Player Matchup

Tiamat
Tiamat
FLARE Reno
Tiamat
Level 42
God Stats
1W - 2L
1,203 SR
Queue Stats
57W - 49L
1,406 Elo+
Solo
Nike
Nike
Von_Shpuitle
Nike
Level 98
God Stats
2W - 1L
1,783 SR
Queue Stats
265W - 172L
1,599 Elo+
Party 1
Rama
Rama
deathdazer
Rama
Level 140
God Stats
10W - 3L
1,779 SR
Queue Stats
460W - 327L
1,627 Elo+
Party 1
Team Averages
Level 93
1,589 SR
1,544 Elo+

VS

Team Averages
Level 80
1,592 SR
1,412 Elo+
Nu Wa
Nu Wa
DeppiBunniess
Nu Wa
Level 58
God Stats
14W - 27L
1,263 SR
Queue Stats
129W - 178L
1,389 Elo+
Party 2
Agni
Agni
Faze_box_monkey
Agni
Level 33
God Stats
6W - 7L
1,822 SR
Queue Stats
211W - 256L
1,425 Elo+
Party 2
Odin
Odin
Red Splitty
Odin
Level 148
God Stats
1W - 2L
1,690 SR
Queue Stats
100W - 141L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FLARE Reno
Tiamat
14
4 / 4 / 10
9,505
731
8,489
10,806
7,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
7 / 2 / 9
9,871
759
10,045
11,440
7,016
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
6 / 2 / 9
10,201
785
8,402
8,226
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 6
8,413
647
5,648
10,783
3,301
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 6 / 3
8,873
683
9,914
10,660
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 6
8,098
623
5,709
10,971
9,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
17
Kills
8
8
Deaths
17
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
W
Tiamat
FLARE Reno
Tiamat
4
4
10
2.25
L
4
6
3
0.92
L
2
4
6
1.25
W
7
2
9
5.75
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,936
Damage
21,271
30,472
Taken
32,414
17,269
Mitigated
16,289
7,176
Healing
4,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,648
1,469
483
483
10,783
3,301
798
2,262
8,521
33,197
0
W
Tiamat
FLARE Reno
Tiamat
8,489
824
0
3,293
10,806
7,731
1,149
6,139
4,325
34,950
0
L
9,914
1,280
222
2,109
10,660
3,412
0
2,848
7,812
19,986
0
L
5,709
1,128
721
798
10,971
9,576
0
3,415
7,556
0
17,923
W
10,045
1,429
0
1,000
11,440
7,016
560
4,885
6,213
0
27,603
W
8,402
7,249
0
2,883
8,226
2,522
1,665
3,544
4,340
0
56,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,577
Gold Earned
25,384
191
Minions Killed
135
0
Camps Cleared
0
646,325
Distance Traveled
610,410
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,413
647
67
5
0
185,164
0
W
Tiamat
9,505
731
67
5
0
207,035
1
L
Agni
8,873
683
24
2
0
200,606
0
L
Odin
8,098
623
44
3
0
224,640
2
W
Nike
9,871
759
34
3
0
244,660
0
W
Rama
10,201
785
90
7
0
194,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role