3,527
4,751
0
57,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,940
Gold Earned
54,763
427
Minions Killed
587
0
Camps Cleared
0
1,724,328
Distance Traveled
1,911,381
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,405
400
84
4
0
354,075
2
L
Odin
9,414
448
105
5
0
339,857
2
L
Aphrodite
8,100
386
91
4
0
290,648
0
W
Ares
12,090
576
116
6
0
389,733
3
W
Nemesis
12,388
590
155
7
0
453,071
3
L
Zeus
9,734
464
126
6
0
337,458
0
L
Kuzenbo
8,287
395
21
1
0
402,290
4
W
Fenrir
9,670
460
49
2
0
437,607
1
W
Zhong Kui
11,330
540
141
7
0
315,392
2
W
Neith
9,285
442
126
6
0
315,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role