Player Matchup

Kuzenbo
Kuzenbo
D4CDojyaaan
Kuzenbo
Level 49
God Stats
22W - 17L
1,167 SR
Queue Stats
201W - 189L
1,471 Elo+
Party 1
Chaac
Chaac
ItsBAMzilla
Chaac
Level 36
God Stats
6W - 3L
1,805 SR
Queue Stats
808W - 795L
1,505 Elo+
Solo
Ra
Ra
SKCinemaz
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,520 Elo+
Party 1
Cernunnos
Cernunnos
TBFM111
Cernunnos
Level 65
God Stats
8W - 7L
1,505 SR
Queue Stats
170W - 176L
1,483 Elo+
Party 1
Persephone
Persephone
nfoqus
Persephone
Level 64
God Stats
9W - 9L
1,608 SR
Queue Stats
176W - 168L
1,507 Elo+
Party 1
Team Averages
Level 44
1,517 SR
1,497 Elo+

VS

Team Averages
Level 81
1,568 SR
1,469 Elo+
Ganesha
Ganesha
BurstPhoenix108
Ganesha
Level 82
God Stats
2W - 0L
1,811 SR
Queue Stats
49W - 54L
1,476 Elo+
Party 2
Ymir
Ymir
CHIEF_Caboose
Ymir
Level 49
God Stats
10W - 14L
1,472 SR
Queue Stats
191W - 208L
1,448 Elo+
Party 2
Jormungandr
Jormungandr
Hiso-Chan
Jormungandr
Level 51
God Stats
11W - 17L
1,382 SR
Queue Stats
309W - 351L
1,410 Elo+
Party 2
Tsukuyomi
Tsukuyomi
fofitox
Tsukuyomi
Level 104
God Stats
5W - 2L
1,617 SR
Queue Stats
53W - 36L
1,556 Elo+
Solo
Terra
Terra
rvel0900
Terra
Level 117
God Stats
17W - 14L
1,559 SR
Queue Stats
214W - 216L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
D4CDojyaaan
Kuzenbo
15
1 / 3 / 3
9,468
947
10,981
18,934
29,258
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 3 / 1
9,179
918
7,660
12,873
14,372
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

14
0 / 9 / 2
8,300
830
9,170
11,183
4,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
TBFM111
Cernunnos
15
0 / 4 / 4
8,802
880
10,487
10,556
3,887
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
nfoqus
Persephone
15
2 / 1 / 2
9,321
932
10,552
6,684
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

211

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 18
9,360
936
11,237
13,991
6,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
3 / 1 / 11
9,400
940
6,922
14,579
12,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Hiso-Chan
Jormungandr
16
7 / 1 / 9
10,731
1,073
11,080
12,410
11,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
fofitox
Tsukuyomi
16
3 / 0 / 9
9,872
987
12,613
6,164
2,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Terra
rvel0900
Terra
17
7 / 0 / 10
10,701
1,070
14,388
11,254
5,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
77
5
Kills
20
20
Deaths
5
12
Assists
57
Player
Kills
Deaths
Assists
KDA
W
0
3
18
3
W
3
1
11
8.5
L
Kuzenbo
D4CDojyaaan
Kuzenbo
1
3
3
0.83
W
Jormungandr
Hiso-Chan
Jormungandr
7
1
9
11.5
L
2
3
1
0.83
L
0
9
2
0.11
L
Cernunnos
TBFM111
Cernunnos
0
4
4
0.5
W
Tsukuyomi
fofitox
Tsukuyomi
3
0
9
7.5
L
Persephone
nfoqus
Persephone
2
1
2
3
W
Terra
rvel0900
Terra
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,850
Damage
56,240
60,230
Taken
58,398
54,141
Mitigated
39,266
6,492
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,237
961
0
0
13,991
6,659
0
7,742
6,249
21,105
0
W
6,922
674
1,437
1,949
14,579
12,705
0
8,779
5,800
14,595
0
L
Kuzenbo
D4CDojyaaan
Kuzenbo
10,981
4,107
874
1,958
18,934
29,258
0
12,005
5,376
19,159
0
W
Jormungandr
Hiso-Chan
Jormungandr
11,080
1,835
508
544
12,410
11,836
0
7,227
5,183
28,483
0
L
7,660
1,727
0
1,739
12,873
14,372
0
8,768
3,369
0
21,815
L
9,170
334
958
270
11,183
4,313
0
8,506
1,934
14,290
0
L
Cernunnos
TBFM111
Cernunnos
10,487
5,277
0
363
10,556
3,887
0
6,508
3,470
0
34,928
W
Tsukuyomi
fofitox
Tsukuyomi
12,613
3,993
0
268
6,164
2,603
0
1,929
4,049
0
32,796
L
Persephone
nfoqus
Persephone
10,552
1,159
0
330
6,684
2,311
0
3,885
2,454
29,837
0
W
Terra
rvel0900
Terra
14,388
1,108
2,758
3,993
11,254
5,463
0
5,026
6,228
26,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,070
Gold Earned
50,064
152
Minions Killed
171
5
Camps Cleared
6
882,116
Distance Traveled
995,087
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,360
936
0
0
0
187,503
0
W
Ymir
9,400
940
20
2
0
188,093
2
L
Kuzenbo
9,468
947
13
1
1
191,738
1
W
Jormungandr
10,731
1,073
46
5
2
194,768
0
L
Chaac
9,179
918
38
4
2
185,580
0
L
Ra
8,300
830
17
2
0
136,829
0
L
Cernunnos
8,802
880
47
5
2
187,892
1
W
Tsukuyomi
9,872
987
62
6
3
221,784
0
L
Persephone
9,321
932
37
4
0
180,077
0
W
Terra
10,701
1,070
43
4
1
202,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role