Player Matchup

Bastet
Bastet
BelNed
Bastet
Level 65
God Stats
3W - 1L
1,594 SR
Queue Stats
115W - 105L
1,487 Elo+
Solo
Hera
Hera
JamiesaurusRex
Hera
Level 77
God Stats
3W - 1L
1,736 SR
Queue Stats
109W - 102L
1,488 Elo+
Party 1
Ymir
Ymir
Knallkörper
Ymir
Level 122
God Stats
10W - 9L
1,459 SR
Queue Stats
441W - 462L
1,461 Elo+
Party 3
Artio
Artio
ThoseDamBeavers
Artio
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 87L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
Vossler
Cthulhu
Level 113
God Stats
3W - 3L
1,190 SR
Queue Stats
179W - 186L
1,514 Elo+
Party 3
Team Averages
Level 98
1,496 SR
1,493 Elo+

VS

Team Averages
Level 113
1,570 SR
1,483 Elo+
Cabrakan
Cabrakan
Buhbut
Cabrakan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 128L
1,426 Elo+
Party 2
Athena
Athena
ELLYSM
Athena
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,468 Elo+
Solo
Tsukuyomi
Tsukuyomi
FuYoBi
Tsukuyomi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,599 Elo+
Solo
Ne Zha
Ne Zha
omgitsmannich
Ne Zha
Level 141
God Stats
11W - 16L
1,505 SR
Queue Stats
656W - 658L
1,472 Elo+
Solo
Zeus
Zeus
tuvs
Zeus
Level 139
God Stats
4W - 1L
1,846 SR
Queue Stats
190W - 212L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BelNed
Bastet
19
9 / 5 / 14
12,650
703
19,992
12,952
8,017
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
2 / 1 / 18
11,695
650
17,034
12,848
6,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 5 / 23
11,716
651
7,658
22,040
27,331
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

20
9 / 3 / 16
13,133
730
10,042
21,181
28,069
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
Vossler
Cthulhu
20
9 / 4 / 17
12,684
705
22,526
26,434
28,852
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Buhbut
Cabrakan
16
2 / 7 / 9
10,346
575
9,067
21,197
32,437
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
ELLYSM
Athena
16
1 / 6 / 10
10,769
598
7,532
21,409
29,956
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
FuYoBi
Tsukuyomi
19
4 / 8 / 5
12,122
673
9,459
15,324
8,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
5 / 6 / 6
12,330
685
20,827
16,717
9,700
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
tuvs
Zeus
19
6 / 4 / 8
12,245
680
29,658
11,163
5,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
56
31
Kills
18
18
Deaths
31
88
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bastet
BelNed
Bastet
9
5
14
3.2
L
Cabrakan
Buhbut
Cabrakan
2
7
9
0.93
L
Athena
ELLYSM
Athena
1
6
10
1
L
Tsukuyomi
FuYoBi
Tsukuyomi
4
8
5
0.81
W
2
1
18
11
W
2
5
23
2.7
W
9
3
16
5.67
W
Cthulhu
Vossler
Cthulhu
9
4
17
4.38
L
5
6
6
1.33
L
Zeus
tuvs
Zeus
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,252
Damage
76,543
95,455
Taken
85,810
98,712
Mitigated
85,560
31,011
Healing
23,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
BelNed
Bastet
19,992
8,899
1,625
840
12,952
8,017
2,151
6,492
6,460
0
25,184
L
Cabrakan
Buhbut
Cabrakan
9,067
938
1,512
3,077
21,197
32,437
90
14,528
6,669
16,551
0
L
Athena
ELLYSM
Athena
7,532
1,260
1,768
3,406
21,409
29,956
169
15,059
6,350
15,169
0
L
Tsukuyomi
FuYoBi
Tsukuyomi
9,459
2,555
401
1,251
15,324
8,194
0
9,784
5,540
0
29,749
W
17,034
5,027
2,683
1,784
12,848
6,443
1,983
3,990
8,858
54,396
0
W
7,658
713
3,762
1,749
22,040
27,331
1,290
10,608
11,432
20,224
0
W
10,042
1,683
5,416
3,762
21,181
28,069
914
10,251
10,930
20,280
0
W
Cthulhu
Vossler
Cthulhu
22,526
950
6,036
3,354
26,434
28,852
639
14,916
11,518
46,196
0
L
20,827
4,485
3,440
4,903
16,717
9,700
536
11,322
5,395
0
46,179
L
Zeus
tuvs
Zeus
29,658
1,678
1,856
1,673
11,163
5,273
746
6,567
4,596
55,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,878
Gold Earned
57,812
163
Minions Killed
178
0
Camps Cleared
0
1,506,570
Distance Traveled
1,427,143
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,650
703
10
1
0
319,919
0
L
Cabrakan
10,346
575
20
1
0
266,843
1
L
Athena
10,769
598
17
1
0
264,279
0
L
Tsukuyomi
12,122
673
36
2
0
300,334
0
W
Hera
11,695
650
63
4
0
293,556
1
W
Ymir
11,716
651
22
1
0
237,329
0
W
Artio
13,133
730
21
1
0
323,194
0
W
Cthulhu
12,684
705
47
3
0
332,572
0
L
Ne Zha
12,330
685
30
2
0
305,109
3
L
Zeus
12,245
680
75
4
0
290,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role