Player Matchup

Sobek
Sobek
Alanp4j4s117
Sobek
Level 156
God Stats
4W - 3L
1,758 SR
Queue Stats
215W - 170L
1,679 Elo+
Party 1
Hel
Hel
E Arsen
Hel
Level 129
God Stats
5W - 0L
1,699 SR
Queue Stats
266W - 210L
1,669 Elo+
Party 1
Cernunnos
Cernunnos
EulaS1MP
Cernunnos
Level 16
God Stats
2W - 0L
1,771 SR
Queue Stats
30W - 5L
1,887 Elo+
Party 1
Nemesis
Nemesis
P4NESITO
Nemesis
Level 129
God Stats
8W - 4L
1,667 SR
Queue Stats
103W - 75L
1,676 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Pana miguel7002
Cu Chulainn
Level 18
God Stats
8W - 0L
2,015 SR
Queue Stats
20W - 2L
1,899 Elo+
Party 1
Team Averages
Level 90
1,782 SR
1,762 Elo+

VS

Team Averages
Level 110
1,438 SR
1,609 Elo+
Khepri
Khepri
Pbandgay
Khepri
Level 48
God Stats
30W - 19L
1,688 SR
Queue Stats
265W - 262L
1,632 Elo+
Party 2
Bellona
Bellona
StrykerHunter
Bellona
Level 137
God Stats
4W - 4L
1,370 SR
Queue Stats
350W - 325L
1,615 Elo+
Party 2
Hou Yi
Hou Yi
SweetieTreat
Hou Yi
Level 156
God Stats
0W - 3L
1,314 SR
Queue Stats
438W - 381L
1,635 Elo+
Party 2
Mercury
Mercury
WhosSenpai
Mercury
Level 146
God Stats
0W - 3L
1,199 SR
Queue Stats
44W - 32L
1,641 Elo+
Party 2
Merlin
Merlin
zerkzes65
Merlin
Level 64
God Stats
6W - 13L
1,617 SR
Queue Stats
91W - 74L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 6
6,131
613
5,179
9,251
4,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hel
11
4 / 0 / 0
6,342
634
4,153
4,109
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
EulaS1MP
Cernunnos
10
5 / 2 / 1
6,211
621
5,710
6,457
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
P4NESITO
Nemesis
11
2 / 1 / 5
6,154
615
4,817
7,124
2,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Pana miguel7002
Cu Chulainn
11
0 / 1 / 6
6,095
610
3,475
6,514
3,131
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Pbandgay
Khepri
6
2 / 5 / 0
4,476
448
2,387
7,148
2,541
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
10
1 / 2 / 0
5,908
591
4,284
8,677
4,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
7
0 / 4 / 1
4,484
448
4,055
6,797
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
WhosSenpai
Mercury
9
2 / 2 / 1
5,454
545
3,660
7,653
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
zerkzes65
Merlin
9
0 / 2 / 1
5,052
505
3,535
4,744
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
5
5
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Hel
4
0
0
4
W
Cernunnos
EulaS1MP
Cernunnos
5
2
1
2.75
W
Nemesis
P4NESITO
Nemesis
2
1
5
4.5
W
Cu Chulainn
Pana miguel7002
Cu Chulainn
0
1
6
3
L
Khepri
Pbandgay
Khepri
2
5
0
0.4
L
Bellona
1
2
0
0.5
L
Hou Yi
0
4
1
0.13
L
Mercury
WhosSenpai
Mercury
2
2
1
1.25
L
Merlin
zerkzes65
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,334
Damage
17,921
33,455
Taken
35,019
13,261
Mitigated
12,991
17,795
Healing
8,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,179
977
0
4,546
9,251
4,716
0
2,837
6,270
13,874
0
W
Hel
4,153
241
2,236
3,059
4,109
1,203
0
1,266
2,761
37,522
0
W
Cernunnos
EulaS1MP
Cernunnos
5,710
2,963
0
2,970
6,457
1,797
720
894
5,563
0
36,447
W
Nemesis
P4NESITO
Nemesis
4,817
1,913
0
3,153
7,124
2,414
0
508
6,554
0
33,856
W
Cu Chulainn
Pana miguel7002
Cu Chulainn
3,475
978
0
1,831
6,514
3,131
20
123
6,385
0
36,964
L
Khepri
Pbandgay
Khepri
2,387
418
228
1,044
7,148
2,541
0
3,306
3,842
11,578
0
L
Bellona
4,284
1,882
0
4,323
8,677
4,837
0
863
7,814
0
39,236
L
Hou Yi
4,055
2,534
0
1,882
6,797
1,756
145
1,309
5,488
0
21,119
L
Mercury
WhosSenpai
Mercury
3,660
1,715
0
454
7,653
2,454
0
1,419
6,234
0
33,310
L
Merlin
zerkzes65
Merlin
3,535
369
0
580
4,744
1,403
0
2,435
2,309
28,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,933
Gold Earned
25,374
324
Minions Killed
277
0
Camps Cleared
0
1,015,331
Distance Traveled
960,441
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,131
613
17
2
0
211,363
3
W
Hel
6,342
634
78
8
0
199,025
4
W
Cernunnos
6,211
621
69
7
0
163,132
1
W
Nemesis
6,154
615
79
8
0
238,782
0
W
Cu Chulainn
6,095
610
81
8
0
203,029
2
L
Khepri
4,476
448
14
1
0
201,627
1
L
Bellona
5,908
591
98
10
0
187,341
2
L
Hou Yi
4,484
448
34
3
0
157,740
1
L
Mercury
5,454
545
67
7
0
229,380
2
L
Merlin
5,052
505
64
6
0
184,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role