Player Matchup

Izanami
Izanami
DGKskaterboykush
Izanami
Level 122
God Stats
2W - 4L
1,742 SR
Queue Stats
151W - 156L
1,496 Elo+
Party 1
Yemoja
Yemoja
darke_reaper
Yemoja
Level 59
God Stats
14W - 32L
1,360 SR
Queue Stats
103W - 144L
1,427 Elo+
Party 1
Ne Zha
Ne Zha
mostdopemac9
Ne Zha
Level 103
God Stats
12W - 7L
1,660 SR
Queue Stats
84W - 109L
1,388 Elo+
Party 1
King Arthur
King Arthur
shomaru_uzunara
King Arthur
Level 128
God Stats
1W - 7L
1,500 SR
Queue Stats
345W - 328L
1,478 Elo+
Party 1
Anubis
Anubis
xhikazu_uzunarax
Anubis
Level 68
God Stats
12W - 14L
1,475 SR
Queue Stats
39W - 46L
1,450 Elo+
Party 1
Team Averages
Level 96
1,548 SR
1,448 Elo+

VS

Team Averages
Level 75
1,384 SR
1,477 Elo+
Yemoja
Yemoja
GenarinÙnÚ
Yemoja
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,470 Elo+
Party 2
Skadi
Skadi
PepeElPolloYO
Skadi
Level 68
God Stats
12W - 18L
1,500 SR
Queue Stats
459W - 481L
1,538 Elo+
Party 2
Ratatoskr
Ratatoskr
RichardRampage
Ratatoskr
Level 126
God Stats
1W - 3L
1,236 SR
Queue Stats
73W - 70L
1,576 Elo+
Party 3
Hel
Hel
ShepyShep
Hel
Level 76
God Stats
6W - 9L
1,186 SR
Queue Stats
119W - 145L
1,298 Elo+
Party 3
King Arthur
King Arthur
TheGreatOreoMan
King Arthur
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,177
515
3,174
5,957
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
10
0 / 1 / 0
6,144
512
1,897
6,084
2,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
11
2 / 2 / 0
6,369
531
2,883
6,604
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
shomaru_uzunara
King Arthur
9
0 / 3 / 1
5,671
473
1,751
5,910
3,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 0
5,240
437
1,303
3,099
1,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 0 / 0
5,278
440
2,064
2,673
818
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 0 / 0
5,644
470
1,290
5,066
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ratatoskr
RichardRampage
Ratatoskr
13
5 / 0 / 1
7,684
640
4,224
7,426
2,341
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 3
7,372
614
3,312
5,192
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
TheGreatOreoMan
King Arthur
12
2 / 1 / 2
6,752
563
4,226
9,428
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
8
8
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Yemoja
0
0
0
0
W
0
0
0
0
W
Ratatoskr
RichardRampage
Ratatoskr
5
0
1
5.5
W
1
1
3
2.5
W
King Arthur
TheGreatOreoMan
King Arthur
2
1
2
3
L
Yemoja
0
1
0
0
L
Ne Zha
2
2
0
1
L
King Arthur
shomaru_uzunara
King Arthur
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,008
Damage
15,116
27,654
Taken
29,785
12,336
Mitigated
11,946
9,155
Healing
15,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,174
1,965
0
3,062
5,957
1,663
0
708
5,224
0
50,762
W
Yemoja
2,064
338
941
122
2,673
818
442
125
2,548
15,183
0
W
1,290
422
0
2,865
5,066
1,128
814
500
4,566
0
37,877
W
Ratatoskr
RichardRampage
Ratatoskr
4,224
1,489
0
4,960
7,426
2,341
0
309
7,117
0
44,878
W
3,312
378
601
2,386
5,192
1,650
747
1,859
3,333
38,902
0
W
King Arthur
TheGreatOreoMan
King Arthur
4,226
453
0
4,095
9,428
6,009
386
407
9,021
0
30,892
L
Yemoja
1,897
185
849
1,479
6,084
2,643
0
3,162
2,797
20,400
0
L
Ne Zha
2,883
1,171
0
831
6,604
2,828
0
390
6,134
0
35,938
L
King Arthur
shomaru_uzunara
King Arthur
1,751
567
0
1,851
5,910
3,992
0
0
5,583
0
22,893
L
1,303
127
0
1,083
3,099
1,210
0
842
2,113
20,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,601
Gold Earned
32,730
302
Minions Killed
366
0
Camps Cleared
0
908,766
Distance Traveled
1,182,988
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,177
515
104
9
0
227,255
5
W
Yemoja
5,278
440
35
3
0
221,910
2
W
Skadi
5,644
470
73
6
0
207,056
5
W
Ratatoskr
7,684
640
104
9
0
258,757
2
W
Hel
7,372
614
95
8
0
242,781
0
W
King Arthur
6,752
563
59
5
0
252,484
2
L
Yemoja
6,144
512
41
3
0
179,959
2
L
Ne Zha
6,369
531
70
6
0
229,339
3
L
King Arthur
5,671
473
45
4
0
145,619
1
L
Anubis
5,240
437
42
4
0
126,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role