Player Matchup

Izanami
Izanami
DrPando
Izanami
Level 85
God Stats
5W - 4L
1,576 SR
Queue Stats
39W - 36L
1,561 Elo+
Solo
Erlang Shen
Erlang Shen
Nansop
Erlang Shen
Level 68
God Stats
8W - 11L
1,533 SR
Queue Stats
15W - 19L
1,465 Elo+
Party 3
Scylla
Scylla
NecroticPhoenix
Scylla
Level 119
God Stats
2W - 2L
1,285 SR
Queue Stats
128W - 120L
1,455 Elo+
Party 3
Serqet
Serqet
ProtoBurst
Serqet
Level 86
God Stats
2W - 4L
1,300 SR
Queue Stats
98W - 88L
1,456 Elo+
Party 3
Terra
Terra
fug447
Terra
Level 65
God Stats
8W - 2L
1,548 SR
Queue Stats
46W - 47L
1,460 Elo+
Party 3
Team Averages
Level 85
1,448 SR
1,479 Elo+

VS

Team Averages
Level 104
1,540 SR
1,543 Elo+
Fenrir
Fenrir
Miishilo
Fenrir
Level 73
God Stats
1W - 2L
1,465 SR
Queue Stats
332W - 321L
1,578 Elo+
Party 1
Cernunnos
Cernunnos
Minor07
Cernunnos
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
MotiionSiikness
Erlang Shen
Level 103
God Stats
19W - 15L
1,592 SR
Queue Stats
488W - 468L
1,545 Elo+
Party 1
Sylvanus
Sylvanus
Nikofuscan
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
TooBlazedToPlay
Scylla
Level 63
God Stats
17W - 18L
1,641 SR
Queue Stats
162W - 139L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DrPando
Izanami
15
1 / 3 / 4
9,231
543
10,745
12,029
4,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Nansop
Erlang Shen
15
1 / 4 / 2
8,953
527
6,552
13,439
7,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
8 / 0 / 8
11,655
686
17,462
5,420
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
ProtoBurst
Serqet
18
11 / 1 / 6
11,192
658
8,747
11,191
4,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
fug447
Terra
14
1 / 0 / 4
8,811
518
3,914
8,035
7,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Miishilo
Fenrir
13
3 / 6 / 1
8,064
474
6,109
14,702
5,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Minor07
Cernunnos
13
1 / 3 / 1
7,826
460
6,668
9,179
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
MotiionSiikness
Erlang Shen
12
1 / 4 / 2
8,032
472
7,827
19,157
10,792
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
Nikofuscan
Sylvanus
13
3 / 4 / 1
7,893
464
9,287
14,274
10,697
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 5 / 1
8,074
475
3,943
7,550
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
22
Kills
8
8
Deaths
22
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
DrPando
Izanami
1
3
4
1
L
Fenrir
Miishilo
Fenrir
3
6
1
0.58
L
Cernunnos
Minor07
Cernunnos
1
3
1
0.5
L
Erlang Shen
MotiionSiikness
Erlang Shen
1
4
2
0.5
W
Erlang Shen
Nansop
Erlang Shen
1
4
2
0.5
W
8
0
8
12
L
Sylvanus
Nikofuscan
Sylvanus
3
4
1
0.88
W
Serqet
ProtoBurst
Serqet
11
1
6
14
L
0
5
1
0.1
W
Terra
fug447
Terra
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,420
Damage
33,834
50,114
Taken
64,862
25,608
Mitigated
32,144
18,766
Healing
19,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DrPando
Izanami
10,745
7,303
0
1,450
12,029
4,580
3,123
453
11,576
0
89,475
L
Fenrir
Miishilo
Fenrir
6,109
1,980
0
4,486
14,702
5,668
0
4,819
9,588
0
47,473
L
Cernunnos
Minor07
Cernunnos
6,668
3,018
0
1,702
9,179
3,277
0
3,095
5,784
0
57,567
L
Erlang Shen
MotiionSiikness
Erlang Shen
7,827
3,687
0
5,838
19,157
10,792
0
6,420
12,133
0
23,210
W
Erlang Shen
Nansop
Erlang Shen
6,552
2,646
0
4,459
13,439
7,050
216
7,284
6,119
145
47,230
W
17,462
2,299
0
1,691
5,420
1,761
220
1,863
3,477
75,814
0
L
Sylvanus
Nikofuscan
Sylvanus
9,287
1,979
542
5,600
14,274
10,697
418
4,571
9,049
40,286
0
W
Serqet
ProtoBurst
Serqet
8,747
1,114
0
4,572
11,191
4,498
0
3,300
7,767
0
69,194
L
3,943
183
0
1,393
7,550
1,710
0
1,957
4,745
52,094
0
W
Terra
fug447
Terra
3,914
1,150
2,794
3,800
8,035
7,719
319
90
7,945
15,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,842
Gold Earned
39,889
548
Minions Killed
391
0
Camps Cleared
0
1,752,839
Distance Traveled
1,584,359
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,231
543
158
9
0
273,087
5
L
Fenrir
8,064
474
87
5
0
337,468
1
L
Cernunnos
7,826
460
121
7
0
271,418
7
L
Erlang Shen
8,032
472
29
2
0
379,821
4
W
Erlang Shen
8,953
527
100
6
0
320,820
0
W
Scylla
11,655
686
154
9
0
367,411
5
L
Sylvanus
7,893
464
46
3
0
294,534
5
W
Serqet
11,192
658
107
6
0
428,227
4
L
Scylla
8,074
475
108
6
0
301,118
6
W
Terra
8,811
518
29
2
0
363,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role