Player Matchup

Terra
Terra
AmongstThePyre
Terra
Level 106
God Stats
3W - 3L
1,180 SR
Queue Stats
119W - 162L
1,318 Elo+
Party 2
Sol
Sol
Asura_Kage
Sol
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,780 Elo+
Party 2
Anhur
Anhur
incrediblecool9
Anhur
Level 92
God Stats
12W - 11L
1,476 SR
Queue Stats
462W - 485L
1,498 Elo+
Solo
Team Averages
Level 93
1,385 SR
1,532 Elo+

VS

Team Averages
Level 76
1,521 SR
1,476 Elo+
Sobek
Sobek
Filthyrich1987
Sobek
Level 64
God Stats
66W - 79L
1,491 SR
Queue Stats
403W - 544L
1,380 Elo+
Solo
Serqet
Serqet
Pessimistic002
Serqet
Level 127
God Stats
25W - 19L
1,571 SR
Queue Stats
284W - 247L
1,549 Elo+
Party 1
Jormungandr
Jormungandr
cartman488
Jormungandr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 10
8,904
742
6,277
12,846
4,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
6 / 2 / 4
9,125
760
12,152
9,024
2,859
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
5 / 0 / 6
8,945
745
8,625
5,486
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
7,755
646
7,628
18,068
11,971
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 4 / 2
7,113
593
4,435
6,381
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
cartman488
Jormungandr
11
2 / 4 / 3
7,576
631
5,449
11,373
4,720
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
12
Kills
6
6
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
4
10
1.5
W
6
2
4
4
L
2
4
4
1
L
2
4
2
0.75
L
Jormungandr
cartman488
Jormungandr
2
4
3
0.88
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,054
Damage
17,512
27,356
Taken
35,822
10,023
Mitigated
18,485
7,614
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,277
2,652
1,116
2,039
12,846
4,948
1,201
6,666
6,180
17,742
0
W
12,152
4,040
0
4,212
9,024
2,859
655
3,811
5,068
33,358
0
L
7,628
243
318
5,121
18,068
11,971
0
9,838
8,230
17,272
0
L
4,435
746
564
917
6,381
1,794
0
2,206
4,175
0
8,793
L
Jormungandr
cartman488
Jormungandr
5,449
1,021
0
202
11,373
4,720
0
6,441
4,932
26,383
0
W
8,625
4,651
0
247
5,486
2,216
1,162
2,620
2,866
0
32,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,974
Gold Earned
22,444
105
Minions Killed
58
0
Camps Cleared
0
664,557
Distance Traveled
578,980
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,904
742
16
1
0
231,113
1
W
Sol
9,125
760
43
4
0
224,572
1
L
Sobek
7,755
646
15
1
0
232,307
1
L
Serqet
7,113
593
7
1
0
149,094
1
L
Jormungandr
7,576
631
36
3
0
197,579
0
W
Anhur
8,945
745
46
4
0
208,872
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role