Player Matchup

Merlin
Merlin
ElrathCZ
Merlin
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,216 Elo+
Solo
Rama
Rama
NoCharisma
Rama
Level 25
God Stats
2W - 1L
1,708 SR
Queue Stats
84W - 84L
1,648 Elo+
Solo
Arachne
Arachne
svcksss
Arachne
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
162W - 309L
1,324 Elo+
Solo
Fenrir
Fenrir
tomamilechexD
Fenrir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
凡中剑丶
Terra
Level 16
God Stats
19W - 14L
1,510 SR
Queue Stats
34W - 30L
1,548 Elo+
Solo
Team Averages
Level 16
1,544 SR
1,447 Elo+

VS

Team Averages
Level 16
1,585 SR
1,540 Elo+
Bakasura
Bakasura
BakasurX
Bakasura
Level 16
God Stats
19W - 19L
1,640 SR
Queue Stats
19W - 19L
1,667 Elo+
Solo
Ra
Ra
BinyDaCranberry
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 47L
1,703 Elo+
Solo
Bacchus
Bacchus
PijanyRycerzyk
Bacchus
Level 10
God Stats
2W - 1L
1,787 SR
Queue Stats
9W - 14L
1,329 Elo+
Solo
Hades
Hades
WhereIsTheMap
Hades
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
lu07kas03
Danzaburou
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ElrathCZ
Merlin
7
0 / 2 / 2
3,913
652
555
1,977
402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
2 / 0 / 1
4,034
672
1,495
2,935
799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
svcksss
Arachne
5
0 / 3 / 0
3,141
524
277
3,392
881
Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 1 / 0
4,488
748
2,553
3,330
1,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
0 / 0 / 1
3,637
606
350
2,368
871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BakasurX
Bakasura
7
1 / 2 / 1
4,240
707
2,292
4,073
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
2 / 1 / 0
4,557
760
859
2,603
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 2 / 0
3,250
542
467
2,827
1,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 0 / 0
4,910
818
1,955
1,437
635
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
lu07kas03
Danzaburou
1
0 / 0 / 0
2,767
461
0
0
0

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
6
6
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BakasurX
Bakasura
1
2
1
0.75
L
2
1
0
2
W
Merlin
ElrathCZ
Merlin
0
2
2
0.5
W
2
0
1
2.5
L
0
2
0
0
L
3
0
0
3
L
Danzaburou
lu07kas03
Danzaburou
0
0
0
0
W
Arachne
svcksss
Arachne
0
3
0
0
W
3
1
0
3
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,230
Damage
5,573
14,002
Taken
10,940
3,964
Mitigated
4,051
4,887
Healing
3,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BakasurX
Bakasura
2,292
1,608
0
1,437
4,073
1,396
0
186
3,887
0
15,754
L
859
249
0
569
2,603
708
0
367
2,158
14,336
0
W
Merlin
ElrathCZ
Merlin
555
216
0
0
1,977
402
0
280
1,545
12,677
0
W
1,495
1,315
0
1,876
2,935
799
836
428
2,507
0
17,087
L
467
190
0
81
2,827
1,312
0
274
2,553
3,470
0
L
1,955
359
41
930
1,437
635
0
0
1,437
23,860
0
L
Danzaburou
lu07kas03
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
svcksss
Arachne
277
223
0
893
3,392
881
0
1,905
1,487
0
5,632
W
2,553
527
0
1,443
3,330
1,011
0
618
2,672
0
17,566
W
350
117
96
579
2,368
871
216
0
2,218
6,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,213
Gold Earned
19,724
137
Minions Killed
139
0
Camps Cleared
0
551,113
Distance Traveled
482,312
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,240
707
39
7
0
119,963
1
L
Ra
4,557
760
35
6
0
120,829
2
W
Merlin
3,913
652
29
5
0
109,323
0
W
Rama
4,034
672
39
7
0
110,469
5
L
Bacchus
3,250
542
5
1
0
125,297
1
L
Hades
4,910
818
60
10
0
116,223
0
L
Danzaburou
2,767
461
0
0
0
0
0
W
Arachne
3,141
524
13
2
0
113,199
3
W
Fenrir
4,488
748
48
8
0
125,008
3
W
Terra
3,637
606
8
1
0
93,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role