Player Matchup

Cthulhu
Cthulhu
Black-Tank-L2A9
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Party 1
Heimdallr
Heimdallr
NoWasteMyTime-_-
Heimdallr
Level 29
God Stats
1W - 3L
1,430 SR
Queue Stats
51W - 67L
1,379 Elo+
Party 1
Skadi
Skadi
Z a b v s a
Skadi
Level 100
God Stats
15W - 8L
2,028 SR
Queue Stats
87W - 58L
1,578 Elo+
Solo
Sobek
Sobek
d_f80
Sobek
Level 42
God Stats
2W - 3L
1,471 SR
Queue Stats
354W - 377L
1,349 Elo+
Solo
Scylla
Scylla
iTzz_Predatxr
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 44L
1,431 Elo+
Party 1
Team Averages
Level 51
1,586 SR
1,406 Elo+

VS

Team Averages
Level 49
1,531 SR
1,267 Elo+
Arachne
Arachne
Josh_124345
Arachne
Level 98
God Stats
36W - 23L
1,678 SR
Queue Stats
75W - 64L
1,568 Elo+
Solo
King Arthur
King Arthur
King_199_Stif
King Arthur
Level 24
God Stats
8W - 13L
1,841 SR
Queue Stats
245W - 343L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
R_HAZZA_
Cthulhu
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,036 Elo+
Party 3
Cupid
Cupid
hawhooha
Cupid
Level 29
God Stats
1W - 2L
1,282 SR
Queue Stats
3W - 13L
1,036 Elo+
Party 3
Tiamat
Tiamat
mr_velosiped
Tiamat
Level 57
God Stats
17W - 35L
1,352 SR
Queue Stats
359W - 499L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 0
6,540
409
2,837
12,464
6,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
12
5 / 8 / 3
7,845
490
10,997
14,204
6,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 0
8,662
541
9,670
10,430
4,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
d_f80
Sobek
11
0 / 3 / 4
6,930
433
3,371
16,583
15,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 6 / 1
6,690
418
5,445
8,593
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Josh_124345
Arachne
19
17 / 0 / 2
11,432
715
15,965
14,045
7,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
King_199_Stif
King Arthur
14
0 / 1 / 2
7,829
489
4,100
12,257
8,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
R_HAZZA_
Cthulhu
12
0 / 4 / 8
6,811
426
8,237
11,755
4,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
hawhooha
Cupid
12
5 / 4 / 2
7,423
464
6,771
9,710
3,163
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
15
6 / 0 / 6
9,303
581
11,031
7,632
5,920
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
9
Kills
28
29
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Arachne
Josh_124345
Arachne
17
0
2
18
W
King Arthur
King_199_Stif
King Arthur
0
1
2
1
L
Heimdallr
5
8
3
0.81
W
Cthulhu
R_HAZZA_
Cthulhu
0
4
8
1
L
1
3
0
0.33
L
Sobek
d_f80
Sobek
0
3
4
0.67
W
Cupid
hawhooha
Cupid
5
4
2
1.5
L
3
6
1
0.58
W
Tiamat
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,320
Damage
46,104
62,274
Taken
55,399
35,487
Mitigated
28,874
12,865
Healing
26,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,837
318
0
37
12,464
6,453
132
5,200
7,264
18,563
0
W
Arachne
Josh_124345
Arachne
15,965
10,281
330
8,905
14,045
7,172
256
3,027
10,658
0
95,091
W
King Arthur
King_199_Stif
King Arthur
4,100
491
0
4,152
12,257
8,117
0
0
12,257
0
33,900
L
Heimdallr
10,997
5,263
0
2,343
14,204
6,224
361
4,015
10,189
0
43,556
W
Cthulhu
R_HAZZA_
Cthulhu
8,237
666
361
3,475
11,755
4,502
195
3,483
8,088
28,364
0
L
9,670
5,187
0
3,118
10,430
4,480
454
1,954
8,151
0
59,221
L
Sobek
d_f80
Sobek
3,371
250
0
6,654
16,583
15,650
125
5,524
11,059
22,816
0
W
Cupid
hawhooha
Cupid
6,771
3,965
1,791
3,446
9,710
3,163
450
1,762
7,882
0
20,925
L
5,445
265
0
713
8,593
2,680
468
2,575
6,018
27,777
0
W
Tiamat
11,031
1,340
0
4,267
7,632
5,920
1,908
2,534
4,857
50,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,667
Gold Earned
42,798
343
Minions Killed
377
0
Camps Cleared
0
1,369,363
Distance Traveled
1,773,916
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,540
409
49
3
0
217,065
0
W
Arachne
11,432
715
153
10
0
413,871
1
W
King Arthur
7,829
489
73
5
0
324,554
2
L
Heimdallr
7,845
490
72
5
0
271,725
0
W
Cthulhu
6,811
426
31
2
0
389,620
3
L
Skadi
8,662
541
124
8
0
274,562
1
L
Sobek
6,930
433
38
2
0
305,074
0
W
Cupid
7,423
464
35
2
0
324,397
0
L
Scylla
6,690
418
60
4
0
300,937
1
W
Tiamat
9,303
581
85
5
0
321,474
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role