Player Matchup

Olorun
Olorun
ColorBlue
Olorun
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
32W - 30L
1,526 Elo+
Party 1
Jing Wei
Jing Wei
ForsenQAQ
Jing Wei
Level 18
God Stats
2W - 1L
1,313 SR
Queue Stats
57W - 47L
1,547 Elo+
Party 1
Vulcan
Vulcan
Satse10
Vulcan
Level 28
God Stats
13W - 6L
1,728 SR
Queue Stats
30W - 20L
1,602 Elo+
Solo
Erlang Shen
Erlang Shen
TruckLuck
Erlang Shen
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 55L
1,616 Elo+
Solo
Chaac
Chaac
VetoQAQ
Chaac
Level 23
God Stats
2W - 1L
1,718 SR
Queue Stats
94W - 90L
1,504 Elo+
Party 1
Team Averages
Level 20
1,552 SR
1,559 Elo+

VS

Team Averages
Level 17
1,622 SR
1,575 Elo+
Nemesis
Nemesis
IIIMAZINOIII
Nemesis
Level 18
God Stats
5W - 7L
1,329 SR
Queue Stats
96W - 98L
1,588 Elo+
Solo
Raijin
Raijin
JonnyTheWiesel
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,545 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kaheksajalg
Ah Muzen Cab
Level 18
God Stats
10W - 2L
1,862 SR
Queue Stats
101W - 97L
1,572 Elo+
Solo
Ganesha
Ganesha
Pharkras
Ganesha
Level 29
God Stats
6W - 13L
1,530 SR
Queue Stats
207W - 237L
1,527 Elo+
Solo
Janus
Janus
UrUnclesFart
Janus
Level 15
God Stats
2W - 1L
1,891 SR
Queue Stats
22W - 18L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ColorBlue
Olorun
18
3 / 11 / 2
12,408
460
9,232
22,554
8,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jing Wei
ForsenQAQ
Jing Wei
20
7 / 5 / 6
14,281
529
15,318
22,106
7,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
Satse10
Vulcan
20
10 / 3 / 8
15,027
557
23,482
13,267
5,651
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
TruckLuck
Erlang Shen
20
12 / 8 / 13
15,730
583
29,618
29,208
16,709
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
VetoQAQ
Chaac
18
4 / 2 / 16
12,860
476
10,442
23,542
24,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IIIMAZINOIII
Nemesis
20
12 / 6 / 3
13,285
492
20,487
27,636
16,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 11 / 6
10,143
376
3,605
19,368
7,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Kaheksajalg
Ah Muzen Cab
20
5 / 6 / 8
14,346
531
19,377
21,242
9,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Pharkras
Ganesha
15
0 / 10 / 10
10,602
393
9,609
27,843
24,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
12 / 3 / 6
14,378
533
29,095
20,804
8,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
62
36
Kills
29
29
Deaths
36
45
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
ColorBlue
Olorun
3
11
2
0.36
W
Jing Wei
ForsenQAQ
Jing Wei
7
5
6
2
L
Nemesis
IIIMAZINOIII
Nemesis
12
6
3
2.25
L
0
11
6
0.27
L
Ah Muzen Cab
Kaheksajalg
Ah Muzen Cab
5
6
8
1.5
L
Ganesha
Pharkras
Ganesha
0
10
10
0.5
W
Vulcan
Satse10
Vulcan
10
3
8
4.67
W
Erlang Shen
TruckLuck
Erlang Shen
12
8
13
2.31
L
12
3
6
5
W
Chaac
VetoQAQ
Chaac
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,092
Damage
82,173
110,677
Taken
116,893
62,670
Mitigated
67,037
33,137
Healing
26,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
ColorBlue
Olorun
9,232
4,272
81
6,871
22,554
8,483
459
6,480
15,892
69,993
0
W
Jing Wei
ForsenQAQ
Jing Wei
15,318
13,183
0
9,202
22,106
7,298
427
8,260
13,814
0
94,598
L
Nemesis
IIIMAZINOIII
Nemesis
20,487
11,167
0
5,518
27,636
16,217
1,895
8,631
18,742
0
105,144
L
3,605
376
0
687
19,368
7,777
120
5,308
13,966
46,559
0
L
Ah Muzen Cab
Kaheksajalg
Ah Muzen Cab
19,377
9,633
0
9,096
21,242
9,282
534
6,457
14,657
0
110,490
L
Ganesha
Pharkras
Ganesha
9,609
673
1,488
3,427
27,843
24,943
211
6,963
20,692
31,445
0
W
Vulcan
Satse10
Vulcan
23,482
4,656
0
1,946
13,267
5,651
1,415
4,251
9,016
119,427
0
W
Erlang Shen
TruckLuck
Erlang Shen
29,618
19,325
0
6,111
29,208
16,709
780
12,406
16,720
0
146,398
L
29,095
1,288
0
6,118
20,804
8,818
0
4,608
16,122
119,352
0
W
Chaac
VetoQAQ
Chaac
10,442
1,371
0
8,926
23,542
24,529
264
10,499
12,926
0
61,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,306
Gold Earned
62,754
698
Minions Killed
594
0
Camps Cleared
0
2,586,275
Distance Traveled
2,540,591
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,408
460
134
5
0
414,416
0
W
Jing Wei
14,281
529
144
5
0
507,496
7
L
Nemesis
13,285
492
138
5
0
550,275
0
L
Raijin
10,143
376
87
3
0
415,444
3
L
Ah Muzen Cab
14,346
531
188
7
0
472,042
9
L
Ganesha
10,602
393
4
0
0
457,682
7
W
Vulcan
15,027
557
198
7
0
547,050
2
W
Erlang Shen
15,730
583
152
6
0
532,132
2
L
Janus
14,378
533
177
7
0
645,148
8
W
Chaac
12,860
476
70
3
0
585,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role