Player Matchup

Fenrir
Fenrir
Bronze III
Cernunnos1083
Fenrir
Bronze III
Level 128
God Stats
1W - 0L
1,311 SR
Queue Stats
1W - 1L
1,452 MMR
Solo
Chang'e
Chang'e
Silver II
DoubleD IIII
Chang'e
Silver II
Level 107
God Stats
9W - 3L
1,607 SR
Queue Stats
23W - 22L
1,340 MMR
Solo
Xing Tian
Xing Tian
Gold II
SirxklutchxAlot
Xing Tian
Gold II
Level 159
God Stats
17W - 9L
1,631 SR
Queue Stats
327W - 308L
1,405 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,516 SR
1,399 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,524 SR
1,407 MMR
Danzaburou
Danzaburou
Gold V
MachineGunGilly
Danzaburou
Gold V
Level 108
God Stats
28W - 29L
1,435 SR
Queue Stats
197W - 238L
1,333 MMR
Solo
Cabrakan
Cabrakan
Silver I
Spooky Mcgoo
Cabrakan
Silver I
Level 128
God Stats
28W - 20L
1,672 SR
Queue Stats
35W - 33L
1,431 MMR
Party 1
Merlin
Merlin
Gold IV
miskhar
Merlin
Gold IV
Level 146
God Stats
1W - 3L
1,465 SR
Queue Stats
64W - 71L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 9 / 10
20,480
602
18,834
39,269
44,257
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
DoubleD IIII
Chang'e
20
9 / 6 / 9
22,159
652
28,929
38,241
14,618
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
SirxklutchxAlot
Xing Tian
20
7 / 2 / 15
22,374
658
32,569
39,241
69,390
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AphroditeCu ChulainnHe BoChaacEset

VS

Bans
CthulhuSkadiPoseidonCupidScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MachineGunGilly
Danzaburou
20
12 / 10 / 3
22,758
669
35,226
33,671
16,268
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
Spooky Mcgoo
Cabrakan
20
2 / 8 / 12
20,608
606
19,584
41,196
73,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
miskhar
Merlin
20
3 / 5 / 14
20,791
612
33,346
20,127
9,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
46
22
Kills
17
17
Deaths
23
34
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
9
10
1.22
W
Chang'e
DoubleD IIII
Chang'e
9
6
9
2.25
L
Danzaburou
MachineGunGilly
Danzaburou
12
10
3
1.35
W
Xing Tian
SirxklutchxAlot
Xing Tian
7
2
15
7.25
L
Cabrakan
Spooky Mcgoo
Cabrakan
2
8
12
1
L
Merlin
miskhar
Merlin
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,332
Damage
88,156
116,751
Taken
94,994
128,265
Mitigated
99,713
32,886
Healing
24,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,834
4,437
0
7,786
39,269
44,257
655
15,303
23,966
0
142,139
W
Chang'e
DoubleD IIII
Chang'e
28,929
562
8,091
13,482
38,241
14,618
2,325
21,596
16,645
122,379
0
L
Danzaburou
MachineGunGilly
Danzaburou
35,226
19,663
0
9,706
33,671
16,268
2,016
24,281
8,841
0
162,473
W
Xing Tian
SirxklutchxAlot
Xing Tian
32,569
1,449
0
3,527
39,241
69,390
518
16,444
22,797
117,223
0
L
Cabrakan
Spooky Mcgoo
Cabrakan
19,584
1,421
0
5,935
41,196
73,783
467
23,277
16,721
49,350
0
L
Merlin
miskhar
Merlin
33,346
983
64
9,198
20,127
9,662
136
12,622
7,234
187,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,013
Gold Earned
64,157
362
Minions Killed
389
0
Camps Cleared
0
1,924,589
Distance Traveled
1,663,769
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
20,480
602
138
4
0
572,076
6
W
Chang'e
22,159
652
120
4
0
644,874
5
L
Danzaburou
22,758
669
164
5
0
490,395
1
W
Xing Tian
22,374
658
104
3
0
707,639
1
L
Cabrakan
20,608
606
25
1
0
598,113
15
L
Merlin
20,791
612
200
6
0
575,261
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role