Player Matchup

Set
Set
Gold III
Danonovic
Set
Gold III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,690 MMR
Solo
Tyr
Tyr
Gold I
MercvryPls
Tyr
Gold I
Level 99
God Stats
0W - 4L
1,690 SR
Queue Stats
151W - 144L
1,619 MMR
Solo
Medusa
Medusa
Gold II
Reijoo
Medusa
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Bronze III
RowanWhitehorn
Eset
Bronze III
Level 37
God Stats
0W - 1L
1,346 SR
Queue Stats
6W - 2L
1,600 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
WhatANiceGuy
Kumbhakarna
Gold II
Level 160
God Stats
7W - 9L
1,496 SR
Queue Stats
650W - 642L
1,597 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,506 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,636 SR
1,595 MMR
Ymir
Ymir
Gold II
Maxmell
Ymir
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum V
SNXCK
Heimdallr
Platinum V
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 95L
1,640 MMR
Solo
Nemesis
Nemesis
Silver I
Sacuille
Nemesis
Silver I
Level 159
God Stats
2W - 1L
1,911 SR
Queue Stats
87W - 72L
1,633 MMR
Solo
Hel
Hel
Gold I
natgaming12
Hel
Gold I
Level 109
God Stats
3W - 0L
1,603 SR
Queue Stats
76W - 76L
1,609 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
青风无痕
Sun Wukong
Gold I
Level 154
God Stats
65W - 47L
1,664 SR
Queue Stats
172W - 169L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,360
487
3,748
8,404
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 2 / 0
6,074
552
6,835
11,032
5,460
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Reijoo
Medusa
9
1 / 3 / 0
5,590
508
4,956
7,638
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 0
5,299
482
4,269
3,875
1,184
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
WhatANiceGuy
Kumbhakarna
8
0 / 1 / 2
5,382
489
2,709
6,724
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
JanusApolloTiamatDanzaburouTsukuyomi

VS

Bans
ScyllaSobekKhepriAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Maxmell
Ymir
10
3 / 0 / 4
5,926
539
4,029
6,133
3,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
SNXCK
Heimdallr
11
2 / 2 / 1
6,134
558
4,610
5,419
2,355
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Sacuille
Nemesis
12
4 / 0 / 2
6,681
607
3,664
5,310
1,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 1 / 1
5,864
533
2,736
6,828
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
青风无痕
Sun Wukong
11
2 / 1 / 1
6,515
592
6,560
9,761
4,881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
12
12
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Ymir
Maxmell
Ymir
3
0
4
5
L
1
2
0
0.5
L
Medusa
Reijoo
Medusa
1
3
0
0.33
L
1
2
0
0.5
W
Heimdallr
SNXCK
Heimdallr
2
2
1
1.25
W
Nemesis
Sacuille
Nemesis
4
0
2
5
L
Kumbhakarna
WhatANiceGuy
Kumbhakarna
0
1
2
1
W
1
1
1
1.5
W
Sun Wukong
青风无痕
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,517
Damage
21,599
37,673
Taken
33,451
15,356
Mitigated
15,333
13,495
Healing
13,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,748
1,194
0
2,816
8,404
3,152
16
1,679
6,661
0
24,088
W
Ymir
Maxmell
Ymir
4,029
1,038
0
1,857
6,133
3,832
0
1,824
4,309
15,398
0
L
6,835
792
0
5,664
11,032
5,460
0
0
11,032
0
34,328
L
Medusa
Reijoo
Medusa
4,956
2,339
0
2,639
7,638
2,187
35
1,540
6,098
0
33,226
L
4,269
191
196
610
3,875
1,184
0
1,341
2,465
29,039
0
W
Heimdallr
SNXCK
Heimdallr
4,610
2,423
0
1,372
5,419
2,355
0
399
5,020
0
39,000
W
Nemesis
Sacuille
Nemesis
3,664
1,473
0
855
5,310
1,754
0
550
4,760
0
46,241
L
Kumbhakarna
WhatANiceGuy
Kumbhakarna
2,709
282
0
1,570
6,724
3,373
0
1,960
4,652
15,322
0
W
2,736
149
1,169
4,313
6,828
2,511
0
4,205
2,623
32,383
0
W
Sun Wukong
青风无痕
Sun Wukong
6,560
1,487
0
3,514
9,761
4,881
120
0
9,761
0
42,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,705
Gold Earned
31,120
268
Minions Killed
359
0
Camps Cleared
0
1,023,254
Distance Traveled
1,109,290
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,360
487
53
5
0
203,360
3
W
Ymir
5,926
539
23
2
0
224,043
3
L
Tyr
6,074
552
76
7
0
214,052
1
L
Medusa
5,590
508
55
5
0
189,981
3
L
Eset
5,299
482
63
6
0
194,507
4
W
Heimdallr
6,134
558
81
7
0
190,082
3
W
Nemesis
6,681
607
88
8
0
248,968
2
L
Kumbhakarna
5,382
489
21
2
0
221,354
4
W
Hel
5,864
533
82
7
0
213,455
0
W
Sun Wukong
6,515
592
85
8
0
232,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role