Player Matchup

Nemesis
Nemesis
ANANSÖR
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Discordia
Discordia
AdryK11
Discordia
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
366W - 397L
1,476 Elo+
Solo
Achilles
Achilles
BinyDaCranberry
Achilles
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
52W - 47L
1,500 Elo+
Solo
Nu Wa
Nu Wa
toniya
Nu Wa
Level 16
God Stats
4W - 5L
1,870 SR
Queue Stats
29W - 36L
1,728 Elo+
Solo
Terra
Terra
凡中剑丶
Terra
Level 16
God Stats
19W - 14L
1,468 SR
Queue Stats
34W - 30L
1,527 Elo+
Solo
Team Averages
Level 20
1,568 SR
1,546 Elo+

VS

Team Averages
Level 16
1,507 SR
1,467 Elo+
Thanatos
Thanatos
BlejZiOwsKyy
Thanatos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,552 Elo+
Solo
Izanami
Izanami
Caityna
Izanami
Level 29
God Stats
8W - 11L
1,598 SR
Queue Stats
104W - 125L
1,489 Elo+
Solo
Ra
Ra
Clairu
Ra
Level 10
God Stats
0W - 2L
1,275 SR
Queue Stats
95W - 98L
1,292 Elo+
Solo
Hera
Hera
Dobrejnick
Hera
Level 28
God Stats
7W - 6L
1,661 SR
Queue Stats
214W - 243L
1,334 Elo+
Solo
Serqet
Serqet
JustSzeff
Serqet
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ANANSÖR
Nemesis
13
3 / 3 / 6
8,291
461
3,584
13,773
6,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
AdryK11
Discordia
16
6 / 0 / 6
9,896
550
12,448
7,774
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
15
4 / 1 / 3
9,109
506
6,302
7,528
7,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
toniya
Nu Wa
13
10 / 5 / 7
9,181
510
15,808
11,004
4,490
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 12
8,764
487
4,434
14,617
12,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BlejZiOwsKyy
Thanatos
13
3 / 3 / 1
8,693
483
5,811
12,440
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Caityna
Izanami
16
3 / 5 / 3
9,513
529
9,869
15,620
5,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ra
10
1 / 9 / 1
7,178
399
4,837
11,685
3,276
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 7 / 5
9,401
522
11,210
13,638
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
JustSzeff
Serqet
9
0 / 2 / 0
6,837
380
1,452
7,329
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
25
Kills
10
10
Deaths
26
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ANANSÖR
Nemesis
3
3
6
2
W
Discordia
AdryK11
Discordia
6
0
6
9
W
Achilles
4
1
3
5.5
L
Thanatos
BlejZiOwsKyy
Thanatos
3
3
1
1.17
L
Izanami
Caityna
Izanami
3
5
3
0.9
L
Ra
1
9
1
0.17
L
3
7
5
0.79
L
Serqet
JustSzeff
Serqet
0
2
0
0
W
Nu Wa
toniya
Nu Wa
10
5
7
2.7
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,576
Damage
33,179
54,696
Taken
60,712
33,029
Mitigated
19,865
15,930
Healing
21,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ANANSÖR
Nemesis
3,584
1,374
0
2,000
13,773
6,429
1,692
3,525
9,920
0
31,132
W
Discordia
AdryK11
Discordia
12,448
671
438
2,042
7,774
2,647
1,498
1,750
5,781
59,178
0
W
Achilles
6,302
1,857
0
1,889
7,528
7,058
504
324
7,174
0
41,227
L
Thanatos
BlejZiOwsKyy
Thanatos
5,811
660
0
7,414
12,440
4,814
984
3,464
8,419
0
32,849
L
Izanami
Caityna
Izanami
9,869
6,605
0
6,122
15,620
5,164
1,455
9,517
5,665
0
74,337
L
Ra
4,837
520
87
2,021
11,685
3,276
19
8,091
2,811
28,716
0
L
11,210
2,120
87
3,716
13,638
4,586
1,490
7,213
5,950
56,102
0
L
Serqet
JustSzeff
Serqet
1,452
408
0
2,290
7,329
2,025
0
2,372
4,677
0
22,625
W
Nu Wa
toniya
Nu Wa
15,808
3,670
660
1,199
11,004
4,490
1,166
3,885
6,777
46,623
0
W
4,434
600
3,009
4,693
14,617
12,405
303
5,351
8,835
18,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,241
Gold Earned
41,622
297
Minions Killed
407
0
Camps Cleared
0
1,706,253
Distance Traveled
1,428,834
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,291
461
66
4
0
374,834
2
W
Discordia
9,896
550
98
5
0
338,571
0
W
Achilles
9,109
506
59
3
0
340,287
3
L
Thanatos
8,693
483
61
3
0
310,777
1
L
Izanami
9,513
529
142
8
0
325,342
3
L
Ra
7,178
399
53
3
0
292,536
2
L
Hera
9,401
522
101
6
0
272,440
4
L
Serqet
6,837
380
50
3
0
227,739
0
W
Nu Wa
9,181
510
49
3
0
334,148
3
W
Terra
8,764
487
25
1
0
318,413
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role