Player Matchup

Eset
Eset
JoATMON1
Eset
Level 122
God Stats
17W - 12L
1,675 SR
Queue Stats
343W - 387L
1,508 Elo+
Party 1
Chaac
Chaac
MageOfMercy
Chaac
Level 107
God Stats
4W - 9L
1,381 SR
Queue Stats
156W - 159L
1,551 Elo+
Party 1
Anhur
Anhur
Squirby69
Anhur
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
203W - 334L
1,477 Elo+
Solo
Team Averages
Level 119
1,519 SR
1,512 Elo+

VS

Team Averages
Level 56
1,603 SR
1,469 Elo+
Heimdallr
Heimdallr
SOCKPUPPETBOIIII
Heimdallr
Level 14
God Stats
1W - 1L
1,728 SR
Queue Stats
7W - 11L
1,496 Elo+
Party 2
Chaac
Chaac
VictrixPlayz
Chaac
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 39L
1,373 Elo+
Solo
Merlin
Merlin
ice11107
Merlin
Level 69
God Stats
1W - 1L
1,579 SR
Queue Stats
151W - 194L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
2 / 2 / 6
10,261
641
10,529
8,635
2,579
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 3
10,977
686
11,148
15,076
13,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Squirby69
Anhur
13
1 / 1 / 5
9,786
612
1,859
8,198
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
12
1 / 2 / 2
9,185
574
6,259
7,889
3,085
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 3 / 1
9,466
592
8,189
11,641
7,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
ice11107
Merlin
12
0 / 4 / 2
8,943
559
6,690
8,525
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
9
Kills
4
4
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Eset
2
2
6
2.5
W
6
1
3
7.5
L
Heimdallr
1
2
2
1
W
Anhur
Squirby69
Anhur
1
1
5
3.5
L
3
3
1
1.17
L
Merlin
ice11107
Merlin
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,536
Damage
21,138
31,909
Taken
28,055
17,863
Mitigated
12,940
14,601
Healing
7,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
10,529
502
311
2,049
8,635
2,579
813
1,114
7,092
53,938
0
W
11,148
1,427
0
9,533
15,076
13,005
259
3,615
10,940
0
51,117
L
Heimdallr
6,259
2,548
0
1,572
7,889
3,085
0
2,920
4,644
0
37,685
W
Anhur
Squirby69
Anhur
1,859
920
0
2,708
8,198
2,279
2,042
1,216
6,636
0
47,413
L
8,189
431
0
4,110
11,641
7,245
0
4,432
6,959
0
27,217
L
Merlin
ice11107
Merlin
6,690
308
0
1,325
8,525
2,610
0
3,221
5,179
40,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,024
Gold Earned
27,594
209
Minions Killed
170
0
Camps Cleared
0
980,330
Distance Traveled
836,435
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,261
641
75
5
0
302,159
5
W
Chaac
10,977
686
59
4
0
356,413
5
L
Heimdallr
9,185
574
73
5
0
291,879
0
W
Anhur
9,786
612
75
5
0
321,758
1
L
Chaac
9,466
592
32
2
0
272,443
5
L
Merlin
8,943
559
65
4
0
272,113
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role