Player Matchup

Apollo
Apollo
CamBaa_
Apollo
Level 38
God Stats
13W - 12L
1,485 SR
Queue Stats
128W - 217L
1,352 Elo+
Party 2
Bacchus
Bacchus
EscrotoPacho
Bacchus
Level 24
God Stats
4W - 9L
1,663 SR
Queue Stats
56W - 120L
1,310 Elo+
Party 2
Hercules
Hercules
FeliFuentess
Hercules
Level 29
God Stats
9W - 15L
1,364 SR
Queue Stats
111W - 206L
1,312 Elo+
Party 2
Nemesis
Nemesis
WARNKE99
Nemesis
Level 23
God Stats
0W - 1L
1,282 SR
Queue Stats
399W - 289L
1,586 Elo+
Solo
Sol
Sol
salufc
Sol
Level 29
God Stats
20W - 13L
1,914 SR
Queue Stats
323W - 328L
1,532 Elo+
Solo
Team Averages
Level 29
1,542 SR
1,419 Elo+

VS

Team Averages
Level 35
1,651 SR
1,433 Elo+
Anubis
Anubis
Ken4ii
Anubis
Level 16
God Stats
3W - 0L
1,836 SR
Queue Stats
23W - 20L
1,424 Elo+
Solo
Vamana
Vamana
Kuonrat
Vamana
Level 17
God Stats
4W - 1L
1,531 SR
Queue Stats
76W - 49L
1,502 Elo+
Solo
Athena
Athena
Linknego
Athena
Level 17
God Stats
2W - 0L
1,368 SR
Queue Stats
3W - 2L
1,140 Elo+
Party 1
Tiamat
Tiamat
Lipe_Gamer17
Tiamat
Level 109
God Stats
5W - 1L
2,020 SR
Queue Stats
177W - 137L
1,597 Elo+
Party 1
Medusa
Medusa
Moorthuss
Medusa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CamBaa_
Apollo
14
3 / 8 / 1
9,328
406
5,950
18,009
5,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
EscrotoPacho
Bacchus
14
0 / 4 / 4
9,316
405
6,404
15,011
14,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
FeliFuentess
Hercules
18
0 / 4 / 2
10,445
454
4,598
19,712
9,858
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
WARNKE99
Nemesis
18
4 / 7 / 1
11,119
483
8,367
24,970
12,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
salufc
Sol
16
1 / 10 / 2
9,564
416
10,591
22,721
5,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ken4ii
Anubis
20
10 / 1 / 6
13,958
607
21,814
17,540
10,924
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Kuonrat
Vamana
20
8 / 0 / 11
13,044
567
13,497
14,265
9,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Linknego
Athena
16
1 / 1 / 15
11,050
480
7,402
15,105
9,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
18
6 / 2 / 7
12,245
532
20,590
12,398
10,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Moorthuss
Medusa
17
8 / 4 / 4
11,914
518
10,532
11,281
3,837
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
8
Kills
33
33
Deaths
8
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Apollo
CamBaa_
Apollo
3
8
1
0.44
L
Bacchus
EscrotoPacho
Bacchus
0
4
4
0.5
L
Hercules
FeliFuentess
Hercules
0
4
2
0.25
W
Anubis
Ken4ii
Anubis
10
1
6
13
W
Vamana
Kuonrat
Vamana
8
0
11
13.5
W
Athena
Linknego
Athena
1
1
15
8.5
W
Tiamat
6
2
7
4.75
W
Medusa
Moorthuss
Medusa
8
4
4
2.5
L
Nemesis
WARNKE99
Nemesis
4
7
1
0.64
L
Sol
salufc
Sol
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,910
Damage
73,835
100,423
Taken
70,589
48,867
Mitigated
43,653
25,276
Healing
26,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
CamBaa_
Apollo
5,950
1,821
0
2,563
18,009
5,767
44
7,302
10,589
0
56,028
L
Bacchus
EscrotoPacho
Bacchus
6,404
615
0
1,335
15,011
14,702
84
6,552
8,399
23,786
0
L
Hercules
FeliFuentess
Hercules
4,598
786
112
7,627
19,712
9,858
679
10,136
9,536
0
69,558
W
Anubis
Ken4ii
Anubis
21,814
1,230
0
12,471
17,540
10,924
1,235
2,310
14,905
121,585
0
W
Vamana
Kuonrat
Vamana
13,497
6,383
0
4,120
14,265
9,056
1,728
3,557
10,318
0
90,601
W
Athena
Linknego
Athena
7,402
2,527
0
5,649
15,105
9,582
856
4,063
10,913
31,474
0
W
Tiamat
20,590
1,388
0
3,802
12,398
10,254
3,699
2,533
9,623
73,420
0
W
Medusa
Moorthuss
Medusa
10,532
5,295
0
805
11,281
3,837
4,314
3,758
7,446
0
52,545
L
Nemesis
WARNKE99
Nemesis
8,367
2,795
0
5,933
24,970
12,558
0
11,341
13,205
0
67,035
L
Sol
salufc
Sol
10,591
868
729
6,977
22,721
5,982
0
13,214
8,888
58,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,772
Gold Earned
62,211
504
Minions Killed
581
0
Camps Cleared
0
2,055,696
Distance Traveled
2,170,929
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,328
406
92
4
0
384,189
4
L
Bacchus
9,316
405
44
2
0
436,393
3
L
Hercules
10,445
454
138
6
0
402,022
0
W
Anubis
13,958
607
183
8
0
367,381
1
W
Vamana
13,044
567
147
6
0
526,796
5
W
Athena
11,050
480
25
1
0
432,087
1
W
Tiamat
12,245
532
122
5
0
445,435
8
W
Medusa
11,914
518
104
5
0
399,230
4
L
Nemesis
11,119
483
108
5
0
451,827
2
L
Sol
9,564
416
122
5
0
381,265
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role