Player Matchup

Janus
Janus
DerpySquidMan_
Janus
Level 32
God Stats
11W - 18L
1,500 SR
Queue Stats
1,082W - 1,003L
1,471 Elo+
Solo
Chaac
Chaac
GusVie BT
Chaac
Level 146
God Stats
18W - 6L
1,560 SR
Queue Stats
529W - 559L
1,475 Elo+
Solo
Fenrir
Fenrir
LiquidXChrome
Fenrir
Level 126
God Stats
3W - 4L
1,576 SR
Queue Stats
273W - 265L
1,497 Elo+
Solo
Sobek
Sobek
Wise Pro Guide
Sobek
Level 85
God Stats
128W - 133L
1,426 SR
Queue Stats
350W - 381L
1,536 Elo+
Solo
Artemis
Artemis
emanuelMj25
Artemis
Level 68
God Stats
4W - 6L
1,518 SR
Queue Stats
146W - 109L
1,549 Elo+
Solo
Team Averages
Level 91
1,516 SR
1,506 Elo+

VS

Team Averages
Level 83
1,480 SR
1,494 Elo+
Pele
Pele
Berserk SK
Pele
Level 41
God Stats
3W - 2L
1,326 SR
Queue Stats
96W - 99L
1,467 Elo+
Solo
Ymir
Ymir
JVL7dub
Ymir
Level 118
God Stats
15W - 8L
1,553 SR
Queue Stats
83W - 92L
1,484 Elo+
Solo
Cerberus
Cerberus
N0TH1NG_M0RE
Cerberus
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 130L
1,487 Elo+
Party 1
Izanami
Izanami
UwU_Sugoii_UwU
Izanami
Level 86
God Stats
6W - 2L
1,646 SR
Queue Stats
179W - 162L
1,558 Elo+
Party 1
Janus
Janus
jelloy
Janus
Level 84
God Stats
8W - 16L
1,375 SR
Queue Stats
295W - 288L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 5
8,510
501
7,499
10,799
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
GusVie BT
Chaac
14
3 / 8 / 7
9,105
536
8,876
16,546
11,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 5 / 6
9,864
580
10,698
14,558
5,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 7 / 7
7,794
458
6,035
16,445
12,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
emanuelMj25
Artemis
14
2 / 5 / 3
8,014
471
6,569
14,195
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 3 / 8
10,400
612
12,698
13,523
5,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
JVL7dub
Ymir
15
8 / 2 / 5
9,656
568
10,064
13,233
10,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
N0TH1NG_M0RE
Cerberus
12
0 / 3 / 17
8,308
489
4,616
16,267
9,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
10 / 5 / 8
10,850
638
12,913
12,272
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
jelloy
Janus
15
3 / 2 / 13
9,709
571
11,191
7,343
2,531
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
84
15
Kills
33
33
Deaths
15
28
Assists
51
Player
Kills
Deaths
Assists
KDA
W
12
3
8
5.33
L
3
8
5
0.69
L
Chaac
GusVie BT
Chaac
3
8
7
0.81
W
Ymir
JVL7dub
Ymir
8
2
5
5.25
L
5
5
6
1.6
W
Cerberus
N0TH1NG_M0RE
Cerberus
0
3
17
2.83
W
10
5
8
2.8
L
2
7
7
0.79
L
Artemis
emanuelMj25
Artemis
2
5
3
0.7
W
Janus
jelloy
Janus
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,677
Damage
51,482
72,543
Taken
62,638
38,131
Mitigated
31,749
17,315
Healing
15,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,698
2,745
0
3,002
13,523
5,230
66
2,266
11,129
0
56,270
L
7,499
404
0
1,220
10,799
3,227
858
4,347
6,452
37,175
0
L
Chaac
GusVie BT
Chaac
8,876
2,029
0
2,544
16,546
11,409
614
7,904
8,642
0
42,687
W
Ymir
JVL7dub
Ymir
10,064
2,212
0
4,546
13,233
10,914
801
2,240
10,933
49,397
0
L
10,698
2,465
0
5,526
14,558
5,860
0
4,093
10,465
0
59,240
W
Cerberus
N0TH1NG_M0RE
Cerberus
4,616
368
0
3,785
16,267
9,004
162
3,807
12,228
23,341
0
W
12,913
8,422
0
3,162
12,272
4,070
2,099
2,257
10,015
0
72,038
L
6,035
1,033
821
3,275
16,445
12,886
0
6,040
10,405
21,605
0
L
Artemis
emanuelMj25
Artemis
6,569
1,878
0
3,929
14,195
4,749
0
3,487
10,708
0
45,746
W
Janus
jelloy
Janus
11,191
356
0
676
7,343
2,531
1,471
2,370
4,799
66,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,287
Gold Earned
48,923
343
Minions Killed
477
0
Camps Cleared
0
1,562,277
Distance Traveled
1,600,713
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,400
612
88
5
0
378,276
1
L
Janus
8,510
501
68
4
0
298,415
5
L
Chaac
9,105
536
78
5
0
293,152
3
W
Ymir
9,656
568
87
5
0
279,123
5
L
Fenrir
9,864
580
96
6
0
321,889
3
W
Cerberus
8,308
489
53
3
0
335,224
7
W
Izanami
10,850
638
138
8
0
278,626
3
L
Sobek
7,794
458
20
1
0
338,905
8
L
Artemis
8,014
471
81
5
0
309,916
5
W
Janus
9,709
571
111
7
0
329,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role