Player Matchup

Baron Samedi
Baron Samedi
DecisionX15
Baron Samedi
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,584 Elo+
Party 1
Nemesis
Nemesis
Get_Beaned23
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,456 Elo+
Party 1
Sol
Sol
Its_Joe_Gtz
Sol
Level 10
God Stats
0W - 2L
1,308 SR
Queue Stats
20W - 25L
1,443 Elo+
Party 1
Neith
Neith
LilNeckBeard_
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,445 Elo+
Party 1
King Arthur
King Arthur
Ricky_Stickyy
King Arthur
Level 25
God Stats
1W - 2L
1,426 SR
Queue Stats
12W - 22L
1,168 Elo+
Party 1
Team Averages
Level 18
1,447 SR
1,419 Elo+

VS

Team Averages
Level 24
1,552 SR
1,547 Elo+
Izanami
Izanami
Kevons
Izanami
Level 28
God Stats
8W - 1L
1,667 SR
Queue Stats
93W - 71L
1,518 Elo+
Solo
Baba Yaga
Baba Yaga
Lowkedeath
Baba Yaga
Level 8
God Stats
2W - 9L
1,310 SR
Queue Stats
6W - 13L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Metalmodifire
Cthulhu
Level 28
God Stats
69W - 75L
1,491 SR
Queue Stats
431W - 505L
1,432 Elo+
Solo
Bellona
Bellona
Mixorz
Bellona
Level 29
God Stats
21W - 15L
1,472 SR
Queue Stats
124W - 108L
1,460 Elo+
Solo
Discordia
Discordia
konrang123
Discordia
Level 27
God Stats
4W - 3L
1,821 SR
Queue Stats
19W - 19L
1,922 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DecisionX15
Baron Samedi
18
6 / 11 / 5
13,074
1,090
22,670
25,577
12,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Get_Beaned23
Nemesis
17
6 / 6 / 5
12,249
1,021
14,403
22,047
9,776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 8 / 6
10,824
902
9,831
17,158
11,286
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 6 / 8
10,751
896
9,773
19,403
8,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Ricky_Stickyy
King Arthur
17
0 / 9 / 7
10,429
869
9,474
31,503
38,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Team 1 Tickets

0

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kevons
Izanami
20
24 / 3 / 12
16,292
1,358
51,184
11,846
5,048
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baba Yaga
Lowkedeath
Baba Yaga
18
1 / 2 / 19
11,449
954
9,514
7,352
4,223
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
18
3 / 4 / 13
12,501
1,042
12,200
20,395
17,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Mixorz
Bellona
19
8 / 3 / 15
13,684
1,140
16,454
26,224
22,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
konrang123
Discordia
20
4 / 1 / 23
13,049
1,087
18,507
6,373
2,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
122
13
Kills
40
40
Deaths
13
31
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DecisionX15
Baron Samedi
6
11
5
0.77
L
Nemesis
Get_Beaned23
Nemesis
6
6
5
1.42
L
1
8
6
0.5
W
Izanami
Kevons
Izanami
24
3
12
10
L
0
6
8
0.67
W
Baba Yaga
Lowkedeath
Baba Yaga
1
2
19
5.25
W
Cthulhu
3
4
13
2.38
W
Bellona
Mixorz
Bellona
8
3
15
5.17
L
King Arthur
Ricky_Stickyy
King Arthur
0
9
7
0.39
W
Discordia
konrang123
Discordia
4
1
23
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,151
Damage
107,859
115,688
Taken
72,190
79,900
Mitigated
51,127
13,213
Healing
13,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DecisionX15
Baron Samedi
22,670
1,772
4,005
2,583
25,577
12,402
0
10,905
14,672
45,856
0
L
Nemesis
Get_Beaned23
Nemesis
14,403
6,751
0
2,332
22,047
9,776
0
9,193
12,854
0
23,567
L
9,831
1,808
0
1,106
17,158
11,286
0
6,617
10,541
30,960
0
W
Izanami
Kevons
Izanami
51,184
43,416
0
1,605
11,846
5,048
0
4,558
7,163
0
67,218
L
9,773
5,279
0
933
19,403
8,199
0
7,416
11,987
0
29,302
W
Baba Yaga
Lowkedeath
Baba Yaga
9,514
1,368
0
2,021
7,352
4,223
0
2,348
4,979
22,446
0
W
Cthulhu
12,200
880
1,294
2,797
20,395
17,571
0
11,188
8,947
30,906
0
W
Bellona
Mixorz
Bellona
16,454
5,433
0
5,284
26,224
22,112
0
12,084
13,865
14,823
26,042
L
King Arthur
Ricky_Stickyy
King Arthur
9,474
811
0
2,254
31,503
38,237
0
11,445
20,058
66
20,774
W
Discordia
konrang123
Discordia
18,507
948
138
734
6,373
2,173
0
2,389
3,934
39,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,327
Gold Earned
66,975
184
Minions Killed
234
4
Camps Cleared
7
997,827
Distance Traveled
1,027,274
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,074
1,090
50
4
2
204,678
0
L
Nemesis
12,249
1,021
24
2
0
229,716
0
L
Sol
10,824
902
50
4
0
169,824
0
W
Izanami
16,292
1,358
36
3
4
183,811
0
L
Neith
10,751
896
45
4
2
189,837
0
W
Baba Yaga
11,449
954
36
3
0
167,514
2
W
Cthulhu
12,501
1,042
45
4
1
224,232
0
W
Bellona
13,684
1,140
60
5
0
226,637
0
L
King Arthur
10,429
869
15
1
0
203,772
0
W
Discordia
13,049
1,087
57
5
2
225,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role