Player Matchup

Sylvanus
Sylvanus
Silver V
 
Sylvanus
Silver V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
Burt MaclynnFBI
Izanami
Silver II
Level 123
God Stats
37W - 13L
1,846 SR
Queue Stats
142W - 154L
992 MMR
Solo
Chang'e
Chang'e
Silver IV
Harix02
Chang'e
Silver IV
Level 45
God Stats
9W - 15L
1,406 SR
Queue Stats
51W - 66L
1,016 MMR
Party 1
Cerberus
Cerberus
Silver IV
OleksandrX0215
Cerberus
Silver IV
Level 41
God Stats
17W - 15L
1,591 SR
Queue Stats
51W - 66L
1,016 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze II
mala_chi
Cu Chulainn
Bronze II
Level 68
God Stats
1W - 2L
1,213 SR
Queue Stats
129W - 161L
263 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,511 SR
957 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,411 SR
1,052 MMR
Cupid
Cupid
Bronze I
 
Cupid
Bronze I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
Felion Fella
Janus
Silver II
Level 124
God Stats
2W - 9L
1,453 SR
Queue Stats
212W - 219L
980 MMR
Solo
Athena
Athena
Silver III
NoBonesAboutIt
Athena
Silver III
Level 155
God Stats
8W - 5L
1,532 SR
Queue Stats
68W - 83L
938 MMR
Solo
Yemoja
Yemoja
Silver II
SoCal Ozzie
Yemoja
Silver II
Level 69
God Stats
1W - 1L
1,094 SR
Queue Stats
24W - 35L
919 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
WizardOfAwes
Ao Kuang
Silver II
Level 84
God Stats
14W - 15L
1,474 SR
Queue Stats
340W - 351L
921 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 2 / 1
6,497
464
3,265
9,938
6,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
5 / 3 / 0
6,752
482
6,175
5,637
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Harix02
Chang'e
12
1 / 3 / 1
7,124
509
2,962
8,843
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
11
0 / 4 / 5
6,776
484
4,513
10,748
6,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
mala_chi
Cu Chulainn
12
3 / 6 / 2
7,124
509
4,116
11,620
6,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
Nu WaCthulhuDanzaburouKing ArthurSet

VS

Bans
HeraSkadiApolloTsukuyomiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
4 / 4 / 3
8,395
600
6,500
10,806
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 2 / 2
8,061
576
6,292
4,677
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
1 / 2 / 3
7,486
535
7,502
8,749
6,109
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
12
3 / 2 / 5
7,117
508
2,759
7,216
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ao Kuang
WizardOfAwes
Ao Kuang
14
5 / 1 / 5
8,342
596
6,414
11,431
3,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
11
Kills
18
18
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
1
1.25
W
Cupid
 
Cupid
4
4
3
1.38
L
5
3
0
1.67
W
5
2
2
3
L
Chang'e
Harix02
Chang'e
1
3
1
0.5
W
1
2
3
1.25
L
Cerberus
0
4
5
0.63
W
Yemoja
3
2
5
2.75
W
Ao Kuang
WizardOfAwes
Ao Kuang
5
1
5
7.5
L
Cu Chulainn
mala_chi
Cu Chulainn
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,031
Damage
29,467
46,786
Taken
42,879
24,044
Mitigated
18,257
15,393
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,265
1,301
621
5,811
9,938
6,706
616
7,206
2,732
24,876
0
W
Cupid
 
Cupid
6,500
3,626
576
3,436
10,806
2,998
2,214
1,084
9,722
0
53,987
L
6,175
4,307
0
700
5,637
1,565
148
1,034
4,603
0
35,176
W
6,292
70
0
1,105
4,677
1,430
0
2,454
2,085
47,370
0
L
Chang'e
Harix02
Chang'e
2,962
214
302
2,965
8,843
2,926
308
3,907
4,692
41,187
0
W
7,502
3,228
0
2,550
8,749
6,109
24
3,070
5,679
31,555
0
L
Cerberus
4,513
575
0
3,676
10,748
6,257
136
5,398
5,254
25,951
0
W
Yemoja
2,759
1,220
1,134
1,960
7,216
3,799
72
1,626
5,574
16,670
0
W
Ao Kuang
WizardOfAwes
Ao Kuang
6,414
1,292
0
3,118
11,431
3,921
0
2,276
9,079
57,539
0
L
Cu Chulainn
mala_chi
Cu Chulainn
4,116
743
0
1,318
11,620
6,590
0
4,978
6,538
0
43,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,273
Gold Earned
39,401
355
Minions Killed
381
0
Camps Cleared
0
1,107,301
Distance Traveled
1,301,347
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,497
464
42
3
0
203,349
2
W
Cupid
8,395
600
109
8
0
239,510
2
L
Izanami
6,752
482
70
5
0
138,662
1
W
Janus
8,061
576
109
8
0
257,146
6
L
Chang'e
7,124
509
96
7
0
257,379
2
W
Athena
7,486
535
57
4
0
264,933
4
L
Cerberus
6,776
484
62
4
0
251,512
5
W
Yemoja
7,117
508
17
1
0
264,510
6
W
Ao Kuang
8,342
596
89
6
0
275,248
1
L
Cu Chulainn
7,124
509
85
6
0
256,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role