Player Matchup

Cthulhu
Cthulhu
BearHeroZ
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Yemoja
Yemoja
Delishin
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Nemesis
Nemesis
Gbor
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,294 Elo+
Solo
Bellona
Bellona
HighCheese
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
ромикадзе
Neith
Level 13
God Stats
11W - 10L
1,533 SR
Queue Stats
21W - 24L
1,434 Elo+
Solo
Team Averages
Level 11
1,507 SR
1,445 Elo+

VS

Team Averages
Level 15
1,469 SR
1,356 Elo+
Fenrir
Fenrir
DuronHD
Fenrir
Level 14
God Stats
23W - 17L
1,647 SR
Queue Stats
39W - 37L
1,330 Elo+
Solo
Olorun
Olorun
Fibver
Olorun
Level 2
God Stats
1W - 2L
1,246 SR
Queue Stats
1W - 3L
1,157 Elo+
Solo
Bellona
Bellona
MrHuiSGory
Bellona
Level 28
God Stats
25W - 29L
1,515 SR
Queue Stats
320W - 352L
1,352 Elo+
Solo
Ares
Ares
XxLiDoxX
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Apollo
Apollo
demigod228
Apollo
Level 29
God Stats
4W - 2L
1,435 SR
Queue Stats
27W - 22L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BearHeroZ
Cthulhu
11
4 / 5 / 5
7,904
465
8,219
13,409
11,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
Delishin
Yemoja
11
3 / 4 / 5
7,963
468
8,416
11,058
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Gbor
Nemesis
10
3 / 11 / 2
7,365
433
5,191
13,959
5,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
HighCheese
Bellona
10
2 / 12 / 4
7,009
412
6,972
13,572
10,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 5 / 4
8,009
471
6,865
10,469
4,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DuronHD
Fenrir
14
6 / 3 / 7
8,792
517
6,254
12,809
5,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
Fibver
Olorun
16
8 / 1 / 5
9,877
581
10,212
8,945
3,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
MrHuiSGory
Bellona
13
9 / 3 / 5
8,867
522
12,763
13,027
9,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
13
5 / 5 / 13
9,125
537
6,468
13,539
12,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Apollo
demigod228
Apollo
14
9 / 7 / 9
9,330
549
11,882
9,952
3,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
76
15
Kills
37
37
Deaths
19
20
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BearHeroZ
Cthulhu
4
5
5
1.3
L
Yemoja
Delishin
Yemoja
3
4
5
1.38
W
Fenrir
DuronHD
Fenrir
6
3
7
3.17
W
Olorun
Fibver
Olorun
8
1
5
10.5
L
Nemesis
Gbor
Nemesis
3
11
2
0.36
L
Bellona
HighCheese
Bellona
2
12
4
0.33
W
Bellona
MrHuiSGory
Bellona
9
3
5
3.83
W
Ares
5
5
13
2.3
W
Apollo
demigod228
Apollo
9
7
9
1.93
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,663
Damage
47,579
62,467
Taken
58,272
40,084
Mitigated
34,346
7,260
Healing
14,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BearHeroZ
Cthulhu
8,219
1,262
216
870
13,409
11,799
46
2,408
11,001
24,099
0
L
Yemoja
Delishin
Yemoja
8,416
2,161
2,095
1,017
11,058
8,728
84
2,253
8,805
29,477
0
W
Fenrir
DuronHD
Fenrir
6,254
1,906
0
4,093
12,809
5,258
395
3,873
8,811
0
42,651
W
Olorun
Fibver
Olorun
10,212
5,758
636
5,549
8,945
3,912
252
415
8,505
63,786
0
L
Nemesis
Gbor
Nemesis
5,191
2,065
0
1,638
13,959
5,202
96
5,211
8,748
0
27,647
L
Bellona
HighCheese
Bellona
6,972
1,919
0
284
13,572
10,298
0
4,955
8,617
0
18,947
W
Bellona
MrHuiSGory
Bellona
12,763
5,057
0
3,122
13,027
9,129
1,096
6,166
6,636
1,474
42,683
W
Ares
6,468
1,456
0
929
13,539
12,168
191
4,004
9,460
21,632
0
W
Apollo
demigod228
Apollo
11,882
6,917
0
0
9,952
3,879
1,096
1,602
8,225
0
35,245
L
6,865
3,349
0
1,140
10,469
4,057
95
2,207
8,262
0
41,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
45,991
195
Minions Killed
330
0
Camps Cleared
0
1,470,263
Distance Traveled
1,523,556
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,904
465
33
2
0
322,700
3
L
Yemoja
7,963
468
31
2
0
280,811
0
W
Fenrir
8,792
517
74
4
0
318,108
1
W
Olorun
9,877
581
110
6
0
280,426
0
L
Nemesis
7,365
433
32
2
0
314,012
4
L
Bellona
7,009
412
26
2
0
292,101
3
W
Bellona
8,867
522
88
5
0
317,066
1
W
Ares
9,125
537
16
1
0
290,077
2
W
Apollo
9,330
549
42
2
0
317,879
0
L
Neith
8,009
471
73
4
0
260,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role