Player Matchup

Nemesis
Nemesis
Clairu
Nemesis
Level 10
God Stats
23W - 21L
1,451 SR
Queue Stats
95W - 98L
1,260 Elo+
Solo
Neith
Neith
FlipyBoyYT
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,722 Elo+
Solo
Hera
Hera
Garroc8
Hera
Level 28
God Stats
4W - 4L
1,303 SR
Queue Stats
66W - 65L
1,085 Elo+
Solo
Amaterasu
Amaterasu
HeroTadashi
Amaterasu
Level 15
God Stats
2W - 6L
1,335 SR
Queue Stats
39W - 45L
1,391 Elo+
Party 1
Kuzenbo
Kuzenbo
Tartoolay
Kuzenbo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,261 Elo+
Party 1
Team Averages
Level 17
1,418 SR
1,344 Elo+

VS

Team Averages
Level 20
1,517 SR
1,511 Elo+
Zeus
Zeus
CehennemKamerası
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Dobrejnick
Nemesis
Level 29
God Stats
22W - 26L
1,381 SR
Queue Stats
214W - 243L
1,328 Elo+
Solo
Hades
Hades
SAAAAAAAAN
Hades
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Shmigaaaaaaaaaaa
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ra
Ra
vermaasta
Ra
Level 17
God Stats
4W - 3L
1,705 SR
Queue Stats
9W - 6L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clairu
Nemesis
8
3 / 2 / 1
5,270
479
2,637
6,364
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
6
0 / 6 / 2
4,316
392
1,335
4,865
1,264
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Garroc8
Hera
10
0 / 4 / 1
5,399
491
2,835
4,501
1,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
HeroTadashi
Amaterasu
9
1 / 3 / 2
5,306
482
1,632
6,220
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Tartoolay
Kuzenbo
6
1 / 4 / 1
4,397
400
2,176
6,783
3,835
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
7,183
653
5,544
3,327
976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Dobrejnick
Nemesis
12
6 / 0 / 4
6,778
616
4,426
6,885
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hades
11
3 / 0 / 3
6,581
598
2,592
5,320
1,944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

8
0 / 3 / 6
4,977
452
785
3,275
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 2 / 3
5,960
542
4,898
4,820
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
19
19
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Nemesis
Clairu
Nemesis
3
2
1
1.75
W
Nemesis
Dobrejnick
Nemesis
6
0
4
8
L
Neith
0
6
2
0.17
L
Hera
Garroc8
Hera
0
4
1
0.13
L
Amaterasu
HeroTadashi
Amaterasu
1
3
2
0.67
W
Hades
3
0
3
4.5
W
0
3
6
1
L
Kuzenbo
Tartoolay
Kuzenbo
1
4
1
0.38
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,615
Damage
18,245
28,733
Taken
23,627
11,380
Mitigated
8,046
3,786
Healing
7,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,544
1,338
0
586
3,327
976
1,070
230
3,097
32,937
0
L
Nemesis
Clairu
Nemesis
2,637
992
0
2,241
6,364
1,917
224
1,920
4,342
0
16,577
W
Nemesis
Dobrejnick
Nemesis
4,426
1,899
0
2,383
6,885
2,115
891
1,014
5,871
0
28,749
L
Neith
1,335
961
0
133
4,865
1,264
330
2,511
2,273
0
7,198
L
Hera
Garroc8
Hera
2,835
580
0
520
4,501
1,413
0
903
3,598
32,533
0
L
Amaterasu
HeroTadashi
Amaterasu
1,632
260
0
746
6,220
2,951
0
3,387
2,799
0
19,796
W
Hades
2,592
426
68
3,810
5,320
1,944
245
1,031
4,289
31,673
0
W
785
199
0
0
3,275
1,631
11
1,384
1,891
0
4,296
L
Kuzenbo
Tartoolay
Kuzenbo
2,176
909
0
146
6,783
3,835
528
3,984
2,687
10,931
0
W
4,898
425
119
961
4,820
1,380
452
1,352
3,468
27,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,688
Gold Earned
31,479
175
Minions Killed
264
0
Camps Cleared
0
898,719
Distance Traveled
940,103
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,183
653
72
7
0
163,454
0
L
Nemesis
5,270
479
41
4
0
203,509
3
W
Nemesis
6,778
616
69
6
0
214,034
1
L
Neith
4,316
392
12
1
0
147,656
0
L
Hera
5,399
491
67
6
0
170,531
4
L
Amaterasu
5,306
482
41
4
0
176,623
1
W
Hades
6,581
598
63
6
0
177,656
4
W
Bellona
4,977
452
8
1
0
202,069
0
L
Kuzenbo
4,397
400
14
1
0
200,400
1
W
Ra
5,960
542
52
5
0
182,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role