Player Matchup

Yemoja
Yemoja
Bruno_Rafael27
Yemoja
Level 46
God Stats
13W - 4L
1,645 SR
Queue Stats
64W - 54L
1,484 Elo+
Party 2
Athena
Athena
Indenpy
Athena
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Lucascontre
Ra
Level 6
God Stats
3W - 1L
1,282 SR
Queue Stats
5W - 5L
1,278 Elo+
Party 2
Medusa
Medusa
Soyymilk
Medusa
Level 25
God Stats
5W - 0L
1,836 SR
Queue Stats
78W - 48L
1,660 Elo+
Solo
Guan Yu
Guan Yu
TeMetoFumo
Guan Yu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,161 Elo+
Party 2
Team Averages
Level 21
1,553 SR
1,417 Elo+

VS

Team Averages
Level 10
1,526 SR
1,367 Elo+
Olorun
Olorun
Arachniaxx
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,228 Elo+
Party 1
Sun Wukong
Sun Wukong
BoyNextDoorMrVan
Sun Wukong
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,291 Elo+
Solo
Yemoja
Yemoja
GlaSoldier
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Medusa
Medusa
Seamann22
Medusa
Level 27
God Stats
17W - 14L
1,632 SR
Queue Stats
150W - 127L
1,586 Elo+
Solo
Arachne
Arachne
Zeleran33
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 10
9,493
527
11,543
12,383
6,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Indenpy
Athena
13
3 / 1 / 10
8,605
478
10,550
13,173
5,794
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 6 / 0
9,941
552
7,346
10,953
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Soyymilk
Medusa
19
8 / 3 / 0
11,519
640
10,021
14,909
6,003
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
TeMetoFumo
Guan Yu
15
5 / 3 / 6
9,006
500
4,550
11,924
13,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Arachniaxx
Olorun
9
0 / 11 / 2
6,241
347
4,433
11,231
3,461
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
BoyNextDoorMrVan
Sun Wukong
16
5 / 5 / 2
9,429
524
12,922
14,559
9,989
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
GlaSoldier
Yemoja
7
1 / 4 / 0
6,409
356
2,376
6,395
2,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Seamann22
Medusa
18
8 / 2 / 2
10,943
608
16,999
14,663
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Zeleran33
Arachne
15
2 / 5 / 3
8,274
460
4,137
12,767
4,714
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
25
27
Kills
16
17
Deaths
27
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
Arachniaxx
Olorun
0
11
2
0.09
L
Sun Wukong
BoyNextDoorMrVan
Sun Wukong
5
5
2
1.2
W
4
4
10
2.25
L
Yemoja
GlaSoldier
Yemoja
1
4
0
0.25
W
Athena
Indenpy
Athena
3
1
10
8
W
7
6
0
1.17
L
Medusa
Seamann22
Medusa
8
2
2
4.5
W
Medusa
Soyymilk
Medusa
8
3
0
2.67
W
Guan Yu
TeMetoFumo
Guan Yu
5
3
6
2.67
L
Arachne
Zeleran33
Arachne
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,010
Damage
40,867
63,342
Taken
59,615
36,114
Mitigated
26,633
24,927
Healing
9,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Arachniaxx
Olorun
4,433
2,486
0
1,103
11,231
3,461
0
8,230
2,943
16,436
0
L
Sun Wukong
BoyNextDoorMrVan
Sun Wukong
12,922
3,348
0
982
14,559
9,989
29
6,643
7,521
0
60,853
W
11,543
581
2,411
3,512
12,383
6,177
506
2,667
9,716
34,876
0
L
Yemoja
GlaSoldier
Yemoja
2,376
728
434
641
6,395
2,473
21
3,571
2,599
12,228
0
W
Athena
Indenpy
Athena
10,550
3,405
0
4,032
13,173
5,794
583
1,580
11,593
46,029
0
W
7,346
1,135
599
1,453
10,953
4,565
1,269
1,223
9,730
58,861
0
L
Medusa
Seamann22
Medusa
16,999
8,708
0
3,743
14,663
5,996
0
5,419
9,216
0
85,776
W
Medusa
Soyymilk
Medusa
10,021
4,336
0
8,433
14,909
6,003
2,411
255
14,654
0
98,736
W
Guan Yu
TeMetoFumo
Guan Yu
4,550
865
1,212
3,275
11,924
13,575
427
1,084
10,840
0
29,917
L
Arachne
Zeleran33
Arachne
4,137
2,619
0
2,255
12,767
4,714
0
5,174
7,472
0
41,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,564
Gold Earned
41,296
479
Minions Killed
349
0
Camps Cleared
0
1,592,361
Distance Traveled
1,423,266
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,241
347
19
1
0
252,512
1
L
Sun Wukong
9,429
524
108
6
0
319,141
1
W
Yemoja
9,493
527
43
2
0
299,935
4
L
Yemoja
6,409
356
17
1
0
178,978
0
W
Athena
8,605
478
80
4
0
351,211
3
W
Ra
9,941
552
127
7
0
333,905
0
L
Medusa
10,943
608
135
8
0
344,769
3
W
Medusa
11,519
640
171
10
0
296,514
2
W
Guan Yu
9,006
500
58
3
0
310,796
0
L
Arachne
8,274
460
70
4
0
327,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role