Player Matchup

Tiamat
Tiamat
M4sterKirit0
Tiamat
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,154 Elo+
Party 1
Susano
Susano
Uééé
Susano
Level 28
God Stats
12W - 0L
1,707 SR
Queue Stats
119W - 58L
1,596 Elo+
Solo
Skadi
Skadi
gabsotaviano574
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,154 Elo+
Party 1
The Morrigan
The Morrigan
klaus_valhirsson
The Morrigan
Level 7
God Stats
3W - 1L
1,628 SR
Queue Stats
7W - 10L
1,285 Elo+
Solo
Sun Wukong
Sun Wukong
soguepp
Sun Wukong
Level 28
God Stats
1W - 1L
1,271 SR
Queue Stats
91W - 77L
1,575 Elo+
Solo
Team Averages
Level 18
1,521 SR
1,353 Elo+

VS

Team Averages
Level 19
1,520 SR
1,442 Elo+
Thor
Thor
ArthurG22096997
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Kyss-shot
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,300 Elo+
Solo
Ares
Ares
Pehpman
Ares
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Wiganto
Kali
Level 27
God Stats
1W - 1L
1,663 SR
Queue Stats
8W - 4L
1,597 Elo+
Solo
Ra
Ra
lucianocesar2512
Ra
Level 28
God Stats
2W - 4L
1,439 SR
Queue Stats
285W - 345L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 6 / 3
7,918
466
4,268
8,832
4,295
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
Uééé
Susano
17
14 / 1 / 3
11,086
652
9,634
13,431
5,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 6 / 2
8,134
478
6,487
10,436
3,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
klaus_valhirsson
The Morrigan
15
7 / 4 / 9
10,038
590
10,797
10,193
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
soguepp
Sun Wukong
19
16 / 0 / 10
11,906
700
15,846
11,255
11,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 0
6,476
381
1,993
11,891
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Kyss-shot
Medusa
12
5 / 8 / 2
7,604
447
6,616
11,367
4,242
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
Pehpman
Ares
11
1 / 7 / 7
7,016
413
5,633
16,051
12,887
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
Wiganto
Kali
16
10 / 5 / 1
10,316
607
14,834
15,063
8,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 8 / 1
7,181
422
2,923
9,549
3,377
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
40
Kills
17
17
Deaths
40
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
L
Medusa
Kyss-shot
Medusa
5
8
2
0.75
W
Tiamat
2
6
3
0.58
L
Ares
Pehpman
Ares
1
7
7
0.64
W
Susano
Uééé
Susano
14
1
3
15.5
L
Kali
Wiganto
Kali
10
5
1
2.1
W
1
6
2
0.33
W
The Morrigan
klaus_valhirsson
The Morrigan
7
4
9
2.88
L
1
8
1
0.19
W
Sun Wukong
soguepp
Sun Wukong
16
0
10
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,032
Damage
31,999
54,147
Taken
63,921
28,133
Mitigated
32,501
11,247
Healing
7,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,993
1,196
0
0
11,891
3,491
588
0
11,541
0
16,407
L
Medusa
Kyss-shot
Medusa
6,616
3,443
0
0
11,367
4,242
158
2,365
8,884
0
30,838
W
Tiamat
4,268
904
0
1,072
8,832
4,295
307
1,682
7,150
29,727
0
L
Ares
Pehpman
Ares
5,633
808
0
1,920
16,051
12,887
38
3,329
12,575
15,337
0
W
Susano
Uééé
Susano
9,634
3,321
0
4,850
13,431
5,386
173
747
12,684
0
74,925
L
Kali
Wiganto
Kali
14,834
7,873
0
3,891
15,063
8,504
0
1,729
13,134
0
73,983
W
6,487
4,437
0
508
10,436
3,711
2,387
1,912
8,524
0
31,032
W
The Morrigan
klaus_valhirsson
The Morrigan
10,797
1,472
91
940
10,193
3,631
689
3,518
6,675
36,812
4,126
L
2,923
390
507
1,052
9,549
3,377
120
5,061
4,046
34,933
0
W
Sun Wukong
soguepp
Sun Wukong
15,846
4,392
0
3,786
11,255
11,110
2,609
697
10,558
0
68,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,082
Gold Earned
38,593
402
Minions Killed
276
0
Camps Cleared
0
1,680,432
Distance Traveled
1,386,018
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,476
381
23
1
0
222,936
0
L
Medusa
7,604
447
47
3
0
299,171
1
W
Tiamat
7,918
466
47
3
0
328,630
3
L
Ares
7,016
413
19
1
0
291,253
7
W
Susano
11,086
652
113
7
0
395,136
10
L
Kali
10,316
607
122
7
0
324,184
3
W
Skadi
8,134
478
39
2
0
308,549
1
W
The Morrigan
10,038
590
69
4
0
305,329
0
L
Ra
7,181
422
65
4
0
248,474
0
W
Sun Wukong
11,906
700
134
8
0
342,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role