Player Matchup

Thanatos
Thanatos
Bronze III
Japancakess
Thanatos
Bronze III
Level 106
God Stats
1W - 1L
1,399 SR
Queue Stats
2W - 5L
1,507 MMR
Party 2
King Arthur
King Arthur
Gold III
Schmeckeldorf
King Arthur
Gold III
Level 146
God Stats
1W - 6L
1,404 SR
Queue Stats
574W - 574L
1,455 MMR
Solo
Rama
Rama
Silver I
WatchJojos
Rama
Silver I
Level 108
God Stats
2W - 5L
1,439 SR
Queue Stats
19W - 27L
1,493 MMR
Party 2
Terra
Terra
Bronze III
oRagingFURYo
Terra
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
speedybeast
Scylla
Silver I
Level 148
God Stats
7W - 6L
1,980 SR
Queue Stats
61W - 54L
1,413 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,544 SR
1,473 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,392 SR
1,470 MMR
Cthulhu
Cthulhu
Gold IV
Danwiel
Cthulhu
Gold IV
Level 124
God Stats
3W - 1L
1,219 SR
Queue Stats
89W - 80L
1,490 MMR
Solo
Nox
Nox
Bronze III
ItsSharkberry
Nox
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Bronze III
SirKumference
Camazotz
Bronze III
Level 149
God Stats
2W - 0L
1,243 SR
Queue Stats
6W - 4L
1,400 MMR
Party 1
Apollo
Apollo
Gold IV
SrFlames
Apollo
Gold IV
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
374W - 359L
1,409 MMR
Solo
Guan Yu
Guan Yu
Silver I
dbcallector
Guan Yu
Silver I
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 9L
1,551 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Japancakess
Thanatos
17
2 / 7 / 6
11,035
441
7,588
24,127
9,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Schmeckeldorf
King Arthur
18
1 / 4 / 6
11,685
467
19,520
34,020
23,993
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 8 / 4
10,641
426
7,841
21,342
7,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 6 / 7
11,056
442
12,905
24,750
23,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
20
7 / 8 / 0
12,413
497
15,329
15,568
4,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Ah Muzen CabTiamatAphroditeDanzaburouSet

VS

Bans
Cu ChulainnPersephoneCupidDiscordiaDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danwiel
Cthulhu
19
2 / 1 / 15
14,131
565
19,026
26,720
38,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 6 / 2
12,536
501
8,816
11,723
5,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Camazotz
SirKumference
Camazotz
20
13 / 1 / 11
15,915
637
19,747
25,381
12,515
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Apollo
SrFlames
Apollo
20
8 / 2 / 9
15,507
620
22,345
23,114
11,456
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
dbcallector
Guan Yu
20
8 / 2 / 11
15,433
617
21,087
25,187
35,342
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
81
12
Kills
33
33
Deaths
12
23
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Danwiel
Cthulhu
2
1
15
9.5
W
2
6
2
0.5
L
Thanatos
Japancakess
Thanatos
2
7
6
0.71
L
King Arthur
Schmeckeldorf
King Arthur
1
4
6
1
W
Camazotz
SirKumference
Camazotz
13
1
11
18.5
W
Apollo
SrFlames
Apollo
8
2
9
6.25
L
1
8
4
0.38
W
Guan Yu
dbcallector
Guan Yu
8
2
11
6.75
L
1
6
7
0.75
L
Scylla
7
8
0
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,183
Damage
91,021
119,807
Taken
112,125
69,635
Mitigated
102,707
37,530
Healing
56,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Danwiel
Cthulhu
19,026
1,125
1,906
6,359
26,720
38,033
182
8,979
17,559
57,895
0
W
8,816
175
0
603
11,723
5,361
1,419
5,528
6,011
53,207
0
L
Thanatos
Japancakess
Thanatos
7,588
1,465
0
14,882
24,127
9,580
314
5,805
18,196
0
54,576
L
King Arthur
Schmeckeldorf
King Arthur
19,520
2,641
0
9,889
34,020
23,993
6
8,534
25,213
7,416
78,363
W
Camazotz
SirKumference
Camazotz
19,747
5,720
0
17,063
25,381
12,515
4,171
7,582
17,666
0
112,231
W
Apollo
SrFlames
Apollo
22,345
14,802
0
14,668
23,114
11,456
8,553
6,669
16,411
0
146,358
L
7,841
4,770
0
4,826
21,342
7,136
144
4,392
16,919
0
64,743
W
Guan Yu
dbcallector
Guan Yu
21,087
3,957
2,812
12,822
25,187
35,342
507
5,954
19,139
239
106,956
L
12,905
2,093
2,388
4,922
24,750
23,960
264
5,179
19,498
56,905
0
L
Scylla
15,329
1,236
0
623
15,568
4,966
0
3,787
11,517
95,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,830
Gold Earned
73,522
610
Minions Killed
694
0
Camps Cleared
0
2,327,922
Distance Traveled
2,510,176
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,131
565
71
3
0
516,935
12
W
Nox
12,536
501
115
5
0
417,148
2
L
Thanatos
11,035
441
90
4
0
520,729
3
L
King Arthur
11,685
467
142
6
0
498,788
4
W
Camazotz
15,915
637
160
6
0
577,819
7
W
Apollo
15,507
620
190
8
0
506,201
4
L
Rama
10,641
426
122
5
0
412,096
5
W
Guan Yu
15,433
617
158
6
0
492,073
1
L
Terra
11,056
442
69
3
0
472,364
4
L
Scylla
12,413
497
187
7
0
423,945
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role