Player Matchup

Loki
Loki
Aldàron
Loki
Level 22
God Stats
5W - 7L
1,723 SR
Queue Stats
80W - 77L
1,543 Elo+
Solo
Merlin
Merlin
ImaBooo
Merlin
Level 16
God Stats
1W - 1L
1,555 SR
Queue Stats
71W - 56L
1,547 Elo+
Solo
Xbalanque
Xbalanque
Snorzzie
Xbalanque
Level 18
God Stats
16W - 16L
1,643 SR
Queue Stats
114W - 147L
1,501 Elo+
Solo
Bellona
Bellona
Stonedsweden
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,748 Elo+
Solo
Terra
Terra
凡中剑丶
Terra
Level 17
God Stats
19W - 14L
1,605 SR
Queue Stats
34W - 30L
1,578 Elo+
Solo
Team Averages
Level 16
1,605 SR
1,583 Elo+

VS

Team Averages
Level 22
1,604 SR
1,552 Elo+
Cupid
Cupid
Asmiteplayer4
Cupid
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
PestraStrava
Anubis
Level 15
God Stats
3W - 0L
1,881 SR
Queue Stats
17W - 12L
1,577 Elo+
Party 1
Fafnir
Fafnir
Sarelius
Fafnir
Level 22
God Stats
8W - 7L
1,661 SR
Queue Stats
37W - 42L
1,515 Elo+
Solo
Nemesis
Nemesis
TheAzmir
Nemesis
Level 27
God Stats
2W - 0L
1,723 SR
Queue Stats
35W - 27L
1,546 Elo+
Party 1
King Arthur
King Arthur
TkwOw
King Arthur
Level 27
God Stats
2W - 1L
1,252 SR
Queue Stats
37W - 30L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
8 / 10 / 3
11,821
537
13,000
21,189
8,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
ImaBooo
Merlin
16
1 / 9 / 5
9,783
445
10,773
17,256
6,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
Snorzzie
Xbalanque
17
3 / 6 / 4
10,652
484
15,922
17,993
8,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bellona
Stonedsweden
Bellona
13
1 / 8 / 4
8,495
386
4,195
14,499
10,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 3 / 6
9,720
442
5,718
15,983
15,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 5
12,804
582
21,915
15,016
6,377
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
20
8 / 5 / 6
13,459
612
17,655
18,048
10,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Sarelius
Fafnir
16
1 / 0 / 7
10,897
495
4,832
13,908
16,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
TheAzmir
Nemesis
19
8 / 3 / 13
12,294
559
13,361
16,880
11,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
TkwOw
King Arthur
20
10 / 3 / 7
13,682
622
12,294
22,643
20,992
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
74
14
Kills
36
36
Deaths
14
22
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Loki
8
10
3
0.95
W
9
3
5
3.83
L
Merlin
ImaBooo
Merlin
1
9
5
0.39
W
Anubis
8
5
6
2.2
W
Fafnir
Sarelius
Fafnir
1
0
7
4.5
L
Xbalanque
Snorzzie
Xbalanque
3
6
4
0.83
L
Bellona
Stonedsweden
Bellona
1
8
4
0.38
W
Nemesis
TheAzmir
Nemesis
8
3
13
4.83
W
King Arthur
TkwOw
King Arthur
10
3
7
4.5
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,608
Damage
70,057
86,920
Taken
86,495
48,238
Mitigated
67,018
19,660
Healing
37,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
13,000
4,138
0
2,761
21,189
8,082
0
5,333
15,856
0
69,135
W
21,915
14,481
585
8,942
15,016
6,377
1,374
3,692
11,250
0
106,918
L
Merlin
ImaBooo
Merlin
10,773
738
0
3,259
17,256
6,417
0
6,679
10,577
56,343
0
W
Anubis
17,655
113
0
9,851
18,048
10,806
618
4,797
12,722
87,055
0
W
Fafnir
Sarelius
Fafnir
4,832
1,501
696
4,993
13,908
16,900
39
2,152
11,678
22,468
0
L
Xbalanque
Snorzzie
Xbalanque
15,922
6,458
0
6,213
17,993
8,008
106
6,044
11,949
0
92,403
L
Bellona
Stonedsweden
Bellona
4,195
817
0
342
14,499
10,097
205
877
13,622
0
25,189
W
Nemesis
TheAzmir
Nemesis
13,361
6,169
0
4,639
16,880
11,943
243
3,472
13,213
0
93,155
W
King Arthur
TkwOw
King Arthur
12,294
591
0
7,735
22,643
20,992
537
2,215
20,296
0
85,537
L
5,718
904
2,998
4,087
15,983
15,634
0
3,554
12,429
16,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,471
Gold Earned
63,136
443
Minions Killed
644
0
Camps Cleared
0
1,868,037
Distance Traveled
2,049,745
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,821
537
112
5
0
370,218
0
W
Cupid
12,804
582
169
8
0
389,014
1
L
Merlin
9,783
445
117
5
0
365,637
4
W
Anubis
13,459
612
169
8
0
350,170
0
W
Fafnir
10,897
495
29
1
0
420,568
3
L
Xbalanque
10,652
484
158
7
0
351,805
1
L
Bellona
8,495
386
37
2
0
401,709
1
W
Nemesis
12,294
559
121
6
0
459,791
5
W
King Arthur
13,682
622
156
7
0
430,202
1
L
Terra
9,720
442
19
1
0
378,668
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role