Player Matchup

Neith
Neith
Bi_Yumi
Neith
Level 84
God Stats
2W - 4L
1,582 SR
Queue Stats
133W - 115L
1,448 Elo+
Party 2
Achilles
Achilles
McDemonic
Achilles
Level 39
God Stats
2W - 5L
1,324 SR
Queue Stats
36W - 54L
1,320 Elo+
Solo
Thanatos
Thanatos
jaiden-smith01
Thanatos
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 135L
1,440 Elo+
Party 2
Hera
Hera
sus_Yermingt0n
Hera
Level 89
God Stats
20W - 18L
1,686 SR
Queue Stats
450W - 416L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
will-smith019
Cthulhu
Level 34
God Stats
66W - 61L
1,569 SR
Queue Stats
67W - 61L
1,525 Elo+
Party 2
Team Averages
Level 67
1,532 SR
1,441 Elo+

VS

Team Averages
Level 53
1,438 SR
1,454 Elo+
The Morrigan
The Morrigan
Derrpypotato
The Morrigan
Level 49
God Stats
8W - 3L
1,500 SR
Queue Stats
339W - 297L
1,525 Elo+
Party 1
Chang'e
Chang'e
Envy
Chang'e
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 108L
1,421 Elo+
Party 1
Ganesha
Ganesha
FawnSaucer67298
Ganesha
Level 33
God Stats
6W - 2L
1,330 SR
Queue Stats
110W - 133L
1,346 Elo+
Solo
Mercury
Mercury
NOlSESTORM
Mercury
Level 28
God Stats
4W - 2L
1,322 SR
Queue Stats
149W - 123L
1,465 Elo+
Party 1
Heimdallr
Heimdallr
moosechin
Heimdallr
Level 23
God Stats
15W - 12L
1,537 SR
Queue Stats
94W - 76L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bi_Yumi
Neith
15
1 / 2 / 5
8,698
483
6,370
12,207
3,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
McDemonic
Achilles
9
0 / 5 / 0
6,735
374
2,473
8,722
4,412
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
17
5 / 3 / 4
10,136
563
7,434
14,347
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 4 / 3
10,041
558
8,853
8,338
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
14
3 / 3 / 1
8,936
496
7,513
10,346
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Derrpypotato
The Morrigan
16
5 / 4 / 3
9,771
543
8,393
11,188
4,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chang'e
Envy
Chang'e
18
5 / 1 / 2
11,322
629
9,054
9,618
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 2 / 3
8,695
483
5,383
11,294
5,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
NOlSESTORM
Mercury
13
3 / 4 / 3
8,481
471
3,059
9,900
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
moosechin
Heimdallr
16
4 / 3 / 2
9,715
540
5,860
9,872
3,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
14
Kills
17
17
Deaths
14
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Bi_Yumi
Neith
1
2
5
1.75
W
The Morrigan
Derrpypotato
The Morrigan
5
4
3
1.63
W
Chang'e
Envy
Chang'e
5
1
2
6
W
0
2
3
0.75
L
Achilles
McDemonic
Achilles
0
5
0
0
W
Mercury
NOlSESTORM
Mercury
3
4
3
1.13
L
Thanatos
5
3
4
2.33
W
Heimdallr
moosechin
Heimdallr
4
3
2
1.67
L
5
4
3
1.63
L
Cthulhu
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,643
Damage
31,749
53,960
Taken
51,872
23,828
Mitigated
20,166
23,280
Healing
17,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bi_Yumi
Neith
6,370
2,428
0
6,350
12,207
3,964
686
5,024
7,177
0
64,676
W
The Morrigan
Derrpypotato
The Morrigan
8,393
1,585
474
3,813
11,188
4,332
0
4,180
6,575
59,509
209
W
Chang'e
Envy
Chang'e
9,054
1,073
179
4,665
9,618
3,594
1,980
2,002
7,498
70,469
0
W
5,383
164
0
3,807
11,294
5,787
504
3,397
7,897
38,103
0
L
Achilles
McDemonic
Achilles
2,473
583
0
1,048
8,722
4,412
0
4,665
3,772
0
22,073
W
Mercury
NOlSESTORM
Mercury
3,059
909
0
2,118
9,900
2,909
0
1,530
8,270
0
33,509
L
Thanatos
7,434
2,004
0
11,242
14,347
4,774
0
5,990
8,259
0
59,265
W
Heimdallr
moosechin
Heimdallr
5,860
4,212
270
2,454
9,872
3,544
2,556
4,679
5,115
0
56,010
L
8,853
1,984
0
1,126
8,338
3,166
2,304
5,173
3,063
60,601
0
L
Cthulhu
7,513
483
330
3,184
10,346
7,512
0
3,592
6,754
39,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,546
Gold Earned
47,984
454
Minions Killed
479
0
Camps Cleared
0
1,582,156
Distance Traveled
1,694,169
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,698
483
119
7
0
305,194
3
W
The Morrigan
9,771
543
107
6
0
317,973
3
W
Chang'e
11,322
629
144
8
0
322,002
2
W
Ganesha
8,695
483
33
2
0
325,451
0
L
Achilles
6,735
374
47
3
0
178,463
0
W
Mercury
8,481
471
65
4
0
383,822
2
L
Thanatos
10,136
563
113
6
0
403,110
5
W
Heimdallr
9,715
540
130
7
0
344,921
5
L
Hera
10,041
558
115
6
0
333,185
3
L
Cthulhu
8,936
496
60
3
0
362,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role