Player Matchup

Susano
Susano
BronzeLoki
Susano
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Pilli9rimm
Izanami
Level 18
God Stats
29W - 22L
1,463 SR
Queue Stats
233W - 246L
1,387 Elo+
Solo
Nu Wa
Nu Wa
Quar1sance
Nu Wa
Level 6
God Stats
5W - 5L
1,397 SR
Queue Stats
10W - 9L
1,481 Elo+
Solo
Nemesis
Nemesis
SlippilS
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Solo
Tyr
Tyr
thyraxdemon
Tyr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,105 Elo+
Solo
Team Averages
Level 9
1,472 SR
1,395 Elo+

VS

Team Averages
Level 15
1,370 SR
1,290 Elo+
Kuzenbo
Kuzenbo
EfendiMataHari
Kuzenbo
Level 22
God Stats
0W - 3L
1,189 SR
Queue Stats
33W - 49L
1,481 Elo+
Solo
Loki
Loki
FoxRed228
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,260 Elo+
Solo
Janus
Janus
MemorialGR
Janus
Level 17
God Stats
5W - 10L
1,500 SR
Queue Stats
37W - 33L
1,391 Elo+
Solo
Hades
Hades
Vaz2101
Hades
Level 13
God Stats
2W - 5L
1,160 SR
Queue Stats
4W - 12L
1,101 Elo+
Party 1
Mercury
Mercury
asduford
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BronzeLoki
Susano
9
2 / 5 / 3
6,580
470
2,089
6,173
1,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Pilli9rimm
Izanami
13
3 / 2 / 0
7,862
562
2,442
8,852
2,690
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
15
11 / 3 / 7
9,198
657
13,534
8,064
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
SlippilS
Nemesis
14
6 / 2 / 12
8,824
630
7,233
9,095
4,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
13 / 2 / 9
9,094
650
10,486
10,169
8,049
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 1
8,531
609
7,165
12,750
8,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
10
6 / 7 / 0
6,836
488
6,522
12,192
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
9
0 / 3 / 1
5,844
417
627
4,214
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hades
Vaz2101
Hades
8
0 / 9 / 1
5,599
400
3,885
10,421
2,918
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
asduford
Mercury
8
0 / 12 / 2
5,617
401
2,310
9,846
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
17
35
Kills
12
14
Deaths
35
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Susano
BronzeLoki
Susano
2
5
3
0.7
L
6
4
1
1.63
L
Loki
6
7
0
0.86
L
Janus
0
3
1
0.17
W
Izanami
Pilli9rimm
Izanami
3
2
0
1.5
W
Nu Wa
11
3
7
4.83
W
Nemesis
SlippilS
Nemesis
6
2
12
6
L
Hades
Vaz2101
Hades
0
9
1
0.06
L
Mercury
asduford
Mercury
0
12
2
0.08
W
13
2
9
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,784
Damage
20,509
42,353
Taken
49,423
19,348
Mitigated
17,602
12,209
Healing
6,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
BronzeLoki
Susano
2,089
733
0
90
6,173
1,897
59
2,454
3,679
0
14,039
L
7,165
2,526
245
2,604
12,750
8,343
171
3,501
9,047
42,281
5,265
L
Loki
6,522
2,357
0
1,392
12,192
3,344
0
2,822
9,070
0
27,902
L
Janus
627
54
0
1,226
4,214
701
0
2,638
1,396
18,353
0
W
Izanami
Pilli9rimm
Izanami
2,442
1,981
0
3,980
8,852
2,690
417
280
8,572
0
61,865
W
Nu Wa
13,534
5,044
0
3,256
8,064
2,425
260
1,723
6,301
51,244
0
W
Nemesis
SlippilS
Nemesis
7,233
4,018
0
3,150
9,095
4,287
959
2,770
6,285
0
48,517
L
Hades
Vaz2101
Hades
3,885
996
265
1,098
10,421
2,918
729
2,133
8,156
19,749
0
L
Mercury
asduford
Mercury
2,310
807
0
0
9,846
2,296
738
1,699
8,069
0
10,430
W
10,486
2,037
0
1,733
10,169
8,049
476
4,080
6,089
250
37,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,558
Gold Earned
32,427
375
Minions Killed
228
0
Camps Cleared
0
1,313,474
Distance Traveled
1,239,908
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,580
470
26
2
0
246,201
1
L
Kuzenbo
8,531
609
89
6
0
261,352
0
L
Loki
6,836
488
46
3
0
276,762
0
L
Janus
5,844
417
42
3
0
170,413
0
W
Izanami
7,862
562
115
8
0
241,554
1
W
Nu Wa
9,198
657
79
6
0
248,758
3
W
Nemesis
8,824
630
95
7
0
320,960
1
L
Hades
5,599
400
32
2
0
242,339
5
L
Mercury
5,617
401
19
1
0
289,042
0
W
Tyr
9,094
650
60
4
0
256,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role