Player Matchup

The Morrigan
The Morrigan
Anubis517
The Morrigan
Level 25
God Stats
2W - 3L
1,591 SR
Queue Stats
17W - 14L
1,434 Elo+
Solo
Medusa
Medusa
Geruse
Medusa
Level 4
God Stats
2W - 4L
1,426 SR
Queue Stats
2W - 7L
1,361 Elo+
Party 1
Ares
Ares
Hiroiti
Ares
Level 10
God Stats
1W - 1L
1,301 SR
Queue Stats
3W - 8L
1,297 Elo+
Party 1
Hera
Hera
Izorathal
Hera
Level 7
God Stats
54W - 40L
1,182 SR
Queue Stats
112W - 90L
1,453 Elo+
Solo
Nemesis
Nemesis
TiFi52
Nemesis
Level 10
God Stats
14W - 10L
1,788 SR
Queue Stats
156W - 143L
1,543 Elo+
Solo
Team Averages
Level 11
1,458 SR
1,418 Elo+

VS

Team Averages
Level 17
1,451 SR
1,297 Elo+
Anubis
Anubis
Pascal1701
Anubis
Level 20
God Stats
2W - 3L
1,478 SR
Queue Stats
21W - 27L
1,222 Elo+
Party 2
Apollo
Apollo
Rallepeter
Apollo
Level 5
God Stats
6W - 6L
1,487 SR
Queue Stats
37W - 45L
1,472 Elo+
Party 2
Yemoja
Yemoja
Slyzce
Yemoja
Level 42
God Stats
0W - 2L
1,352 SR
Queue Stats
190W - 188L
1,291 Elo+
Party 2
Cupid
Cupid
muka25
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,120 Elo+
Party 3
Fenrir
Fenrir
porcosauro
Fenrir
Level 10
God Stats
6W - 5L
1,436 SR
Queue Stats
13W - 21L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Anubis517
The Morrigan
20
11 / 7 / 7
13,655
569
17,787
11,462
4,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Geruse
Medusa
17
5 / 3 / 8
11,733
489
7,468
11,956
4,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Hiroiti
Ares
18
5 / 5 / 19
13,244
552
10,356
19,638
22,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hera
20
12 / 3 / 11
14,576
607
26,159
14,691
5,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
TiFi52
Nemesis
20
9 / 3 / 10
14,369
599
11,002
17,221
10,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Pascal1701
Anubis
19
11 / 8 / 1
12,708
530
13,309
19,076
9,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Rallepeter
Apollo
17
5 / 8 / 8
11,667
486
12,616
22,158
9,452
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Slyzce
Yemoja
17
1 / 6 / 9
10,996
458
10,737
18,452
12,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
muka25
Cupid
14
0 / 8 / 1
9,481
395
2,419
11,576
3,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
porcosauro
Fenrir
15
3 / 12 / 9
10,513
438
8,905
21,631
9,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
48
42
Kills
20
21
Deaths
42
55
Assists
28
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Anubis517
The Morrigan
11
7
7
2.07
W
Medusa
Geruse
Medusa
5
3
8
3
W
Ares
Hiroiti
Ares
5
5
19
2.9
W
Hera
12
3
11
5.83
L
Anubis
Pascal1701
Anubis
11
8
1
1.44
L
Apollo
Rallepeter
Apollo
5
8
8
1.13
L
Yemoja
Slyzce
Yemoja
1
6
9
0.92
W
Nemesis
TiFi52
Nemesis
9
3
10
4.67
L
Cupid
muka25
Cupid
0
8
1
0.06
L
Fenrir
porcosauro
Fenrir
3
12
9
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,772
Damage
47,986
74,968
Taken
92,893
48,185
Mitigated
44,643
14,563
Healing
17,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Anubis517
The Morrigan
17,787
1,744
498
2,697
11,462
4,501
3,101
5,552
5,780
61,302
1,515
W
Medusa
Geruse
Medusa
7,468
4,050
0
807
11,956
4,835
3,177
2,829
9,127
0
40,815
W
Ares
Hiroiti
Ares
10,356
722
0
3,482
19,638
22,928
1,542
8,290
11,348
25,799
0
W
Hera
26,159
7,708
52
4,212
14,691
5,831
1,479
5,595
9,096
106,288
0
L
Anubis
Pascal1701
Anubis
13,309
522
0
6,128
19,076
9,413
0
15,145
3,453
66,664
0
L
Apollo
Rallepeter
Apollo
12,616
6,843
0
5,563
22,158
9,452
2,308
12,941
9,047
0
70,222
L
Yemoja
Slyzce
Yemoja
10,737
1,837
699
1,811
18,452
12,431
494
14,356
3,552
58,332
0
W
Nemesis
TiFi52
Nemesis
11,002
5,091
0
2,815
17,221
10,090
2,870
4,741
12,480
0
112,109
L
Cupid
muka25
Cupid
2,419
1,482
154
85
11,576
3,611
0
6,583
4,777
0
35,545
L
Fenrir
porcosauro
Fenrir
8,905
1,214
0
3,073
21,631
9,736
0
7,453
14,066
0
51,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,577
Gold Earned
55,365
512
Minions Killed
490
0
Camps Cleared
0
2,149,060
Distance Traveled
1,735,137
19
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
13,655
569
91
4
0
348,148
3
W
Medusa
11,733
489
65
3
0
423,931
3
W
Ares
13,244
552
20
1
0
491,707
3
W
Hera
14,576
607
166
7
0
401,255
5
L
Anubis
12,708
530
120
5
0
336,927
0
L
Apollo
11,667
486
132
6
0
354,951
0
L
Yemoja
10,996
458
91
4
0
406,384
1
W
Nemesis
14,369
599
170
7
0
484,019
5
L
Cupid
9,481
395
76
3
0
251,177
0
L
Fenrir
10,513
438
71
3
0
385,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role