Player Matchup

Cthulhu
Cthulhu
HeqZa
Cthulhu
Level 10
God Stats
1W - 4L
1,442 SR
Queue Stats
77W - 111L
1,168 Elo+
Party 1
Fenrir
Fenrir
Stetice
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 55L
1,500 Elo+
Party 1
Ullr
Ullr
ronny_stock
Ullr
Level 6
God Stats
1W - 6L
1,334 SR
Queue Stats
3W - 25L
1,081 Elo+
Party 1
Team Averages
Level 7
1,425 SR
1,250 Elo+

VS

Team Averages
Level 52
1,456 SR
1,372 Elo+
Neith
Neith
AGYA
Neith
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Löplachs
Ymir
Level 24
God Stats
10W - 17L
1,480 SR
Queue Stats
43W - 47L
1,366 Elo+
Solo
Sol
Sol
PinkV0tka
Sol
Level 19
God Stats
6W - 22L
1,388 SR
Queue Stats
48W - 89L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HeqZa
Cthulhu
11
0 / 2 / 1
7,918
566
8,324
15,284
10,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Stetice
Fenrir
11
2 / 7 / 0
8,389
599
3,016
11,886
4,380
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 5 / 1
7,675
548
3,052
12,472
4,586
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AGYA
Neith
13
2 / 1 / 7
9,093
650
8,991
7,292
3,670
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
13
6 / 1 / 8
10,044
717
9,427
9,469
11,065
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 0 / 8
10,297
736
12,602
5,102
2,183
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
14
14
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
AGYA
Neith
2
1
7
5.5
L
Cthulhu
HeqZa
Cthulhu
0
2
1
0.25
W
Ymir
6
1
8
10
W
6
0
8
10
L
Fenrir
Stetice
Fenrir
2
7
0
0.29
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,392
Damage
31,020
39,642
Taken
21,863
19,035
Mitigated
16,918
6,987
Healing
5,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AGYA
Neith
8,991
3,735
0
3,293
7,292
3,670
579
2,409
4,883
0
46,305
L
Cthulhu
HeqZa
Cthulhu
8,324
252
991
1,291
15,284
10,069
0
7,686
7,598
40,216
0
W
Ymir
9,427
910
0
0
9,469
11,065
0
4,330
5,139
21,761
0
W
12,602
3,158
0
2,079
5,102
2,183
1,486
1,754
3,348
35,252
0
L
Fenrir
Stetice
Fenrir
3,016
1,309
1,149
1,091
11,886
4,380
0
7,403
4,483
0
10,427
L
3,052
2,946
747
1,718
12,472
4,586
0
7,100
5,372
0
19,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,982
Gold Earned
29,434
112
Minions Killed
143
0
Camps Cleared
0
636,987
Distance Traveled
627,358
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,093
650
73
5
0
205,574
2
L
Cthulhu
7,918
566
58
4
0
263,005
1
W
Ymir
10,044
717
24
2
0
190,205
1
W
Sol
10,297
736
46
3
0
231,579
0
L
Fenrir
8,389
599
25
2
0
216,014
0
L
Ullr
7,675
548
29
2
0
157,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role