Player Matchup

Ra
Ra
BrOz_ToXiC
Ra
Level 89
God Stats
19W - 10L
1,605 SR
Queue Stats
217W - 213L
1,577 Elo+
Party 1
Fenrir
Fenrir
CASPER0529
Fenrir
Level 75
God Stats
19W - 18L
1,529 SR
Queue Stats
208W - 189L
1,521 Elo+
Party 1
Artemis
Artemis
Jadakiss LOX 2
Artemis
Level 108
God Stats
1W - 0L
1,469 SR
Queue Stats
48W - 40L
1,517 Elo+
Party 2
Cerberus
Cerberus
austinbosstin
Cerberus
Level 141
God Stats
1W - 0L
1,411 SR
Queue Stats
39W - 29L
1,519 Elo+
Party 2
Erlang Shen
Erlang Shen
cowboys110
Erlang Shen
Level 123
God Stats
12W - 8L
1,566 SR
Queue Stats
34W - 30L
1,501 Elo+
Party 2
Team Averages
Level 107
1,516 SR
1,527 Elo+

VS

Team Averages
Level 58
1,517 SR
1,457 Elo+
Bellona
Bellona
Durandal-Tycho
Bellona
Level 27
God Stats
7W - 9L
1,279 SR
Queue Stats
100W - 104L
1,431 Elo+
Party 3
Cupid
Cupid
JFrizzel_609
Cupid
Level 87
God Stats
5W - 4L
1,765 SR
Queue Stats
71W - 61L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
Love-as-a-Weapon
Baron Samedi
Level 43
God Stats
10W - 13L
1,454 SR
Queue Stats
224W - 235L
1,397 Elo+
Party 3
Sylvanus
Sylvanus
Rambrero
Sylvanus
Level 109
God Stats
8W - 5L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Solo
Fenrir
Fenrir
VelveteenMoogle
Fenrir
Level 24
God Stats
10W - 10L
1,589 SR
Queue Stats
42W - 51L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 1 / 4
15,187
660
23,934
13,531
7,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
CASPER0529
Fenrir
19
8 / 2 / 8
13,051
567
12,589
18,414
9,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 11 / 5
10,772
468
10,201
15,797
5,186
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
austinbosstin
Cerberus
17
2 / 6 / 17
11,795
513
18,485
29,223
30,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
cowboys110
Erlang Shen
20
3 / 4 / 4
13,912
605
16,091
20,965
17,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
9,540
415
10,707
22,558
13,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
12 / 7 / 5
12,402
539
26,270
26,099
8,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Love-as-a-Weapon
Baron Samedi
17
4 / 9 / 4
10,509
457
11,844
18,994
7,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Rambrero
Sylvanus
11
2 / 7 / 5
8,201
357
8,521
17,172
12,572
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 5 / 1
9,281
404
4,685
19,639
8,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
41
34
Kills
24
24
Deaths
34
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
16
1
4
18
W
Fenrir
CASPER0529
Fenrir
8
2
8
6
L
3
6
2
0.67
L
12
7
5
2.07
W
5
11
5
0.68
L
Baron Samedi
Love-as-a-Weapon
Baron Samedi
4
9
4
0.67
L
Sylvanus
Rambrero
Sylvanus
2
7
5
0.64
L
3
5
1
0.7
W
Cerberus
austinbosstin
Cerberus
2
6
17
1.75
W
Erlang Shen
cowboys110
Erlang Shen
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,300
Damage
62,027
97,930
Taken
104,462
68,974
Mitigated
50,761
39,556
Healing
36,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,934
2,588
2,558
10,109
13,531
7,202
1,183
3,655
9,737
126,756
0
W
Fenrir
CASPER0529
Fenrir
12,589
3,061
0
6,912
18,414
9,080
4,300
3,835
14,467
0
79,459
L
10,707
5,261
0
4,556
22,558
13,807
1,190
6,526
15,887
0
50,259
L
26,270
16,566
256
10,246
26,099
8,113
571
11,805
13,760
0
76,011
W
10,201
4,505
1,158
2,206
15,797
5,186
4,692
2,616
13,077
0
41,615
L
Baron Samedi
Love-as-a-Weapon
Baron Samedi
11,844
874
1,520
3,882
18,994
7,719
611
10,328
8,196
58,750
0
L
Sylvanus
Rambrero
Sylvanus
8,521
2,298
3,526
5,873
17,172
12,572
225
7,955
8,733
21,972
0
L
4,685
343
0
6,524
19,639
8,550
792
3,981
15,467
0
42,566
W
Cerberus
austinbosstin
Cerberus
18,485
1,462
1,238
7,809
29,223
30,100
1,611
7,696
21,253
58,880
0
W
Erlang Shen
cowboys110
Erlang Shen
16,091
8,807
0
7,566
20,965
17,406
6,587
1,861
19,031
0
99,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,717
Gold Earned
49,933
649
Minions Killed
392
0
Camps Cleared
0
2,110,058
Distance Traveled
1,868,341
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,187
660
183
8
0
439,654
1
W
Fenrir
13,051
567
117
5
0
441,843
0
L
Bellona
9,540
415
92
4
0
393,873
0
L
Cupid
12,402
539
101
4
0
384,233
1
W
Artemis
10,772
468
63
3
0
374,928
0
L
Baron Samedi
10,509
457
96
4
0
341,496
0
L
Sylvanus
8,201
357
29
1
0
280,265
2
L
Fenrir
9,281
404
74
3
0
468,474
3
W
Cerberus
11,795
513
104
5
0
425,140
0
W
Erlang Shen
13,912
605
182
8
0
428,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role