Player Matchup

Danzaburou
Danzaburou
CurveballKing
Danzaburou
Level 18
God Stats
21W - 10L
1,670 SR
Queue Stats
227W - 178L
1,523 Elo+
Party 2
Eset
Eset
WonkiestDig6706
Eset
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 123L
1,525 Elo+
Party 1
Chaac
Chaac
Zabelladonna
Chaac
Level 13
God Stats
5W - 10L
1,865 SR
Queue Stats
41W - 55L
1,548 Elo+
Party 1
Cerberus
Cerberus
dark_silver2000
Cerberus
Level 129
God Stats
12W - 10L
1,155 SR
Queue Stats
446W - 409L
1,544 Elo+
Party 2
Set
Set
swinegod
Set
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 76
1,538 SR
1,528 Elo+

VS

Team Averages
Level 60
1,566 SR
1,580 Elo+
Cernunnos
Cernunnos
ENormaEscack
Cernunnos
Level 42
God Stats
24W - 9L
1,578 SR
Queue Stats
577W - 352L
1,670 Elo+
Party 3
King Arthur
King Arthur
ItsMuRK5526
King Arthur
Level 51
God Stats
18W - 19L
1,520 SR
Queue Stats
223W - 210L
1,502 Elo+
Party 4
Tiamat
Tiamat
JaceDesuChikara
Tiamat
Level 55
God Stats
3W - 6L
1,284 SR
Queue Stats
226W - 213L
1,502 Elo+
Party 4
Jormungandr
Jormungandr
Omar9210
Jormungandr
Level 123
God Stats
12W - 9L
1,650 SR
Queue Stats
220W - 137L
1,726 Elo+
Party 3
Bakasura
Bakasura
TH3COLL3CTOR889
Bakasura
Level 29
God Stats
3W - 1L
1,800 SR
Queue Stats
133W - 125L
1,501 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CurveballKing
Danzaburou
14
2 / 7 / 2
8,616
479
9,699
13,889
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 7 / 3
7,783
432
7,979
11,413
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 1
8,035
446
6,888
13,138
10,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
12
3 / 5 / 3
7,893
439
7,418
17,938
10,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 7 / 1
9,187
510
9,097
17,886
8,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ENormaEscack
Cernunnos
18
10 / 2 / 6
10,744
597
18,015
13,927
6,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
ItsMuRK5526
King Arthur
17
0 / 1 / 6
9,778
543
10,958
16,461
11,111
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
5 / 2 / 10
10,093
561
11,261
9,497
5,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Omar9210
Jormungandr
15
5 / 2 / 7
9,913
551
10,164
12,996
10,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
18
8 / 3 / 3
10,600
589
7,054
13,356
5,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
10
Kills
28
28
Deaths
10
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CurveballKing
Danzaburou
2
7
2
0.43
W
Cernunnos
ENormaEscack
Cernunnos
10
2
6
6.5
W
King Arthur
ItsMuRK5526
King Arthur
0
1
6
3
W
5
2
10
5
W
Jormungandr
Omar9210
Jormungandr
5
2
7
4.25
W
Bakasura
8
3
3
3.17
L
0
7
3
0.21
L
1
2
1
0.75
L
Cerberus
3
5
3
0.9
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,081
Damage
57,452
74,264
Taken
66,237
38,316
Mitigated
38,793
21,723
Healing
22,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CurveballKing
Danzaburou
9,699
4,244
0
4,432
13,889
4,444
0
2,363
11,472
0
55,394
W
Cernunnos
ENormaEscack
Cernunnos
18,015
10,447
0
5,065
13,927
6,422
998
2,792
11,131
0
82,922
W
King Arthur
ItsMuRK5526
King Arthur
10,958
1,051
0
5,283
16,461
11,111
0
1,446
14,423
0
70,086
W
11,261
211
558
3,072
9,497
5,503
69
4,431
4,679
51,027
0
W
Jormungandr
Omar9210
Jormungandr
10,164
4,241
0
5,283
12,996
10,203
31
4,147
8,779
40,014
0
W
Bakasura
7,054
4,999
0
3,223
13,356
5,554
18
2,621
10,488
0
61,130
L
7,979
525
0
1,932
11,413
3,693
0
6,727
4,170
45,213
0
L
6,888
714
0
6,828
13,138
10,955
61
1,460
11,441
2,414
44,740
L
Cerberus
7,418
481
0
3,697
17,938
10,630
0
7,640
9,542
29,091
0
L
9,097
4,112
0
4,834
17,886
8,594
0
2,386
15,133
0
64,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,514
Gold Earned
51,128
452
Minions Killed
574
0
Camps Cleared
0
1,553,314
Distance Traveled
1,731,922
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,616
479
102
6
0
272,073
3
W
Cernunnos
10,744
597
142
8
0
321,045
5
W
King Arthur
9,778
543
136
8
0
348,663
7
W
Tiamat
10,093
561
107
6
0
337,718
0
W
Jormungandr
9,913
551
56
3
0
332,788
2
W
Bakasura
10,600
589
133
7
0
391,708
3
L
Eset
7,783
432
102
6
0
292,854
2
L
Chaac
8,035
446
84
5
0
342,792
1
L
Cerberus
7,893
439
52
3
0
319,650
6
L
Set
9,187
510
112
6
0
325,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role