Player Matchup

Osiris
Osiris
Alucard7897
Osiris
Level 66
God Stats
11W - 8L
1,482 SR
Queue Stats
490W - 520L
1,370 Elo+
Solo
Aphrodite
Aphrodite
D11men123
Aphrodite
Level 47
God Stats
2W - 6L
1,500 SR
Queue Stats
142W - 127L
1,382 Elo+
Solo
Arachne
Arachne
FITherMen
Arachne
Level 63
God Stats
11W - 3L
1,741 SR
Queue Stats
111W - 120L
1,669 Elo+
Solo
Skadi
Skadi
KokkinoSkoufis
Skadi
Level 45
God Stats
2W - 3L
1,338 SR
Queue Stats
103W - 118L
1,388 Elo+
Solo
Terra
Terra
minecraftgod987
Terra
Level 95
God Stats
6W - 0L
1,518 SR
Queue Stats
111W - 125L
1,444 Elo+
Solo
Team Averages
Level 63
1,516 SR
1,451 Elo+

VS

Team Averages
Level 56
1,366 SR
1,303 Elo+
Aphrodite
Aphrodite
Cascana_69
Aphrodite
Level 55
God Stats
6W - 15L
1,322 SR
Queue Stats
262W - 395L
1,253 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Geckoboygamer
Tsukuyomi
Level 42
God Stats
15W - 16L
1,434 SR
Queue Stats
28W - 40L
1,300 Elo+
Solo
Heimdallr
Heimdallr
NaveSilva
Heimdallr
Level 66
God Stats
10W - 9L
1,304 SR
Queue Stats
438W - 579L
1,345 Elo+
Party 1
Scylla
Scylla
SpacePug5669
Scylla
Level 69
God Stats
17W - 13L
1,271 SR
Queue Stats
404W - 480L
1,433 Elo+
Solo
Fenrir
Fenrir
danigamer870
Fenrir
Level 50
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 29L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
5 / 8 / 5
12,777
532
11,524
22,327
16,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
D11men123
Aphrodite
18
5 / 4 / 11
12,357
515
9,834
17,298
7,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
FITherMen
Arachne
20
13 / 3 / 5
13,796
575
12,015
19,651
12,574
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
4 / 6 / 7
11,309
471
17,689
16,953
6,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 2 / 15
11,690
487
19,045
20,580
20,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cascana_69
Aphrodite
15
1 / 5 / 6
9,950
415
13,013
19,757
16,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Geckoboygamer
Tsukuyomi
18
5 / 6 / 3
11,624
484
18,358
17,165
8,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
NaveSilva
Heimdallr
15
7 / 8 / 1
10,087
420
17,426
21,641
10,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
17
4 / 6 / 2
10,796
450
13,391
14,217
5,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
15
6 / 7 / 3
10,696
446
7,901
16,115
7,327
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
38
30
Kills
23
23
Deaths
32
43
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Osiris
5
8
5
0.94
L
Aphrodite
Cascana_69
Aphrodite
1
5
6
0.8
W
Aphrodite
D11men123
Aphrodite
5
4
11
2.63
W
Arachne
FITherMen
Arachne
13
3
5
5.17
L
Tsukuyomi
Geckoboygamer
Tsukuyomi
5
6
3
1.08
W
4
6
7
1.25
L
Heimdallr
NaveSilva
Heimdallr
7
8
1
0.94
L
Scylla
4
6
2
0.83
L
Fenrir
6
7
3
1.07
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,107
Damage
70,089
96,809
Taken
88,895
64,265
Mitigated
48,230
41,297
Healing
28,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
11,524
4,632
0
6,756
22,327
16,915
3,349
1,115
20,597
0
72,982
L
Aphrodite
Cascana_69
Aphrodite
13,013
1,967
6,047
9,839
19,757
16,738
431
7,635
12,020
54,581
0
W
Aphrodite
D11men123
Aphrodite
9,834
1,571
1,769
9,838
17,298
7,330
1,244
7,800
8,930
64,236
0
W
Arachne
FITherMen
Arachne
12,015
8,703
0
5,133
19,651
12,574
365
3,839
15,572
0
108,194
L
Tsukuyomi
Geckoboygamer
Tsukuyomi
18,358
5,461
135
3,096
17,165
8,860
386
2,146
14,939
0
81,890
W
17,689
7,673
453
1,901
16,953
6,787
2,456
6,566
10,293
0
66,376
L
Heimdallr
NaveSilva
Heimdallr
17,426
7,047
796
3,025
21,641
10,231
433
8,064
13,525
0
48,321
L
Scylla
13,391
794
0
1,660
14,217
5,074
879
7,798
6,057
64,409
0
L
Fenrir
7,901
2,065
0
4,018
16,115
7,327
288
2,588
13,475
0
44,375
W
19,045
2,697
4,263
11,184
20,580
20,659
1,000
6,234
14,162
47,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,929
Gold Earned
53,153
544
Minions Killed
500
0
Camps Cleared
0
2,426,530
Distance Traveled
1,972,999
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,777
532
131
5
0
396,554
1
L
Aphrodite
9,950
415
92
4
0
390,709
1
W
Aphrodite
12,357
515
105
4
0
439,777
1
W
Arachne
13,796
575
169
7
0
575,020
0
L
Tsukuyomi
11,624
484
141
6
0
401,392
0
W
Skadi
11,309
471
93
4
0
444,158
4
L
Heimdallr
10,087
420
70
3
0
382,982
1
L
Scylla
10,796
450
117
5
0
390,031
1
L
Fenrir
10,696
446
80
3
0
407,885
1
W
Terra
11,690
487
46
2
0
571,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role